Plz add Mute feature asap

thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
edited December 2010 in NS2 General Discussion
I think this is self explanatory, someone was making obnoxious noise on microphone and would not stop, since I wear headphones this was killing my ear drums and was ridiculously annoying I had to stop playing....no to mention i don't want immature kids ruining my nice 200$ headphones....

Comments

  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Was it the guy whistling? I was on that server too.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1815451:date=Dec 12 2010, 11:00 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Dec 12 2010, 11:00 PM) <a href="index.php?act=findpost&pid=1815451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Was it the guy whistling? I was on that server too.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ya me 2 lol. It seems he stuck to the alien team which makes me think it was to get even for how the aliens were playing every game prior.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    And institute a default votekick command (like the one in L4D2). Someone who is micspamming should be kicked/banned, not just muted.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    And more importantly add the steam community/source game mic bar showing who's talking.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1815462:date=Dec 12 2010, 11:14 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Dec 12 2010, 11:14 PM) <a href="index.php?act=findpost&pid=1815462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And more importantly add the steam community/source game mic bar showing who's talking.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1815453:date=Dec 13 2010, 05:08 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Dec 13 2010, 05:08 AM) <a href="index.php?act=findpost&pid=1815453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ya me 2 lol. It seems he stuck to the alien team which makes me think it was to get even for how the aliens were playing every game prior.<!--QuoteEnd--></div><!--QuoteEEnd-->

    how were they playing?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And more importantly add the steam community/source game mic bar showing who's talking.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1

    Mute would be helpful too.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited December 2010
    <!--quoteo(post=1815468:date=Dec 13 2010, 01:09 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Dec 13 2010, 01:09 AM) <a href="index.php?act=findpost&pid=1815468"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how were they playing?<!--QuoteEnd--></div><!--QuoteEEnd-->

    They had this thing with skulk-rushing our base heavy from the start so we couldn't establish ips, and also the usual nonstop lerk gas+spike spam of our base as soon as they could, and lastly the structure blocking of the base exits and eventual fades+skulks coming in to take out equipment etc. Additionally they were dropping all the other hives just seconds into the game which made a early expansion impossible. So like 10-15? games like this in a row, varying in length (some barely a minute), but were consistently just lvl-1 rifles vs the full-capabilities of the alien team.

    I think it was at the end of one of the longer hopeless rounds that someone joined the alien team with an intent to whistle them to death. It actually worked because we started to win, and it was probably because their best players were raging. Sort of reminds me of that movie "Mars Attacks" lol.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1815482:date=Dec 13 2010, 09:48 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Dec 13 2010, 09:48 AM) <a href="index.php?act=findpost&pid=1815482"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They had this thing with skulk-rushing our base heavy from the start so we couldn't establish ips, and also the usual nonstop lerk gas+spike spam of our base as soon as they could, and lastly the structure blocking of the base exits and eventual fades+skulks coming in to take out powernodes and equipment etc. Additionally they were dropping all the other hives just seconds into the game which made a early expansion impossible. So like 10-15? games like this in a row, varying in length (some barely a minute), but were consistently just lvl-1 rifles vs the current-full-capabilities of the alien team.

    I think it was at the end of one of the longer hopeless rounds that someone joined the alien team with an intent to whistle them to death. I would also say the only time we started to gain any territory was thanks to the whistling which was either impairing the aliens ability to think or it was because their best players were raging. :P<!--QuoteEnd--></div><!--QuoteEEnd-->


    so it sounds like those rush tactics were upsetting you personally FocusedWolf?
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2010
    mute option would be great, as for kick - these usually get abused somehow. Mute seems more reasonable, and something usually every game normally has. I say make thread in the suggestion section.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    edited December 2010
    Haha Yeah we were all in the same game, That guy wouldnt stop, and on my 200$ headphones the frequencies coming through were unbearable.(not to mention the the voice sound was much louder than game sound)

    and yeah it should show who's talking but I'd assume that would be a necessity to know who too mute...
  • xposed-xposed- Join Date: 2007-09-23 Member: 62412Members, Constellation
    <!--quoteo(post=1815446:date=Dec 13 2010, 11:27 AM:name=thecowsaysmoo)--><div class='quotetop'>QUOTE (thecowsaysmoo @ Dec 13 2010, 11:27 AM) <a href="index.php?act=findpost&pid=1815446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no to mention i don't want immature kids ruining my nice 200$ headphones....<!--QuoteEnd--></div><!--QuoteEEnd-->

    If your headphones can't handle constant sound I don't think they're worth $200 brah
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited December 2010
    <!--quoteo(post=1815487:date=Dec 13 2010, 04:03 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Dec 13 2010, 04:03 AM) <a href="index.php?act=findpost&pid=1815487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so it sounds like those rush tactics were upsetting you personally FocusedWolf?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Those rounds sucked. We just continuously fought to the death round after round, doing most of that dieing in marine start, the sort of masochism the TSA-marines are legendary for!! xD
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    <!--quoteo(post=1815505:date=Dec 13 2010, 12:32 PM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ Dec 13 2010, 12:32 PM) <a href="index.php?act=findpost&pid=1815505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If your headphones can't handle constant sound I don't think they're worth $200 brah<!--QuoteEnd--></div><!--QuoteEEnd-->

    you must be one of the kids that likes to hear themselves talk and just trolls forums without providing any-kind of useful post/information or anything too add of value what so ever.


    Screeching ultra high frequency noises is not good for any speakers, or my ear drums. And go ###### yourself.
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Members
    The dead man laughs at the decapitated...
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1815562:date=Dec 13 2010, 04:47 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Dec 13 2010, 04:47 PM) <a href="index.php?act=findpost&pid=1815562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those rounds sucked. We just continuously fought to the death round after round, doing most of that dieing in marine start, the sort of masochism the TSA-marines are legendary for!! xD<!--QuoteEnd--></div><!--QuoteEEnd-->

    So would you say you were mad enough to join the other team and whistle over the mic? i'm not implying anything, just curious.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    He said "<b>we</b> started to win", so through basic conjecture, he must have remained on the marine team.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    edited December 2010
    <!--quoteo(post=1815852:date=Dec 14 2010, 01:26 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Dec 14 2010, 01:26 PM) <a href="index.php?act=findpost&pid=1815852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He said "<b>we</b> started to win", so through basic conjecture, he must have remained on the marine team.<!--QuoteEnd--></div><!--QuoteEEnd-->

    well, if a person were so upset at the tactics of the opposing team that he switched teams in order to grief, i imagine he would still refer to his original team as "we" since even though he was technically "on" the opposing team, he was still acting on behalf of the original team.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    zex i did not leave my team and i did not whistle at the alien team. The idea of using whistling as a method of griefing doesn't make any sense to me and neither does the way the alien team reacted to this. Maybe they were a bunch of uptight players that were very easily driven insane by the sound of someone whistling, but who could of even predicted that reaction. For all we know it was some random player that started to whistle and didn't stop because someone, or maybe many people?, told him to stop.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Why are there so many jerks in the world?
    Yes, please put in a mute function and let us see who is talking.
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    <!--quoteo(post=1816029:date=Dec 15 2010, 12:42 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Dec 15 2010, 12:42 AM) <a href="index.php?act=findpost&pid=1816029"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why are there so many jerks in the world?
    Yes, please put in a mute function and let us see who is talking.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^this, so annoying... why would people do that? what do you get out of being a ###### with your mic in a game that's still in BETA...
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1816017:date=Dec 15 2010, 04:32 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Dec 15 2010, 04:32 AM) <a href="index.php?act=findpost&pid=1816017"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The idea of using whistling as a method of griefing doesn't make any sense to me and neither does the way the alien team reacted to this. Maybe they were a bunch of uptight players that were very easily driven insane by the sound of someone whistling, but who could of even predicted that reaction.<!--QuoteEnd--></div><!--QuoteEEnd-->

    But if it doesn't make any sense to you, why were you speculating that "it was to get even for how the aliens were playing?" I'm not accusing you of anything but it is curious how you are changing your story?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    It's funny how pointed you are being despite not accusing him of anything. Born politician.
  • chaosjones17chaosjones17 Join Date: 2010-09-24 Member: 74158Members
    Hey why not add something in the game, were if someone's mic is active for 30-2 full minute[s] then it auto mutes them for 1-4 minute[s].
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--quoteo(post=1816044:date=Dec 15 2010, 01:56 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Dec 15 2010, 01:56 AM) <a href="index.php?act=findpost&pid=1816044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But if it doesn't make any sense to you, why were you speculating that "it was to get even for how the aliens were playing?" I'm not accusing you of anything but it is curious how you are changing your story?<!--QuoteEnd--></div><!--QuoteEEnd-->

    "I'm not saying you did it, but holy crap it's starting to look like you did!"

    Stop instigating the man, please. I doubt anyone who would grief like that even surfs the forums. There's no need for this inquisition you have on this guy.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    Individual muting via the scoreboard (which indicates who is presently talking, and stores the preference for that user's steam id), like in ns1, is the best possible way to deal with it. Sometimes people are annoying but that doesn't by itself warrant a kick/ban if they are playing the game. Just shut them off individually and make it so they have to type things out rather than speak and if they actually want to play the game they'll learn to respect the ability to communicate via voice.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1816294:date=Dec 16 2010, 12:46 AM:name=BAshh)--><div class='quotetop'>QUOTE (BAshh @ Dec 16 2010, 12:46 AM) <a href="index.php?act=findpost&pid=1816294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stop instigating the man, please.<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Instigating..." I don't think that word means what you think it means.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Awwwwe, now he's making fun of others' vocabulary. So cute.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--quoteo(post=1816301:date=Dec 15 2010, 08:04 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Dec 15 2010, 08:04 PM) <a href="index.php?act=findpost&pid=1816301"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Instigating..." I don't think that word means what you think it means.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>in·sti·gate</b> verb \ˈin(t)-stə-ˌgāt\
    transitive verb
    : to goad or urge forward : provoke<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know, and knew exactly what the word means, and is exactly what I meant.
  • MobyMoby Join Date: 2009-08-13 Member: 68450Members, Constellation, Reinforced - Shadow
    Mr. Epic is right, let the players handle those mutes for individually for each player on the server, and save that mute for future encounters with those muted players.
    Best practice.
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