Build 161

ThorodonThorodon Join Date: 2010-12-22 Member: 75851Members
<div class="IPBDescription">Looking Good</div>Hopefully the game will be playable and not laggy constantly. Build 161 Is looking very good on the progress page. Keep up the good work UW. Also Does anyone know when they will let us play Onos?

Comments

  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    when they finish animating it and deciding how it should jump. keep in mind that they can't really put in the onos unless marines have a hard counter for it. it kinda has to come out with the jetpack i think.
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    I don't think they care about "counters" at this point...because they implemented "sealing doors" and there is no way to open them again as Khaara...

    I just assume Onos is just not done yet.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1822531:date=Jan 8 2011, 03:59 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Jan 8 2011, 03:59 AM) <a href="index.php?act=findpost&pid=1822531"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->when they finish animating it and deciding how it should jump. keep in mind that they can't really put in the onos unless marines have a hard counter for it. it kinda has to come out with the jetpack i think.<!--QuoteEnd--></div><!--QuoteEEnd-->

    as it stands now, aliens have zero defense against flame throwers. if anyhing onos should balance the overpowered flamethrower.

    aside from that, build looking amazing, i really hope game stability improves!!
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Everyone is toked but at the same time the words "weekly patch" ring in my head....wonder where i heard that....maybe sometime during the oficial beta sales? I dunno, I say throw it all in, explode servers then sort it out when the dust settles...lol.

    Personally i'm thinking onos may need a belly slide to get through some parts of the levels.
  • Revi.ukRevi.uk Join Date: 2010-04-12 Member: 71354Members
    <!--quoteo(post=1822535:date=Jan 8 2011, 03:12 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jan 8 2011, 03:12 AM) <a href="index.php?act=findpost&pid=1822535"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everyone is toked but at the same time the words "weekly patch" ring in my head....wonder where i heard that....maybe sometime during the oficial beta sales? I dunno, I say throw it all in, explode servers then sort it out when the dust settles...lol.

    Personally i'm thinking onos may need a belly slide to get through some parts of the levels.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You realise that's not helpful to anyone right? Why bother releasing a patch if you KNOW it's broken, that just bad development and will simply make UWE look like they're managing their project badly which doesn't go down well if/when you need someone to invest.

    Patches happen when they happen it's as simple as that, deal with it.
  • BabebudderBabebudder Join Date: 2010-12-31 Member: 76078Members
    <!--quoteo(post=1822528:date=Jan 7 2011, 08:52 PM:name=Thorodon)--><div class='quotetop'>QUOTE (Thorodon @ Jan 7 2011, 08:52 PM) <a href="index.php?act=findpost&pid=1822528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hopefully the game will be playable and not laggy constantly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really hoping on this, but i won't mind if i have to wait longer; it's worth the wait imo.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    This would be better posted in the NS2 Progress thread
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=110837&st=1395&start=1395" target="_blank">http://www.unknownworlds.com/ns2/forums/in...&start=1395</a>

    The dev team create new threads for the individual patches when they are released.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1822535:date=Jan 7 2011, 07:12 PM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jan 7 2011, 07:12 PM) <a href="index.php?act=findpost&pid=1822535"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everyone is toked but at the same time the words "weekly patch" ring in my head....wonder where i heard that....maybe sometime during the oficial beta sales? I dunno, I say throw it all in, explode servers then sort it out when the dust settles...lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We aim to do a weekly patch, but this can be very difficult especially without introducing any new bugs. So, patches won't always be weekly.
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    <!--quoteo(post=1822557:date=Jan 8 2011, 05:23 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 8 2011, 05:23 AM) <a href="index.php?act=findpost&pid=1822557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We aim to do a weekly patch, but this can be very difficult especially without introducing any new bugs. So, patches won't always be weekly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We already waited so friggin' long for that game..and now when we are in teh final stages there is no need to rush to it.
    take your time to get it done right. I don't want NS² to fail due to incompletion.

    Quality > Quantity ---always
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