Decoda Step By Step Tutorial
DigitalPictures
Join Date: 2009-12-27 Member: 69791Members
in Modding
Is there an NS2 specific decoda tutorial? I understand the concept of debugging NS2 to create a mod, but do i have to copy the original files into a new folder in order to create a mod, or will it do this for me? Are there any step by step guides to get ns2 running in decoda to be able to start a mod? I've used the search feature by the way and have basically all I have found are people having problems with running it.
Comments
Steps so far:
Use "Create Game" from the launchpad to create a game folder.
Then use Decoda when your game is selected.
???
Debug your mod (e.g. put a breakpoint on the main menu lua file)
If things are still unclear to you, you can try reading <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111086" target="_blank">NS2-G1xLCD</a> or <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111390" target="_blank">NS2-EmbdStats</a>, which contain a ton of information regarding the use of Lua. Both of these mods do what I described above.