Silence Could Give A Backstab Bonus.

BigrickBigrick Join Date: 2002-11-01 Member: 3750Members
I know there have been other discussions on how to make silence better but I dont know if this idea has been posted so anyway i think it would be very useful and even logical that silence gives a backstab bonus like double damage or something. I can personally say that I've been playing NS since day 1 and have only used silence once, its not that it terrible it just cant compare to adren or speed.

Comments

  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited December 2002
    Hmm...an idea I haven't heard of before for improving silence. Being a big fan of Deus Ex, the Theif series, and other such games, I think this might make silence worth doing.

    The only problem I can see with this is that you also have to simulate the surprize factor. In the games I mentioned above where stealth is encouraged, you'd only get the damage bonus if 2 conditions were met:
    1. The attack was from behind
    2. The enemy wasn't "aware" of your presence; i.e. alarms hadn't been triggered, they were just patrolling normally

    If you just have a damage bonus for attacks to the rear, skulk players will learn to use their speed advantage [edit]<i>by advantage I mean a skulk is by nature faster than a marine; I'm talking about them having silence, not celerity. Only silence should give the bonus being spoken about</i>[/edit]to circle-strafe a marine and get him from behind despite the marine knowing full well of his presence. With the damage for bite being what it is, 2 bites usually sends the remains of an un-upgraded jarhead back to his parents in a plastic baggie. Doubling the damage will have players screaming about 1-hit kills.

    Thus the damage bonus must come not only from the attack being to the marine's rear, but also must somehow take into consideration that the marine has not had that skulk in his field of vision for a "to-be-determined-through-playtesting" amount of time.
  • trueetruee Join Date: 2002-12-02 Member: 10387Members
    For you to get silence as skull, you would need to have 2 hives. And by then the marines should most likely already have motion tracking, so silence is worthless <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
    Ive used speed once or twice to see its effects and usability, but i failed to see any changes by using it. I dont know what speed does in other words, it certainly doesnt seem like it speeds me up in any way. Maybe if someone could clue me in here, much apreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    Theres one and only one way Silence will ever be useful.

    Make silence completely negate Motion Tracking.

    Realistic? No. But its the only way the ability will ever be used.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    you dont need 2 hives to get silence, all you need is a gorge to build the movment chamber first instead of defence or sensory
  • NecroBillNecroBill Join Date: 2002-11-13 Member: 8435Members
    uhhhhhh... if you cant notice the change in speed you have big problems.
    Also you need at least one hive to to use any movement enhancements... but defense is better which is probably why you have never had speed as your first upgrade. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    <!--QuoteBegin--Madjai+Dec 12 2002, 01:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Madjai @ Dec 12 2002, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you dont need 2 hives to get silence, all you need is a gorge to build the movment chamber first instead of defence or sensory<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's a gorge that will be kicked out of the game ASAP.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Silence rocks. The marines have no idea you're there, or if they have MT they don't know what kind of alien it is, and you don't make a sound while you heal (regen/def chambers) - it's incredibly useful for stealth tactics. I should know, as so much of my marine playing depends on listening.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited December 2002
    <!--QuoteBegin--BoddoZerg+Dec 12 2002, 06:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoddoZerg @ Dec 12 2002, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's a gorge that will be kicked out of the game ASAP.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not really. If the aliens are blitzing the second hive, you can afford to go without def for a while. It's not even all that risky at other times, since it's only LMGs and shotties you have to worry about early on.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Wouldn't it be cool if you got level 1 (or level .5) cloak while moving (not firing) with silence? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • NecroBillNecroBill Join Date: 2002-11-13 Member: 8435Members
    They dont know what kind of alien it is? who gives a $hit what it is! Its coming to kill you and it will be a skulk that you destroy, or it could be a fade that destroys you... It does not matter, whens the last time you escaped an alien that was running after you? you cant marines are too slow. all aliens except gorge are much faster. It does not compare to speed and adrenaline. Maybe, MAYBE if your a skulk it would help but id rather have speed than stealth.
  • ZuronZuron Join Date: 2002-12-01 Member: 10349Members
    yeah, if the aliens are gonna get that hive pretty fast or just think they can make it without other regeneration than their hive, movement chamber as first really rocks. skulks with celerity/silence are really better than ones with defense stuff
  • McMastersMcMasters Join Date: 2002-11-13 Member: 8536Members, Constellation
    What a good idea!
    Marines should also have a 'knitting' option, where they can knit their very own HA 1!1!1!1!!!!!!H4X

    ..

    You do get a damage bonus with silence when hitting someone from the back - you get to hit them more because they didn't hear you coming. -_-
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    How about give a global skulk bonus for a kill if the Marine doesn't see you?

    I also think it would be cool to "feed" off corpses to get energy like in Vamp Slayer, but that's another story.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    <!--QuoteBegin--Ahnteis+Dec 12 2002, 01:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Dec 12 2002, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wouldn't it be cool if you got level 1 (or level .5) cloak while moving (not firing) with silence? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Was thinking just that, make it so you could play a stealth alien, instead of one with some useless upgrades. Maybe that'd shift it so that sensory and movement would be almost near as useful as movement and defense.

    If they can stay fully cloaked standing still, why not only partially cloaked moving around?

    Either that, or there needs to be some way to negate the effects of motion tracking.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    I have thought a while about this, and I must say silence is underpowered. The idea is to be able to sneak up on them and kill them right? Well as a marine I can vouch for the fact that if I hear a bite noise I bunny hop, flip around and fire. Thats not exactly a great thing for sneaky skulks, they ambush all that time only to get blown away because they make bite noises, I mean they didnt make noise getting to the ground and they snuck up, god that sucks. There is a solution! Make it so silence mutes your attacks so only the person being attacked hears it. The only other thing the marines would hear might be the fall of his body, a scream or something else, then you'd vanish.

    May be overpowering, but it would sure as hell freak out a lotta marines.
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    <!--QuoteBegin--Hang Loose+Dec 12 2002, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hang Loose @ Dec 12 2002, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Ahnteis+Dec 12 2002, 01:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Dec 12 2002, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wouldn't it be cool if you got level 1 (or level .5) cloak while moving (not firing) with silence? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Was thinking just that, make it so you could play a stealth alien, instead of one with some useless upgrades. Maybe that'd shift it so that sensory and movement would be almost near as useful as movement and defense.

    If they can stay fully cloaked standing still, why not only partially cloaked moving around?

    Either that, or there needs to be some way to negate the effects of motion tracking.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Did people even read the manual?

    I mean really, you're a forum member. If you're gonna discuss the game read about the storyline <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    Well story is cool and all, but in an fps, I'd rather have gameplay. D:
  • LogoLogo Join Date: 2002-11-07 Member: 7626Members
    How in the world does MT come into play with silence. If you are using silence properly you should be behind the marine and MT won't help him.

    On another note, the marine will turn around to shoot the sulk but if the sulk has good aim (yes melee attacks do still require aim) he will kill the marine before he turns around, those chomps come quickly. If the marine jumps then the sulk can jump too . <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MethodMethod Join Date: 2002-11-15 Member: 8848Members
    Its easy to negate MT, just stop moving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I find it better to have the carapace/cerelity (sp?) combo. Especially when you jump into a crowd of 3-4 marines are they are shooting everywhere like crazy just to hit you. In my experience it has led to several multi-kills. Silence in my opinion is useless, the best surprise attacks are dropping down or popping right around the corner as a skulk. As close range and speed are your friend.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> _________________________ <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
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