Confused on Resources

ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I'm a bit confused on the current resource setup. As I understand it there are three types of resources:
<ul><li>Plasma</li><li>Carbon</li><li>Energy</li></ul>
Which can be team, personal, or structural resources.

Plasma = Used to purchase upgrades (comm) or weapons (marines/aliens) and can be a team or personal resource
Carbon = Used to purchase buildings (comm) and is only a team resource
Energy = Used to purchase MAC/Drifter and is only a structural resource (i.e. only on the hive or cs).

Is this correct?
«1

Comments

  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    I'm also confused about how I earn more of these resources too.

    In game I have no idea how I get more, I just check to see if the numbers are big enough to buy what I want. I know I need more res nodes for more of everything, but I don't know the difference (if any) between Plasma/Carbon and how to get more of either.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Energy is not used to purchase things. It is needed to trigger abilities like scan and umbra.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2010
    <!--quoteo(post=1813679:date=Dec 5 2010, 11:56 PM:name=Raza.)--><div class='quotetop'>QUOTE (Raza. @ Dec 5 2010, 11:56 PM) <a href="index.php?act=findpost&pid=1813679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Energy is not used to purchase things. It is needed to trigger abilities like scan and umbra.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And to purchase Macs and Drifters. You are wrong.


    Carbon and Plasma is gained from Extractors. (Plasma from Kills too?)
    The more you have, the more you upgrade the faster you get it. (Dunno the rates atm, you could search them in the lua folder, or somewhere in the forums i guess)
    Energy regenerates. (How fast depends on Structure or Lifeform, could be found in the LUA files too)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    energy was also used for the now-defunct replicate.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    edited December 2010
    This is how I understand it:

    Plasma: Personal
    Carbon: Team
    Energy: Structure


    So to buy weapons or to evolve as an aliens you use plasma.
    The commander uses carbon to build stuff.
    Triggering a structure's active ability uses energy from the structure's private pool.

    I must say it's a bit confusing that building MACs costs both plasma and energy. That is confusing. It should be one or the other.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1813683:date=Dec 6 2010, 12:10 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Dec 6 2010, 12:10 AM) <a href="index.php?act=findpost&pid=1813683"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And to purchase Macs and Drifters.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hm, you're right. Never noticed that.
    I wonder if that's intended, because spending plasma on MACs and Drifters would make much more sense.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2010
    It got changed(a few patches ago), so you cant spam and make an army 1231231 builders flooding the server.
  • PistachioPistachio Join Date: 2005-05-26 Member: 52481Members
    I also don't have a good grasp of how resources are managed. Is there a reference we can go to to confirm any of this?
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2010
    every 6s you get 1plasma and 1carbon for every RT (ingame tips)

    IF a RT is fully upgraded its 2plasma and 2carbon every 6s.

    IF you still wont believe me, look into the ns2/lua folder...

    kResourceTowerResourceInterval = 6(balance.lua), havent found the other stuff yet - but i wont search any longer - do it yourself.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1813753:date=Dec 5 2010, 11:44 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Dec 5 2010, 11:44 PM) <a href="index.php?act=findpost&pid=1813753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->every 6s you get 1plasma and 1carbon for every RT (ingame tips)

    IF a RT is fully upgraded its 2plasma and 2carbon every 6s.

    IF you still wont believe me, look into the ns2/lua folder...

    kResourceTowerResourceInterval = 6(balance.lua), havent found the other stuff yet - but i wont search any longer - do it yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->

    you can currently upgrade RTs 3 times...
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    edited December 2010
    in that same .lua it says
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kShotgunMinDamageRange = 20    
    kShotgunMaxDamageRange = 2<!--c2--></div><!--ec2-->
    that doesn't sound right does it? how can the the max be less than the min?
  • TheCaptainTheCaptain Join Date: 2002-12-02 Member: 10390Members
    edited December 2010
    (OT) Maximum damage is dealt at range 2, minimum at range 20+

    I think from what I saw in build 158, upgrades no longer affect carbon income, only plasma income? I could be wrong, though.

    Plasma is not given from kills, only from resourcers.
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    edited December 2010
    ah thanks i see, i thought it meant what's the max/min range that you can be damaged at.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited December 2010
    <!--quoteo(post=1813760:date=Dec 6 2010, 05:41 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Dec 6 2010, 05:41 AM) <a href="index.php?act=findpost&pid=1813760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you can currently upgrade RTs 3 times...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh boy, does it hurt?... Do you even read ingame tooltips?

    Every upgrade improves the rate by 33%...
    I said <b>a fully upgraded RT </b>(fully means 3times, thats why i said full and not 1 or 2) regens 2 instead of 1 carbon (and plasma? - Captain said not anymore) every 6s. Now think again.

    Hints:
    3 Upgrades
    Every upgrade improves the rate by 33%



    PS:
    Before i get a "super-smart" answer... yes i know its 99% but still it gets calculated as 100%.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I don't like 3 upgrades for RTs. It's too much micro management imo. 1 upgrade is fine. But having to keep track of 4 different levels for each RT you have is overkill.
  • SatireSatire Join Date: 2010-11-19 Member: 75016Members
    <!--quoteo(post=1813855:date=Dec 7 2010, 04:01 AM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Dec 7 2010, 04:01 AM) <a href="index.php?act=findpost&pid=1813855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like 3 upgrades for RTs. It's too much micro management imo. 1 upgrade is fine. But having to keep track of 4 different levels for each RT you have is overkill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Keep away from the damn computer.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1813855:date=Dec 6 2010, 08:01 AM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Dec 6 2010, 08:01 AM) <a href="index.php?act=findpost&pid=1813855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like 3 upgrades for RTs. It's too much micro management imo. 1 upgrade is fine. But having to keep track of 4 different levels for each RT you have is overkill.<!--QuoteEnd--></div><!--QuoteEEnd-->


    this

    should only be upgradable one time.

    com chair still isnt right yet.

    the upgrade tree is still way too cluttered for whatever reason.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    <!--quoteo(post=1813855:date=Dec 6 2010, 09:01 AM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Dec 6 2010, 09:01 AM) <a href="index.php?act=findpost&pid=1813855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like 3 upgrades for RTs. It's too much micro management imo. 1 upgrade is fine. But having to keep track of 4 different levels for each RT you have is overkill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed.

    I also think that having Carbon & Plasma is an unnecessary complication.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1813855:date=Dec 6 2010, 03:01 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Dec 6 2010, 03:01 PM) <a href="index.php?act=findpost&pid=1813855"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like 3 upgrades for RTs. It's too much micro management imo. 1 upgrade is fine. But having to keep track of 4 different levels for each RT you have is overkill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You could just make it automatic, as the structure extracts resources it upgrades itself, gaining more health and faster extraction rate as it does so. Marine RTS could also gain things like a regenerating overshield or an automatic repair function which heals nearby structures or something, while alien RTs could spread DI further and get automatic umbra when under fire and a regen aura.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1813879:date=Dec 6 2010, 08:45 AM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Dec 6 2010, 08:45 AM) <a href="index.php?act=findpost&pid=1813879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed.

    I also think that having Carbon & Plasma is an unnecessary complication.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I actually like two forms of resources, but I think they should simplify it to something like:
    Carbon = Personal resource, used for anything the player can buy (currently just weapons, hydras, personal upgrades)
    Plasma = Team resource, used for anything the comm can buy (pretty much everything else; structures, upgrades, drifters/macs, health/ammo packs)
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Ok, but how then do you get them? Does one come from kills and another from RTs?

    P.S. Obviously energy is not really a resource, but rather something closer to stamina.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=0:date=:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo)</div><div class='quotemain'><!--quotec-->Hints:
    3 Upgrades
    Every upgrade improves the rate by 33%<!--QuoteEnd--></div><!--QuoteEEnd-->

    technically its 33,333333333333333333333333...% per upgrade for 99,99999999999999999999....%, which <i>feels</i> like +100%

    but, yeah. you're right.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited December 2010
    <!--quoteo(post=1813753:date=Dec 6 2010, 06:44 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Dec 6 2010, 06:44 AM) <a href="index.php?act=findpost&pid=1813753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->every 6s you get 1plasma and 1carbon for every RT (ingame tips)
    IF a RT is fully upgraded its 2plasma and 2carbon every 6s.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1813809:date=Dec 6 2010, 11:53 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Dec 6 2010, 11:53 AM) <a href="index.php?act=findpost&pid=1813809"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh boy, does it hurt?... Do you even read ingame tooltips?

    Every upgrade improves the rate by 33%...
    I said <b>a fully upgraded RT </b>(fully means 3times, thats why i said full and not 1 or 2) regens 2 instead of 1 carbon (and plasma? - Captain said not anymore) every 6s. Now think again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ACTUALLY the real result would be ~2.35 plasma and carbon every 6 seconds as you're multiplying by 1.33 each time the previous result, not summing.

    1 x 1,33 = 1,33
    1,33 x 1,33 = ~1,77
    ~1,77 x 1,33 = ~2,35
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1813970:date=Dec 6 2010, 06:43 PM:name=uffo)--><div class='quotetop'>QUOTE (uffo @ Dec 6 2010, 06:43 PM) <a href="index.php?act=findpost&pid=1813970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ACTUALLY the real result would be ~2.35 plasma and carbon every 6 seconds as you're multiplying by 1.33 each time the previous result, not summing.

    1 x 1,33 = 1,33
    1,33 x 1,33 = ~1,77
    ~1,77 x 1,33 = ~2,35<!--QuoteEnd--></div><!--QuoteEEnd-->

    it says +33%, not *1.33. the + implies percentage of base value.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--quoteo(post=1813976:date=Dec 7 2010, 01:57 AM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 7 2010, 01:57 AM) <a href="index.php?act=findpost&pid=1813976"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it says +33%, not *1.33. the + implies percentage of base value.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you are adding just a fixed never-changing value then you should just tell "produces 0.3 units of more plasma" rather than use percentages which are more often used in cumulative manner (interest etc.). Anyhow this is rather silly debate, I yield.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--quoteo(post=1813921:date=Dec 6 2010, 11:49 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Dec 6 2010, 11:49 AM) <a href="index.php?act=findpost&pid=1813921"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually like two forms of resources, but I think they should simplify it to something like:
    Carbon = Personal resource, used for anything the player can buy (currently just weapons, hydras, personal upgrades)
    Plasma = Team resource, used for anything the comm can buy (pretty much everything else; structures, upgrades, drifters/macs, health/ammo packs)<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is pretty close to what we have except that plasma is for individuals and carbon is for the team. Yes we also have energy, but that's lesser used and is really only for structure abilities (distress beacon, umbra, etc.).

    It's a bit confusing right now because the Commander UI doesn't do a great job showing what things cost (it doesn't show energy costs) and there's no tooltip or anything showing you the difference between carbon and plasma. I believe these two main resources are necessary for making NS2 scale properly for all team sizes (something NS1 never managed) but I'm still trying to figure out the simplest way to get that across.
  • Dickbeard the PirateDickbeard the Pirate Join Date: 2010-07-27 Member: 73082Awaiting Authorization
    edited December 2010
    Commerder UI DOES show energy cost, it just displays it with the carbon symbol. At least I know drifters have a 30 carbon sign next to them and when you spawn one your energy drops by 30 and carbon pile is not touched.

    The difference between carbon and plasma is shown on the scoreboard (default tab), or at least it illustrates clearly that carbon is used by the whole team and plasma is only individual. Plasma cost at an armory is shown, but not on the evolve menu, which could be a problem.
  • OPIEOPIE Join Date: 2002-11-12 Member: 8343Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I must say it's a bit confusing that building MACs costs both plasma and energy. That is confusing. It should be one or the other.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Negative. The command chair or Hive has it's own energy pool.
  • TheCaptainTheCaptain Join Date: 2002-12-02 Member: 10390Members
    For consistency's sake, I really think that sentries should cost carbon, as they're a building like any other, and they're built by the commander, who uses carbon for everything else. It helps keep the boundary between commander spending carbon/energy, and players spending plasma.
  • C_C_C_PC_C_C_P Join Date: 2004-04-23 Member: 28132Members
    <!--quoteo(post=1813966:date=Dec 6 2010, 05:28 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Dec 6 2010, 05:28 PM) <a href="index.php?act=findpost&pid=1813966"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->technically its 33,333333333333333333333333...% per upgrade for 99,99999999999999999999....%, which <i>feels</i> like +100%

    but, yeah. you're right.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually 0.99... = 1 and so 99.99... = 100
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