Ready room overlooking part of the map?
Is it possible to make a ready room on top so its over looking the game area and do so without the commander seeing it?
Im just playing around with ideas at the moment, i thought it would be interesting to have a ready room like this as long as it doesn't interfere with game play.
Also its a shame we don't have glass yet, they really need to get that sorted soon as it would be very useful.
Im just playing around with ideas at the moment, i thought it would be interesting to have a ready room like this as long as it doesn't interfere with game play.
Also its a shame we don't have glass yet, they really need to get that sorted soon as it would be very useful.
Comments
But in addition rines ceiling also should be glass so marines will also able to see readyroom players.
But rr players are not wanted players for servers. Mostly this is a kick reason.
As for the rr overlooking the map, it sounds like fun but there are some problems with the commander view and possibly with structure placement.
I foresee great heartache but I look forward to seeing what you come up with.
Also thanks for letting me know about the glass model!
1. RR must be outside the minimap_extents entity which encompasses the entire level
2. Everything in the RR must be in the CommanderInvisible group so it doesn't block the commander.
you may or may not run into trouble with the RR being above the rest of the level even if it is higher than the minimap_extents entity, idk i haven't tried it.
please let us know how you make out.
@OP : I did notice that i had a sky building interfering with the commander even though it was set to commander invisible group and even set to "0" on the commander alpha on the prop it's self. When ever you would way-point a mac/drifter to the area they would just fly strait up towards the camera and sometimes past it like they where on a mission to go to another planet so i would say Commander Invisible might give you some troubles in that aspect but could be alleviated if angle for the commander was never overlooking it.
Having it as part of the Ready Room proper would really have caused some problems, and even in a public setting it could be used by griefers to ruin the game for other players.
Having it as part of the Ready Room proper would really have caused some problems, and even in a public setting it could be used by griefers to ruin the game for other players.<!--QuoteEnd--></div><!--QuoteEEnd-->
Although all of those problems are also present with the existence of spectator mode.
That's an excellent point that I completely forgot about. So yeah, this wouldn't really be an issue for public play, but if your map caught on, this feature would probably disqualify it from being used in competitive settings.