How do you want code fixes submitted? GetSatisfaction?

noisywalrusnoisywalrus Join Date: 2010-12-15 Member: 75694Members
edited December 2010 in NS2 General Discussion
Apologies if this has been answered somewhere, but a recent tweet noted:

The best part of having all of the game code in open Lua is players sending in bug fixes
27 Dec

Didn't know you were accepting fixes, so I opened up Decoda and fixed some easy stuff. Posted to GetSatisfaction, but it seems like there should be some standard tags or something so that you can find code fixes quickly. Maybe #luafix or #codefix?

Fix: Connect without params no longer crashes client.
<a href="http://getsatisfaction.com/unknownworlds/topics/code_fix_for_connect_without_params_in_console" target="_blank">http://getsatisfaction.com/unknownworlds/t...rams_in_console</a>

Feature: Retry and Reconnect in console.
<a href="http://getsatisfaction.com/unknownworlds/topics/code_suggestion_for_reconnect_and_retry_console_commands" target="_blank">http://getsatisfaction.com/unknownworlds/t...onsole_commands</a>

Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i was wondering too, probably directly send patches to flayra or max? i played with the idea to activate black armor (for those who own it) in the readyroom (sounds pretty trivial; but not sure i actually have the time)
  • SafetyHelmetSafetyHelmet Join Date: 2010-11-26 Member: 75298Members, Constellation
    Awesome. I believe getsatisfaction is the right place to post them.

    While you're at it, give people the ability to sprint in the ready room :)
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    This game is being developed on by the community also, like this? Interesting, I thought that was mostly done by free / open source software, not games.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    anything that will give us a better game is welcomed by me
    if UWE makes money of off it, they ###### DESERVE IT!
    since they started the whole thing, would be no NS without them...
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    I would have suggested a github.com account, but you'd be uploading their game code / IP to a public site so thats not too good.

    Perhaps e-mail them directly?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1820106:date=Dec 30 2010, 06:38 AM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Dec 30 2010, 06:38 AM) <a href="index.php?act=findpost&pid=1820106"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This game is being developed on by the community also, like this? Interesting, I thought that was mostly done by free / open source software, not games.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I guess it's okay if you voluntarily submit code, without expectation of compensation. Consider it a <u>code donation</u>.
  • noisywalrusnoisywalrus Join Date: 2010-12-15 Member: 75694Members
    edited December 2010
    <!--quoteo(post=1820204:date=Dec 29 2010, 10:59 PM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Dec 29 2010, 10:59 PM) <a href="index.php?act=findpost&pid=1820204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would have suggested a github.com account, but you'd be uploading their game code / IP to a public site so thats not too good.

    Perhaps e-mail them directly?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I personally hate people who e-mail me code, but if that's what they want (if they want it at all) then fine. :)

    Github isn't bad (and it's not like this code does anything practical outside of their proprietary environment), but I don't know how realistic it is to be running different source control systems for internal devs who will do the majority of the heavy lifting and external hobbyist devs who will fix things here and there. As far as I'm concerned, I doubt I'd be inspired to fix anything beyond trivial "chore" bugs.... only did those two because they were trivial to reproduce/patch/test.

    Also, I think any external hobbyist who wants to checkin code should limit scope to "things which are obviously bugs" unless it's for some proof of concept suggestion that you understand will probably not make the final cut. (Was tempted myself while browsing code to double the cost of flame and hydra for each instance in the world... funny, but not helpful.)
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