Wann Optimization?

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">frame rate!</div>Is it possible to you dev teams to keep the promise of initial "Required System"?

I remember that was with sort of 256 RAM. That's really awful spec. So i do definately not look forward for NS2 to have that kind of optimization(if it does, it's just miracle)
But at least 6600GT or 7600GT should be able to run it AT LEAST on the lowest option!

I have 2 computers in my bording house(Wohngemeinschaft), one is with 2GB RAM, 8600GT and another older one is having 1GB RAm, 7600GS, but only 8600GT can run current NS2 with LESS THAN 10 frame rates. And it's even worse than it looks like, it's completely impossible to play the game. For 7600... it's just hell.

I know NS2 is still work in prosses on closed Beta,, but I'm still not sure if NS2 will later be able to get better visuals and require significantly less system(spec).
Cheer up, but I want to hear you great dev team's mind. Are you sure you can make this game really playable to ganz normal or less-system-having Computers?

Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    it has been stated many times that optimization of the game engine will come at the end of the development phase.

    But it seems like the next release has some improvments in framerates, nothing dramatic, but judging from the latest NS2HD video things will become better
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1825931:date=Jan 21 2011, 05:50 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jan 21 2011, 05:50 AM) <a href="index.php?act=findpost&pid=1825931"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it has been stated many times that optimization of the game engine will come at the end of the development phase.

    But it seems like the next release has some improvments in framerates, nothing dramatic, but judging from the latest NS2HD video things will become better<!--QuoteEnd--></div><!--QuoteEEnd-->

    But they've been optimizing nearly every update. I think you mean that full optimization that satisfies the system requirements will only come when finally release the game.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited January 2011
    <!--quoteo(post=1825931:date=Jan 21 2011, 07:50 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jan 21 2011, 07:50 AM) <a href="index.php?act=findpost&pid=1825931"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it has been stated many times that optimization of the game engine will come at the end of the development phase.

    But it seems like the next release has some improvments in framerates, nothing dramatic, but judging from the latest NS2HD video things will become better<!--QuoteEnd--></div><!--QuoteEEnd-->

    Optimization is happening now and will continue happening up until and past release. There isn't some magical "optimization phase" that will handle all optimization. If they choose to feature freeze at some point prior to release you could think of that an optimization-only phase, but even then you won't see optimization at a breakneck pace.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    There's so many non-developers/playtesters on this forum saying "it will be optimised" that it's taken for granted.

    I'm a bit worried as my 4GB RAM, e8200, 9800GT computer would need to run NS2 about 300-400% faster than it currently is for it to be playable for a fast-paced multiplayer game.

    I know absolutely nothing about coding- so tell if I'm wrong- but needing such a huge optimisation seems... unlikely?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    not really, 300-400% actually only means 3-4 times faster. Depending on where the bottlenecks currently are, this is absolutely possible. I'm a coder and made a code i have 10 times faster yesterday.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    luckily there is great room for improvement :)

    My 3,2ghz C2D, 2gb ram 8800gt runs it in 1680x1050 with about 17fps in battles in both awful and medium setting (with r_shadows false). Its borderline playable, and though cannot win a marine/skulk melee battle without a lucky riflebutt, Im having fun.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    edited January 2011
    <!--quoteo(post=1826025:date=Jan 21 2011, 10:49 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jan 21 2011, 10:49 PM) <a href="index.php?act=findpost&pid=1826025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not really, 300-400% actually only means 3-4 times faster. Depending on where the bottlenecks currently are, this is absolutely possible. I'm a coder and made a code i have 10 times faster yesterday.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I stand corrected! Good news!

    P.S.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->300-400% actually only means 3-4 times faster<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm clueless at coding not math :p
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Yeah, I would agree it needs about 3-4x improvement in fps. I have a 8800gts and fps is always in the teens when it counts.

    <!--quoteo(post=1826027:date=Jan 21 2011, 05:52 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jan 21 2011, 05:52 PM) <a href="index.php?act=findpost&pid=1826027"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm clueless at coding not math :p<!--QuoteEnd--></div><!--QuoteEEnd-->
    made me lol
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    all games go through this optimization process - you just never see or play games this early on. don't worry it'll get there :)
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    NS2HD internal 162 test - framerate improvement and new alien commander UI

    <a href="http://www.youtube.com/watch?v=Xl5DNQtSpMI&feature=feedu" target="_blank">http://www.youtube.com/watch?v=Xl5DNQtSpMI&feature=feedu</a>
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1826118:date=Jan 21 2011, 06:51 PM:name=mokkat)--><div class='quotetop'>QUOTE (mokkat @ Jan 21 2011, 06:51 PM) <a href="index.php?act=findpost&pid=1826118"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2HD internal 162 test - framerate improvement and new alien commander UI

    <a href="http://www.youtube.com/watch?v=Xl5DNQtSpMI&feature=feedu" target="_blank">http://www.youtube.com/watch?v=Xl5DNQtSpMI&feature=feedu</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice. I really like the players name's showing up under their character. That'll make it much easier to give orders.
  • SavageSavage Join Date: 2011-01-16 Member: 77803Members
    The fact of the matter is this --- it will never be "optimized" to a level where the posted minimum specs are accurate. The best you can hope for is that it will run at a playable level on high end systems.

    The level of "optimization" most of the (clueless) people on here are claiming when they say "zomg, wait for release, it isn't optimized yet!" is, unfortunately, pure fantasy.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1826025:date=Jan 21 2011, 11:49 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jan 21 2011, 11:49 PM) <a href="index.php?act=findpost&pid=1826025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not really, 300-400% actually only means 3-4 times faster. Depending on where the bottlenecks currently are, this is absolutely possible. I'm a coder and made a code i have 10 times faster yesterday.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That may be, but an isolated piece of code (an algorithm for example) cannot be compared to an engine as a whole. There are many factors to be considered, some with the potential to be optimized as much as you say, others not so much. Having said that, I do believe there is quite a bit of optimization left to be done, but I wouldn't count on a 300-400% FPS-increase to be frank.
  • jihemjihem Join Date: 2011-01-11 Member: 77081Members
    What would be really interested to know is how much % of CPU time is consumed by the LUA-scripted game mechanics, just to have a idea of the cost of flexibility. Or better, a nice profiling of the CPU time spent at different steps to know where Max is focusing his brain power :)

    I'm quite confident about final performance, but I understand the concerns of people wanting to play on old computers/laptops. If I don't care if the games doesn't run at >100FPS constantly, I'm more concerned about the general feeling of the game, like movement smoothness, controls, etc... (even though it has a lot to do with the "polishing" phase of the development).
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    I think as long as frame rate becomes more stable the game will be a lot more playable, when it runs best its not terrible fps wise but the stuttering causes disorientation in fights quite often, especially when playing as aliens.
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    <!--quoteo(post=1826183:date=Jan 22 2011, 10:20 AM:name=Savage)--><div class='quotetop'>QUOTE (Savage @ Jan 22 2011, 10:20 AM) <a href="index.php?act=findpost&pid=1826183"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The fact of the matter is this --- it will never be "optimized" to a level where the posted minimum specs are accurate. The best you can hope for is that it will run at a playable level on high end systems.

    The level of "optimization" most of the (clueless) people on here are claiming when they say "zomg, wait for release, it isn't optimized yet!" is, unfortunately, pure fantasy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Quoted for truth, anything less than a fast dual/quad core with a modern graphics card (radeon 5770/gforce 450) will not be able to run the game properly, not to mention midrange laptop users who are condemned to get even lower fps.
  • NoOtherDestinyNoOtherDestiny Join Date: 2003-07-31 Member: 18627Members
    Laptops are not for gaming (cept maybe Alienware ones). As for the min specs they've posted where ever it is, I seriously doubt they'll get the game to an even near playable level. Minimum specs mean that the game still start and well run, it may not be playable but it works. Recommended is like the build that will run the game to a degree, maybe not well but it will be playable.

    At the moment, the game doesn't seem to handle multiple CPU codes well, which is part of what causes lag/poor performance.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1826408:date=Jan 23 2011, 12:20 PM:name=NoOtherDestiny)--><div class='quotetop'>QUOTE (NoOtherDestiny @ Jan 23 2011, 12:20 PM) <a href="index.php?act=findpost&pid=1826408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Laptops are not for gaming (cept maybe Alienware ones).<!--QuoteEnd--></div><!--QuoteEEnd-->
    While I do agree, I also find it quite weird that I can't play a game that is said to be designed with lower end systems in mind. Especially back in 2009 my laptop could still run most of the stuff quite fine.

    Now it seems I might need a new PC before I can even play the game enjoyably, not to speak of getting a smooth and stable gameplay required for any kind of more skill based gaming.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1826027:date=Jan 21 2011, 10:52 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jan 21 2011, 10:52 PM) <a href="index.php?act=findpost&pid=1826027"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I stand corrected! Good news!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Keep in mind that since alpha release it has already been improved by about 600% with 5fps -> 30-35 for me :P
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    <!--quoteo(post=1826439:date=Jan 23 2011, 04:46 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 23 2011, 04:46 PM) <a href="index.php?act=findpost&pid=1826439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Keep in mind that since alpha release it has already been improved by about 600% with 5fps -> 30-35 for me :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    and you think it's a linear relation?

    it's more intuitive to see it as time taken to produce 1 frame, through the different steps involved.
    as the programmer comes up with better solutions/algorithms, it gets harder and harder to reduce this time, the easiest things already went in since engine test.
    i doubt that more than 0.1% of people here actually know what optimizing is other than the word and that it gives "moar fps" (including me, but have some idea).
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I don't think we will see that much increase in max fps, but there's lost of room for improvement when it comes to min fps and hitches.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    <!--quoteo(post=1826442:date=Jan 23 2011, 04:19 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Jan 23 2011, 04:19 PM) <a href="index.php?act=findpost&pid=1826442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and you think it's a linear relation?

    it's more intuitive to see it as time taken to produce 1 frame, through the different steps involved.
    as the programmer comes up with better solutions/algorithms, it gets harder and harder to reduce this time, the easiest things already went in since engine test.
    i doubt that more than 0.1% of people here actually know what optimizing is other than the word and that it gives "moar fps" (including me, but have some idea).<!--QuoteEnd--></div><!--QuoteEEnd-->
    No ###### Sherlock <img src="http://members.home.nl/m.borgman/ns-forum/smileys/rolleyes.gif" border="0" class="linked-image" />
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    <!--quoteo(post=1826453:date=Jan 23 2011, 06:13 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 23 2011, 06:13 PM) <a href="index.php?act=findpost&pid=1826453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No ###### Sherlock <img src="http://members.home.nl/m.borgman/ns-forum/smileys/rolleyes.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    i know
    and this is why people should read this to get some idea:
    <a href="http://en.wikipedia.org/wiki/Program_optimization" target="_blank">http://en.wikipedia.org/wiki/Program_optimization</a>
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