Admimmob And Ns 1.03

localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
<div class="IPBDescription">Not fixed by recompliing</div> Ok, I had NS 1.03 running and working on Rh 7.3
I installed Admimmod
When my clients connect, it just sits at the loading screen. you can hear the readyroom music like just before the screen "scrolls" up but it never actually put you into the game

Running status on my server shows no connections? Any ideas

I tried recompliling some files from Dr.giggles post, but didn't seeem to work

Comments

  • death1death1 Join Date: 2002-11-16 Member: 8920Members
    i'm still getting a segmentation fault on rh 7.2, with the latest, clean releases of hlds_l, ns, and adminmod.
  • DrGigglesDrGiggles Join Date: 2002-11-15 Member: 8833Members
    edited December 2002
    <!--QuoteBegin--localhost2600+Dec 12 2002, 07:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (localhost2600 @ Dec 12 2002, 07:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I tried recompliling some files from Dr.giggles post, but didn't seeem to work<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Did the compile complete? There are some instructions in my post that I was informed were incorrect, just have not had time to verify.

    Here is what Marlboro said he had to do different from my instructions to get the file to compile:
    <!--QuoteBegin--Marlboro+Dec 2 2002, 02:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marlboro @ Dec 2 2002, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To get it to compile properly, you have to go into the hldsk folder and symlink multiplayer to SourceCode, which is what adminmod expects. If not, the make command conks out way early complaining about missing files. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
    yea thats what happens when i try to recompile, can you put up some code to do what its suppose to ? im still not familiar with sym links yet
  • DrGigglesDrGiggles Join Date: 2002-11-15 Member: 8833Members
    you can just rename the folders to suite your needs, or in the folder where multiplayer resides type "ln -s multiplayer SourceCode" and that will make a symlink <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
    got it working for real this time, thanks for the help!
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