Development tools
livinded
Join Date: 2007-10-23 Member: 62706Members
As far as I know it was never talked about on the podcasts or blog posts and I'm just curious as to what tools you guys are using to do your testing (unit, integration, regression) and profiling of the LUA and engine code to identify bugs as they come up and potential places that need/could be optimized?
Comments
theres some ingame profiling cvars you could try.
search the forums for it
They have tweeted before that they have some unit testing.
I believe they use subversion for revision control.
They have tweeted before that they have some unit testing.
I believe they use subversion for revision control.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm interested in specifics, I know they use subversion, decoda, and that they do some form of testing.
I'm not sure they use such a rigorous testing scheme.
I would be surprised if they didn't at least perform some testing and profiling of the code outside of running the game itself. Testing the game as a whole provides integration testing and can definitely uncover bugs as well as issues that need to be addressed but it's really not a good way to test specific portions of code or features.