How to build an extractor

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
edited December 2010 in Ideas and Suggestions
<div class="IPBDescription">from the TSA engineer's manual</div><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Please download this updated construction manual to your PDA. From now on, all TSA structures are to be assembled in this fashion.<!--colorc--></span><!--/colorc-->



The commander will use the nano grid to phase in a crate which contains the all of the necessary parts to build an extractor. As the crate phases back into the nano grid, take caution as the parts may spill across the floor.
It will be up to you to use this extractor kit to put all of the parts together in the correct order.

<img src="http://img80.imageshack.us/img80/2400/crateb.jpg" border="0" class="linked-image" />



Your heads up display will overlay a 3D schematic of the extractor which will guide you through the build process, it will highlight the order of and location where and when each part should be placed.
Simply pick up the part(but keep your weapon at arms reach!) which corresponds with the highlighted 3D schematic and place in the highlighted area. Repeat this process for all parts, as listed below.


<img src="http://img704.imageshack.us/img704/2599/extractorfull.jpg" border="0" class="linked-image" />

Steps:
1. assemble each of the 4 legs around the resource node - remember to follow the 3D schematic in your HUD, building in the wrong order will not work.
2. secure the nano suction nozzile into the ground
3. attach the main part of the extractor frame
4. place each of the nanite pumps in each of the 3 positions around the extractor hull
5. install the extractor control unit, and program it to start extraction.


All in all this new contruction process will take around the same time as the old process, however it can be sped up with multiple marines placing in more parts at one time.

<img src="http://img195.imageshack.us/img195/8119/extractorparts.jpg" border="0" class="linked-image" />






Should the structure be damaged from a kharaa attack, you will notice that some of the parts will start to fall off the structure to indicate amount of damage sustained. At all costs, you must put the parts back onto the extractor to repair the structure.
Hopefully the Kharaa are not clever enough to run away with any of the spare parts, else you will need to call in a MAC to re phase in the missing part.



Update: If this new contruction process is deemed effective, be prepared that all other TSA structure will be deployed using variations of this method.

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I'd prefer to just press E and get it over with.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    maybe its a different audience, but 10 million sales of minecraft suggest that a lot people like construction of some sort :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1820194:date=Dec 30 2010, 04:17 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Dec 30 2010, 04:17 AM) <a href="index.php?act=findpost&pid=1820194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe its a different audience, but 10 million sales of minecraft suggest that a lot people like construction of some sort :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Skulks tend to say otherwise though... Hehe I can see it now...

    Scenario:
    RT is missing 2 legs... Marine reaches over to get them and see a Skulk running off into the distance doing the <a href="http://www.youtube.com/watch?v=fTGyVXFiJ50" target="_blank">precious pup laugh</a> :D
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Can't say I'm keen on this.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    well yeah maybe the kharaa can't interact with the individual parts, otherwise it might make things overly complicated
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I'm sorry, if you are dead serious, but I had a good laugh. This made my day and I just woke up :D

    I can see some kind of crazy mod though, where you have a lot more rather generic parts, which you can use in all kinds of different ways to create and build new stuff. After all there are ns players, who prefer building stuff and creating unique structure setups over fighting.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    Hmm... Skill based RT building. That could work.

    Ignorant change fearing people gonna fear change.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited December 2010
    <!--quoteo(post=1820194:date=Dec 30 2010, 04:17 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Dec 30 2010, 04:17 AM) <a href="index.php?act=findpost&pid=1820194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe its a different audience, but 10 million sales of minecraft suggest that a lot people like construction of some sort :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like minecraft because I can build pretty and entirely customised things which fit in with the surroundings, it appeals to my inner landscape gardener.

    I like NS because it makes me feel like a pretty cool guy who kills aleins and doesn't afraid of anything.

    If you try to combine the two however, you are going to get a confusing mess.

    Same reason I don't go walking in the woods while listening to heavy metal. If I want something peaceful, relaxing and cathartic, I play minecraft. If I want to shoot aliens or murder marines, I play NS. Saying that you are trying to appeal to the minecraft demographic by including a put things together minigame has obvious problems.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1820239:date=Dec 30 2010, 07:04 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Dec 30 2010, 07:04 PM) <a href="index.php?act=findpost&pid=1820239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sorry, if you are dead serious, but I had a good laugh. This made my day and I just woke up :D

    I can see some kind of crazy mod though, where you have a lot more rather generic parts, which you can use in all kinds of different ways to create and build new stuff. After all there are ns players, who prefer building stuff and creating unique structure setups over fighting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i was serious *runs away to cry* lol

    oh well i guess this idea isn't catching on haha :)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    i'm calling it now. minecraft mod in spark.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo(post=1820500:date=Dec 31 2010, 08:41 AM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 31 2010, 08:41 AM) <a href="index.php?act=findpost&pid=1820500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i'm calling it now. minecraft mod in spark.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Lol. Minecraft NS2 will be the most popular indie game evar!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Hahaha. This could catch on as a mod, who knows. Of course you'd have to make the focus on the actual building... Kinda like that Fortress HL2 mod: not the class-based Team Fortress one.
  • Shadow58Shadow58 Join Date: 2009-11-17 Member: 69406Members
    edited December 2010
    Yeah I can see it now, a new class to be, engineer; you get a standard wielder, rubber hammer, and some other building tools.
    In this class your goal is to build all the structures in the game, you'll have limitless fun building while everyone hates you if you mess up the building plans, they will also laugh at you because they consider building for more than 10mins is boring and stupid. for this type of genre. But hay your an engineer and if it wasn't for you, they'd all be slaughtered by the aliens, 1. because they wouldn't have no turrets or defenses, and 2. aliens don't have engineers so their focus is in slaughtering marine soldiers.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    @schkorpio:

    I enjoyed reading your "manual". :)

    Just one suggestion:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hopefully the Kharaa are not clever enough to run away with any of the spare parts, else you will need to call in a MAC to <b>re phase</b> in the missing part.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think the MAC is capable of using phase technology. They can reconstruct parts by programming nanites tho.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    IKEA in space? It's bad enough on Earth...

    Kidding, I really like this idea. Makes the game more immersive
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1822042:date=Jan 6 2011, 08:01 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jan 6 2011, 08:01 PM) <a href="index.php?act=findpost&pid=1822042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IKEA in space? It's bad enough on Earth...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Dammit commander, we need more screws!!!
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    <!--quoteo(post=1822056:date=Jan 6 2011, 09:02 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 6 2011, 09:02 PM) <a href="index.php?act=findpost&pid=1822056"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dammit commander, we need more screws!!!<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Screws? Where we're going, you don't need screws."
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    "Where we are going, you are screwed."
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited January 2011
    was just looking through the screenshot gallary, and looky here:
    when the resource tower is destroyed it already falls into most of the seperate construction parts :) means 1/2 the work is already done :D

    <img src="http://img841.imageshack.us/img841/4172/ns22010122019240025.jpg" border="0" class="linked-image" />
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    Minigames in order for soldiers to build buildings are actually a great idea, i.e. there would actually be gameplay instead of looking at something and holding a button. I'd say there should be something like this for destroying buildings, since staring at the side of a building holding down M1 isn't particularly fun either. Maybe something like vulnerable areas lighting up on different points of the building that you have to hit to destroy it.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    id vote for the build animation being your person putting the parts of the rt together. same for all buildings.
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