Pistol - needs to be reworked
Mkilbride
Join Date: 2010-01-07 Member: 69952Members
Tis beta, I know, but the current pistol sound...well, it's horrible. No punch. I just booted up NS1 earlier and love the pistol, it sounds powerful, like a high caliber pistol should be.
Also, the model for the pistol is actually good, but you only see the top of it, which isn't that cool looking. Also the ammo counter on the Assault Rifle makes sense, but on a pistol? I know it's the future and all.
I hope they allow custom model replacement clienside like HL and Source games do. I know the Engine is highly moddable, but I mean like how in CS:S you could replace all the default gun models & sounds, skins, ect, and still play on servers with people who didn't. So you could customize the game.
What I'd like to see is the original weapons from NS1 remade by in NS2, with the advanced graphical effects. Like a "Classic pack" for it, you know? The original pistol + Sound from NS1 is miles ahead NS2's right now.
I just really do not like it, it feels weak by comparison to the old pistol, mainly cause the sound, and I just don't like the Ammo counter.
Looks cool promotional shots, and renders, but not in game for some reason. Also, the firing mode should be different, it says one is slow, more accurate, the other faster, less accurate, but I don't see it in game yet, probably not implemented yet.
Also, the model for the pistol is actually good, but you only see the top of it, which isn't that cool looking. Also the ammo counter on the Assault Rifle makes sense, but on a pistol? I know it's the future and all.
I hope they allow custom model replacement clienside like HL and Source games do. I know the Engine is highly moddable, but I mean like how in CS:S you could replace all the default gun models & sounds, skins, ect, and still play on servers with people who didn't. So you could customize the game.
What I'd like to see is the original weapons from NS1 remade by in NS2, with the advanced graphical effects. Like a "Classic pack" for it, you know? The original pistol + Sound from NS1 is miles ahead NS2's right now.
I just really do not like it, it feels weak by comparison to the old pistol, mainly cause the sound, and I just don't like the Ammo counter.
Looks cool promotional shots, and renders, but not in game for some reason. Also, the firing mode should be different, it says one is slow, more accurate, the other faster, less accurate, but I don't see it in game yet, probably not implemented yet.
Comments
<img src="http://mimg.ugo.com/201004/42729/judgedredd.jpg" border="0" class="linked-image" />
what kind of power shoots and sounds like a 9 mm pistol.
PLEASE better sound so it is known more dangerous to aliens and awesome for marines.
For one, the Luger action is too slow, you shouldn't be able to see it (nitpicking?) and I agree it needs a heavier or maybe even a more metally sound...
Alt: Melee, low ROF, high damage, alien knockback effect
Having two types of fire (especially where you toggle between the effects with the alt fire button) is needlessly complicated. Also, I find that a melee alt fire for the basic weapons is way more useful than any special fire mode. I'm also like the high ROF/low damage type of pistol (pretty much a FPS standard sidearm) than any fancy high powered or special effect pistol, though, UWE could probably make some sort of cool Judge Dredd weapon. However, I'd prefer they'd focus their time and effort on making the primary weapons (assault rifle, gl, ft, jp, exo, hmg) better.
Why would you have a side weapon that did the same as the LMG?
At the moment the pistol is brilliant (apart from the sound) as it is great for sniping rafter Lerks that it is impossible (I know there is a lmg bug fix for next update) to hit otherwise.
I like the idea that at close to medium range you have a reliable lmg, and a pistol that rewards those with good accuracy or more specific tasks. The shotgun is a brilliant close range weapon, especially against fades (and I expect onos). If you don't have a weapon that can do this kind of sniping, what will you use?
Currently you know what weapons to use for particular tasks, that is a good thing.
- new person playing NS2 should know there are 2 modes
- that person should know that 1 is rapid and inaccurate and second is slower but accurate
Maybe different particle tracer for different pistol modes?
It's already been posted, but I think it's worth mentioning again, and that's that the pistol needs a firing mode indicator either on the gun itself (a light or an icon near the ammo counter) or on the hud.No one should have to fire off 2-3 rounds just to find out what they are using.
It's already been posted, but I think it's worth mentioning again, and that's that the pistol needs a firing mode indicator either on the gun itself (a light or an icon near the ammo counter) or on the hud.No one should have to fire off 2-3 rounds just to find out what they are using.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed.