Remove Rockdown!

KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
edited December 2010 in Ideas and Suggestions
<div class="IPBDescription">(remove testmaps)</div>So ppl get a feeling whats balanced, and whats not.

Most feedback(community) you(UWE) get is from rockdown, and as you stated - rockdown and junction are only testmaps...
There cant be proper community feedback, if all we play is testmaps(9 out of 10 servers are playing rockdown only. in EU there is only 1 tram - and that not even 24/7)...
i'd rather lag around a bit more (or risk that some player will have to wait a few more patches), than listening to more QQ comments based on rockdown experience.

Too many opinions and viewpoints are already fu**ed up because of that.

We know you listen to us, but i want to make sure you listen to the right stuff... and not only the loudest.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I don't think balancing it is their top priority right now with all the things that are still left to get up and running ingame though...
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2010
    Sure its not their top priority - but ppl get a wrong image of gameplay.

    Its just like that:
    They released a beta.
    Ppl that preorder can play it.
    - they have to mix balance and performance optimization. (Thats what they already do - they got a mixed team...)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    The reason Rockdown (and Junction) is in the pack is because Tram is not stable enough for everyone. Rockdown and Junction have been released to give more people the possibility of a smoother experience during beta testing.

    I agree they are too small, well Junction is too small. But Rockdown still manages to do a pretty good job at showing gameplay of a 5T+7RT map, even with the lack of content for balance issues currently. I've had plenty of rounds on Rockdown and even with the current marine spawn bug it is very playable... It has a few nice outflanking vents and corridors as well. Of course I like bigger maps like Tram way more, I find it too small :P Heck there is a reason why my NS1 map is I think the third largest maps...

    Rockdown is more so playable then Junction, because that one looks more like a weird tiny remnant of NS1 Combat...

    It is more of a lack of educated in the NS ways players then a problem with Rockdown. Sure a bad team on both end will give a wrong impression, but a game should not be balanced around bad teams. The lack of guidance and whining Betty not doing her job to inform players of what should be done first doesn't help either :D
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2010
    Nothing new for me... thats why i said
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->(or risk that some players will have to wait a few more patches)<!--QuoteEnd--></div><!--QuoteEEnd-->

    You cant really get a feeling for icehockey, if you play with roller-blades on the streets..., nor can you give real feedback.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Considering tram is unplayable that would not exactly be the best idea.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    Why do i bother writing stuff... its like nobody reads more than the title and just answers something. This forums arent fun anymore.

    Talk to the Hand.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I gave you reasons, why Rockdown at least is actually a pretty good map for feedback purposes! Just because it is called a test map doesn't make it an invalid map for feedback...
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    <!--quoteo(post=1813543:date=Dec 5 2010, 11:29 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Dec 5 2010, 11:29 AM) <a href="index.php?act=findpost&pid=1813543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Considering tram is unplayable that would not exactly be the best idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
    true story
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    nothing balance wise should even be changed right now. onos isn't in, Shade isn't in, jp/ha, most alien + comm abilities aren't in.

    right now flamer is op, but will it still be op when the onos stomp gets here? i think not. devs shouldn't even be considering balance advice from the forums right now.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1813697:date=Dec 5 2010, 11:44 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Dec 5 2010, 11:44 PM) <a href="index.php?act=findpost&pid=1813697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do i bother writing stuff... its like nobody reads more than the title and just answers something. This forums arent fun anymore.

    Talk to the Hand.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you would prefer a more verbose answer, if your rationale for removing the only playable map is that you don't like people complaining about things, what exactly do you imagine will happen if you remove the only playable map?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1814667:date=Dec 9 2010, 03:51 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Dec 9 2010, 03:51 PM) <a href="index.php?act=findpost&pid=1814667"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you would prefer a more verbose answer, if your rationale for removing the only playable map is that you don't like people complaining about things, what exactly do you imagine will happen if you remove the only playable map?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded. UWE should take all balance suggestions right now with a grain of salt, but there is still value in making them on the bugged and feature incomplete beta. For example, ft alien vision reducing effect is still likely to be op (and not fun) in Build 159+, so why not fix it now? It'll help us test other features currently obscured by the op-ness of the effect.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited December 2010
    It truly is really unbalanced map but even then it serves just fine for surfacing all other bugs other than balance issues. With tram everyone would just report fps issues.
    But in all fairness I think someone should create a test map that is balanced with current classes? Small prop-light maps aren't that hard to create after all.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    Agree with suggestion. Remove all test maps.
  • DarkseedDarkseed Join Date: 2002-07-02 Member: 870Members
    Yes, let's remove them so some people (like me) can't play at all. Good idea.

    When I try to play tram I get a crash to desktop within the first minute of joining the server. Every time.
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