What should happen to the Kharaa structures when they die.

PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
<div class="IPBDescription">An idea do improve realism</div>I was just wondering what the current ideas are for the Kharaa structures when they die because at the moment they just fall over then suddenly dissapear.

I was thinking that maybe they should fall over (Like the do) then after a few seconds its body should turn into the Dynamic Infestation (Not the kind that spreads just a stationary one to add to the effect). Then maybe after that something could happen to the DI that takes the place of the Kharaa stucture but I didn't think of anything for that part.

Ideas and feedback are welcome but please don't rage :P

Comments

  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Yeah I noticed player's disappearing really quickly too.

    Perhaps they could melt or fade into dust/steam/sludge?

    For marines, perhaps they could just fade or appear to 'vaporise' away when they die.
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    Kharaa = disolve into small cells or something primordial ooze like

    Marines = get beamed out star trek stylee
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Add an acidic dissolving kind of effect for alien structures, if they get hit by explosions they should probably gib, and for marines make them explode into bits which also dissolve except blue because of the nanites or something.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1813851:date=Dec 6 2010, 04:51 PM:name=Rulgrok)--><div class='quotetop'>QUOTE (Rulgrok @ Dec 6 2010, 04:51 PM) <a href="index.php?act=findpost&pid=1813851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Kharaa = disolve into small cells or something primordial ooze like

    Marines = get beamed out star trek stylee<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am kinda on the same line:

    Corpses on DI get dissolved by bacteria. (greenish effect)
    Corpses on nano-grid get disassembled by nanites. (blue effect)

    Compare doom3 demons dissolving for effect visuals.
  • doomed.marinedoomed.marine Join Date: 2007-09-07 Member: 62196Members, Reinforced - Shadow
    <!--quoteo(post=1813888:date=Dec 6 2010, 06:16 PM:name=Faskalia)--><div class='quotetop'>QUOTE (Faskalia @ Dec 6 2010, 06:16 PM) <a href="index.php?act=findpost&pid=1813888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am kinda on the same line:

    Corpses on DI get dissolved by bacteria. (greenish effect)
    Corpses on nano-grid get disassembled by nanites. (blue effect)

    Compare doom3 demons dissolving for effect visuals.<!--QuoteEnd--></div><!--QuoteEEnd-->
    like those two. would add some nice atmosphere to the game.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Yeah i can imagine that pretty well.

    Marines would kinda dissolve like the Combine when hit with a energyball.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1813888:date=Dec 6 2010, 10:16 AM:name=Faskalia)--><div class='quotetop'>QUOTE (Faskalia @ Dec 6 2010, 10:16 AM) <a href="index.php?act=findpost&pid=1813888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am kinda on the same line:

    Corpses on DI get dissolved by bacteria. (greenish effect)
    Corpses on nano-grid get disassembled by nanites. (blue effect)

    Compare doom3 demons dissolving for effect visuals.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree with this, keeps the rooms clean ^^
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    Agree with original post. Visual effects for deleting killed entities would be a very nice polish effect (and MUCH better than what we currently have with entities just disappearing, blegh). I'm guessing that implementing it won't be too tough since killed entities already have a rag doll animation with bone structure rules.

    The marine animation will be really easy. Blue particle effect encapsulating the body. Maybe some other rules so the blue particle effect doesn't appear in the wrong spot. Done.

    Making the alien counterpart look as good will be tough.
  • BlackMombahBlackMombah Join Date: 2010-07-25 Member: 72778Members
    I like the idea of their cell structures melting back into some sort of primordial ooze/creep. Would fit as the Kharaa were like some sort of evolving fungi - but I think that memory was Warhammer.
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