Marine tracers
Shadow58
Join Date: 2009-11-17 Member: 69406Members
<div class="IPBDescription">Target location</div>OK so since you've shown marines to be advanced warfare, I believe it's only right to give them tracer rounds that are new tech.
If your marine is carring the standard rifle, and shoots at something, the place his bullet lands is like a glowing red dot on his screen.
on everyone elses screen it shows up too.
This bullet will radiate this small red sensor/dot for about a minute before fadding away.
When you spray at an enemy most of the dots that miss the target will be stagnant. But the ones that hit the target will move to where the target is. after a minute or even 45 seconds, it fades away.
This will help the marines better defend their posts by the sneaky aliens. Now being it 45 seconds or a minute, aliens will have three choices, flee, hide, or attack. ofcourse once they go out of a certain range you can't see the dot only if it returns within the 45 seconds or minute.
another thing is, that if the marine who set one of these tracers on the enemy, if they die, then the tracers go blank and fade away, leaving the aliens free of being traced.
Another thing that could make it harder though for the marines is that the tracers need to be looked at in it's general direction for a while like 7 seconds inorder to be recived and pop up on screen, if a marine were to turn around quickly in the direction towards the tracer, it will take 7 seconds before it pops up on screen.
Shot-guns don't work with tracers. Neither do sentry guns, and niether do the sentries see them, working only towards the soilders benefit, commanders should maybe see them, perhaps only the ones that a marine on the battlefield sees, so if no ones looking at them it doesn't pop up on commanders screen. or maybe not because commander has an overview of the map and tracers will perhaps get anoying if upgraded or since he can see from above tracers arn't needed.
Tracers also can be seen through walls though become dimmed, so further away a tracer is the more dimmed it becomes untill it disappears from being to far. or it's time running out. The gas that the aliens throw-out can cover up or distort the position of a dot, distorting it would be best because then your faced with needing to use your eyes instead of tracing the dots inorder to find the enemy. covering it up could go so far as it kills any red dots on the target, remember the aliens can't see if they got the tracers on them or not.
Making it even harder would be that, a standard issued rifle has every 5-6 shots a tracer round making it harder to locate an enemy, and only upgrading your rifle will allow every round or 3-4 to be tracers. Yet if it's upgraded another time every round is a tracer, every 50 rounds. So you'll shoot out in a clip 9 tracers per 50 which is 1 tracer per 5.5 shots, so on the 5th shot, then the 11th shot, 16th, 22nd, 27th, 33rd, 38th, 44th, 49th or 50th. This idea will not OP the marines but will bring in a new style or way in gameplay, it will enhance what's already implimented and help give the marines more of a high technological feeling, while maintaining what's already in. And simply be a great improvement in the game.
If your marine is carring the standard rifle, and shoots at something, the place his bullet lands is like a glowing red dot on his screen.
on everyone elses screen it shows up too.
This bullet will radiate this small red sensor/dot for about a minute before fadding away.
When you spray at an enemy most of the dots that miss the target will be stagnant. But the ones that hit the target will move to where the target is. after a minute or even 45 seconds, it fades away.
This will help the marines better defend their posts by the sneaky aliens. Now being it 45 seconds or a minute, aliens will have three choices, flee, hide, or attack. ofcourse once they go out of a certain range you can't see the dot only if it returns within the 45 seconds or minute.
another thing is, that if the marine who set one of these tracers on the enemy, if they die, then the tracers go blank and fade away, leaving the aliens free of being traced.
Another thing that could make it harder though for the marines is that the tracers need to be looked at in it's general direction for a while like 7 seconds inorder to be recived and pop up on screen, if a marine were to turn around quickly in the direction towards the tracer, it will take 7 seconds before it pops up on screen.
Shot-guns don't work with tracers. Neither do sentry guns, and niether do the sentries see them, working only towards the soilders benefit, commanders should maybe see them, perhaps only the ones that a marine on the battlefield sees, so if no ones looking at them it doesn't pop up on commanders screen. or maybe not because commander has an overview of the map and tracers will perhaps get anoying if upgraded or since he can see from above tracers arn't needed.
Tracers also can be seen through walls though become dimmed, so further away a tracer is the more dimmed it becomes untill it disappears from being to far. or it's time running out. The gas that the aliens throw-out can cover up or distort the position of a dot, distorting it would be best because then your faced with needing to use your eyes instead of tracing the dots inorder to find the enemy. covering it up could go so far as it kills any red dots on the target, remember the aliens can't see if they got the tracers on them or not.
Making it even harder would be that, a standard issued rifle has every 5-6 shots a tracer round making it harder to locate an enemy, and only upgrading your rifle will allow every round or 3-4 to be tracers. Yet if it's upgraded another time every round is a tracer, every 50 rounds. So you'll shoot out in a clip 9 tracers per 50 which is 1 tracer per 5.5 shots, so on the 5th shot, then the 11th shot, 16th, 22nd, 27th, 33rd, 38th, 44th, 49th or 50th. This idea will not OP the marines but will bring in a new style or way in gameplay, it will enhance what's already implimented and help give the marines more of a high technological feeling, while maintaining what's already in. And simply be a great improvement in the game.
Comments
I can't say I'm a fan of this marine-parasite idea.
However, tracers, or some kind of graphical indicator showing where your team-mates are firing, would be <b>great</b>, because then you could coordinate your attacks and concentrate fire. This idea was discussed in some really old thread, I don't remember which.
In the same way that should modify the HUD which really don't represent the marines front hologram from now. This is just beta, but i hope they going to do a true HUD which represent all these artworks they can show us.
In that way you should only see dot through wall to represent the marines positions and an arrow if the marines is detected more on the left/right/behind than your FOV.
I also hope the engine can handle a true 3D model in First Person View, because actually we don't have legs or body at all and that is something i do like when playing a game.
Umm well I see what you mean, that's why I was thinking a minute or so, also the dots would be small because they simulate the size of the bullets which won't be that big. Also they dim if behind a wall, so lets say it's bright red. as soon as your past a wal they go red, another wall and they go dark red, another one and you can't see them. Plus even having them glow for about 30-45 seconds would be nice.
That could definitly work, maybe have it show everyone the same, just white dots or something, and have it work like radar is, it pops up every 3.5 seconds, so you can't keep track of it every single second of the way
Also it wouldn't be to much spam of red dot's if it lasted about 15-30 seconds. and it were every 4.5th shot fired.
So 11 shots in all 4th, 9th, 13th, 18th, 22nd, 27th, 31st, 36th, 40th, 45th, 50th.
Since the bullets don't last to long 15-45 seconds, they won't look be to anoyying at all. Tracers are very nice to have and makes sense to include them. Now having them on every round fired is questionable but have them on random rounds is fair enough.
keeping it to 15 seconds would be best for gameplay if your looking for the most excitement:
It keeps you on your feet because you know, that after 15 seconds which in gaming goes by quickly, you have no clue where they could be.
I also hope the engine can handle a true 3D model in First Person View, because actually we don't have legs or body at all and that is something i do like when playing a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
So basically do L4D silhouettes. For Marines to see teammates. Great, do a forum search and restart that I&S thread on that.
Deployable MT sensor has also been suggested before to mixed reviews.
As for the OP, I'm not a fan. Tracers to see where people are shooting (or laser dots) might be nice, and Lerks could really use better feedback for their strafing spikes. But not tagging Aliens with glowy lights.
ohh poopes, well it was atleast a try and a sci-fi thought might I add. why not as a upgrade alone, who knows maybe someone like me likes knowing if their lag managed to land a shot, or see where abouts I shot the barsted before he disappeared into the metal.
That still means anywhere that has seen fighting is going to have lots and lots of patches of glowing red dots all over it which are visible through walls.
It's going to make the game look like an advert for disinfectant.
The best thing you could do with scifi tracers would be some sort of hit registration for when you actually hit an alien or structure. A HUD element or sound or visual cue would be very helpful and not intrusive.
Lerk spikes could have a similar principle applied - possibly every spike has a very short lived and thin vapor trail, and then when they fire "snipe" spikes, this trail is more dense and more obvious.
Both of these would act like a double edged sword; for Marines, their tracers will assist teammates to see the direction of fire (and have some knowledge of their own spread) whilst it also provides aliens a way to spot where the fire is coming from. The Lerk's spike trails would both allow the Lerk to track where the spikes are hitting, but it also can reveal the Lerk to a keen eyed marine (more so if the Lerk is sitting in one place, and even more so if they are sniping).
Cheers,
Frohman
Nice. It'd imply that there's something like a gas expansion mechanism, an example in nature being the Bombardier Beetle.