Ohh Great!

GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
edited December 2002 in NS General Discussion
<div class="IPBDescription">Autokill exploit!</div> You know that annpying azz thing when u lose all the hives it counts down and kill all aliens?

Well I just ran into a group of aliens who figured out how to beat the system

They saw they were gunna lose and they all split up and hid in vents

NO PROBLEM you might say.. autokiller will freeze em to death...

But the aliens all went Gorg and built DEF chambers next to themselves in the vents and they all kept getting healed

the beeping got so annoying I quit

It took like 10 min to find just one of em and blow em up

BOOO
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Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    They must of preplanned this, as you can not build def chambers when you have no hives, so they had to build the chabers before the hive died. It doesn't work perfectly, but it's 50 times better than it was before.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    you prolly right I just hope it doesnt turn into a regular thing... maybe have flayra make structures autodie too... or cancell all upgrades whn last hive dies??

    you can still drop D chambs WHILE the hive is dying
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    IMO the autokill thing doesn't really stop lamers from hiding in vent... well, it stops stupid lamers, but not the smarter ones (i'd hate to admit they have a sign of intelligence).

    It just totally takes away the comeback possibilty IMO, and not doing much of it's original purpose...
  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    maybe, just maybe you should have got your commander to use sensor sweep to find the aliens? I believe that will give the commander a view of what is where on the map and could have guided you to the spot pretty quick. Secondly, the gorge have to stick with their d chambers and so as there aren';t that many places to hide on a map shouldn't be that hard to track down.

    yes it can be annoying waiting as an alien to find a gorge sitting on an isolated d chamber but the whole kill all the aliens within 3s of last hive going down is annoying in itself esp. when a gorge has 50 rps and could get a new hive underway but for the kill timer...
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Mebbe, just mebbe... the commander should have used sensor sweeps BEFORE this dum auto-kill sh*t was implemented in the first place eh?
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Demerzel+Dec 12 2002, 03:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demerzel @ Dec 12 2002, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->maybe, just maybe you should have got your commander to use sensor sweep to find the aliens? I believe that will give the commander a view of what is where on the map and could have guided you to the spot pretty quick. Secondly, the gorge have to stick with their d chambers and so as there aren';t that many places to hide on a map shouldn't be that hard to track down.

    yes it can be annoying waiting as an alien to find a gorge sitting on an isolated d chamber but the whole kill all the aliens within 3s of last hive going down is annoying in itself esp. when a gorge has 50 rps and could get a new hive underway but for the kill timer...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    bah u need a compitent COMM to sweep, the one who sieged their main hive left when game didnt end and kept beeping, he had no clue the gorges were just sitting there, like I said I only ran into this today it was totally new to me, it took me a while to figure out what happened

    and yes autokill kinda sucks, but only because marines dont auto die when they lose CC
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    Also, shouldn't you be able to hear the aliens regenerating? That with motion tracking and comm scanning shouldn't make the task too difficult. Then again it's easier for me to say then to be done.
  • PontipiconPontipicon Join Date: 2002-12-12 Member: 10682Members
    I registered specificall to reply to this thread because i was one of the people responsible. while yes, it is a strategy that can beat the autp kill thing its useless when trying to win. we did pre-plan it and it was hilarious right down to the last gorg. it cant be used as anything dangerous because as soon as you leave the healing zone of the column you start dying. just get a few seige's and we're done for. this is not something that can prove a theat to anyone.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Might be a little more effective to have buildings take progressive damage like the aliens after hives die.
  • PontipiconPontipicon Join Date: 2002-12-12 Member: 10682Members
    <!--QuoteBegin--badmoon+Dec 12 2002, 03:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (badmoon @ Dec 12 2002, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, shouldn't you be able to hear the aliens regenerating? That with motion tracking and comm scanning shouldn't make the task too difficult. Then again it's easier for me to say then to be done.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    easily beaten when the monsters dont move. hehe
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    edited December 2002
    EASIEST WAY TO BEAT LAMERS: Kill youself and ask the dead other team where they are, if there's no chance and they're just being lamers, the other team will tell you.

    *edited the title bit, origionaly wrote Autokill instead of lamers.*
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Oh come on, its no worse than marines turreting up their main base till it looks like a forrest the second the aliens get two hives.
    People only **obscenity** about the hiding but not the turrets because when the marines turret up they get to kill the marines lots which makes it 'fun'.

    Just leave it as it is, if it takes the marines so long they get board and quit, they're not particularly effective marines.

    Com should just go 'ok guys they've hidden in the vents and dropped def towers, please bring down the console type kill and you can all get GL and Jetpack in base, I'll be scanning for em and giving you WP.

    The aliens won't win unless they can get a hive up. And you'll know the second they try because it stops beeping.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    WTF wh-ine is an ***Obscenity*** <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->? whine **obscenity** moan
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    Exploit? bleh

    You are making a mountain out of a mole hill.
  • PJJPJJ Join Date: 2002-11-21 Member: 9579Members
    I think autokill is a mistake. If people are dealing with Aliens who are hiding, use motion tracking and sensor sweeps. Problem solved.

    If aliens get auto killed, I think Marines should as well. A marine with jetpack can hide in 99% of the annoying places Aliens can. Plus they hide with NO sound, can't show up on any sort of Alien motion tracking, and don't have the regenerate sound Aliens do. I've had more problems with Marines hiding than Aliens in 1.03.

    I have personally built around 15 defensive chambers from one end of the under water passage to another between Refinery and Feedwater on ns_bast. Our entire team hid down there, with the defensive chambers keeping us from drowning or dying from auto kill. Seeing a team full of heavies come at you with knifes under water, slowing drowning and dying from gorge spit was just about the funniest thing I've ever seen. Took them a good 10 minutes to find all the locations to Siege us from to take out the entire tunnel. Before I get flamed, this was a private game among friends, on a passworded server. =)
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    rofl. if you cant seem to kill a gorge in a vent(sad), theirs always that siege thing remember that? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> . Grenade launcher is the real deal though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    You know what I find the most sad? Everyone here thinks its ok to lame out the server because the exploit they are using isn't unbeatable. What ever happened to sportsmanship? Just give up and stop holding the server hostage from the rest of your teammates and start a new game. Sheesh the attitude of some children today. It is a sad state of affairs that the dev team even had to code something in to deal with childish actions like hiding in a vent when you have no chance of winning.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    edited December 2002
    *chuckle* Torak, there are multiple ways to beat this.

    Motion tracking doesn't stopworking just because you went motionless, takes a bit of time. More than enough time for a _smart marine to look around for the blue circles, and head to where they disappeared.

    Just get nearby, listen for the regen sound, siege, end problem.

    And, if the aliens are getting annoyed at their gorge hiding, just have them F4. Once the marines have 5+ more players than the aliens, game ends.

    And finally, _its _a _game. Go find another server if these people aren't playing the game the way _you _demand it be played.

    In this situation, I'd ask the gorge to stop doing it, ask my team to F4, and then go find another server. Takes a few minutes tops, and I'm back in the game.

    Find a server that warns you up front that you will be banned for it, and has enough admins to enforce it.

    Its a game, not having fun? Find another server, works great for me. I change servers a few times a night normally, when I find my team doesn't have 3 collective grey cells.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    autokill sucks. it just <u>sucks</u>.
  • SilverHorseSilverHorse Join Date: 2002-11-12 Member: 8291Members
    <!--QuoteBegin--FireStorm+Dec 12 2002, 10:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Dec 12 2002, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->autokill sucks. it just <u>sucks</u>.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree wholeheartedly.


    And I've seen this tactic used to stay alive until they had enough RPs for a new hive. Its not always an exploit if they are using it to play the game the way it should be played until lamers made the dev have to code in autokill...
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    perhaps for the next version defense chambers should be unable to produce health when there are no hives <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TwitchyTwitchy Join Date: 2002-11-27 Member: 10105Banned
    Yure only hope of surviving in a vent is by evolving into an onos and sitting there until your team loses.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> This is once again, another random, incorrect, post from Twitchy, "He who quests for the Blue Bar"
  • VisserVisser Join Date: 2002-11-03 Member: 6613Members
    If aliens get autokill, marines should get it when they lose their cc.
  • WARPAQWARPAQ Join Date: 2002-12-04 Member: 10459Members
    I think the auto-kill is just another example of the dev team trying to run the servers as if they were their own.

    I think the auto kill is very unfair.. and is very very stupid. As a gorge can stay alive along enough they could maybe build another hive..

    Anyways I think the auto-kill system should be on the MARINES since when they lose CC they have no way to build anything else.. STUPID DEV TEAM MODERATION OF THE SERVERS YARRR THEY EVEN MAKE IT WHERE THEY HAVE ICONS ON <i>ANY</i> SERVER!!!

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And finally, _its _a _game. Go find another server if these people aren't playing the game the way _you _demand it be played. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I really do not think that sportsmanship is too much to ask, and I did not _demand_ anything of anybody.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*chuckle* Torak, there are multiple ways to beat this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I am also well aware of this. I was commenting on the need to beat it. Do not misinterpret my post and try and tell me "it's just a game". That only shows you did not comprehend what you read. I am also fully aware that it is possible to make a comeback when hiding in a vent; however, to hide for hidings sake just to see how long it takes the other team to find you is lame and extremely poor sportsmanship.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If aliens get autokill, marines should get it when they lose their cc.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'd agree if you changed this to, CC *AND* Infantry Portals. Hiding jetpack marines are way more annoying for an alien team than hiding, regenerating, aliens are for the marines.

    In all honesty though? You should just have something coded so that the team with a bunch of dead, non-spawning players could vote to end the game.
  • WARPAQWARPAQ Join Date: 2002-12-04 Member: 10459Members
    <!--QuoteBegin--Morose+Dec 12 2002, 11:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Morose @ Dec 12 2002, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In all honesty though? You should just have something coded so that the team with a bunch of dead, non-spawning players could vote to end the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    NO! Let the server op's run their own servers the way they want.. gg.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO! Let the server op's run their own servers the way they want.. gg.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So you make it a selectable option then so you can still leave your server open to hiding lamers. Point is, it's preferrable to any kind of an auto-solution.
  • SilverHorseSilverHorse Join Date: 2002-11-12 Member: 8291Members
    <!--QuoteBegin--WARPAQ+Dec 12 2002, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WARPAQ @ Dec 12 2002, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Morose+Dec 12 2002, 11:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Morose @ Dec 12 2002, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In all honesty though?  You should just have something coded so that the team with a bunch of dead, non-spawning players could vote to end the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    NO! Let the server op's run their own servers the way they want.. gg.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If they want to run their servers the way they want, let them code their own damn mod.
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    The auto-kill isn't exactly working it only prevents comebacks.. + marines also hide in vents nothing happened 2 them?
    it maybe easier to get 2 places to hide for aliens but TO hide for marines is easier especially if he has a jetpack...
    preventing a comeback is kind of stuipid really... it needs 2 be if the server can predict if they can av a comeback like if they av no resource towers they are screwed really but if they do then obviously they can make on etc etc im too lazy 2 write anymore <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
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