Fade Blink Effect

l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
edited November 2010 in Ideas and Suggestions
Let me preface this post by saying that I think the new blink functionality is wonderful, and I prefer it way more than the old blink feature in ns1 that made the fade look like a flying superman.

That being said, I am not digging the blink effect overall right now. It seems way to technological and doesn't fit with the Kharaa's overall biological feel. It seems some thing far more appropriate for the marines. I would prefer something where the fade breaks into bits of bacteria that disappear into the air rather then this almost electrical pulse affect it has now. Maybe it could even leave a tiny patch of infestation for a few moments too that way marines even have a visual trail to follow when looking for a blinking fade.

Comments

  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    The rule of looking for fades is, look behind you. As is the case most of the time. x(
  • CruorCruor Join Date: 2004-11-07 Member: 32677Members
    I dunno I really like the effect as is. And how would biological teleportation happen anyways? I get the bacteria dissolution argument but that wouldn't really be teleportation. The bacteria would have to drift to the new location and assemble there. And then the individual cells would still have a ###### of a time when encountering the nanites (nanite/bacterium threshold war) and then the Fade would be screwed.

    I would merely say that the Fade's blink is a directed evolution of a new organ energetic enough to predict or even create micro wormholes, and traveling through those. Which would more than amply support this effect since no one knows how a wormhole opening would look.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    edited November 2010
    <!--quoteo(post=1807335:date=Nov 20 2010, 06:55 AM:name=Cruor)--><div class='quotetop'>QUOTE (Cruor @ Nov 20 2010, 06:55 AM) <a href="index.php?act=findpost&pid=1807335"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dunno I really like the effect as is. And how would biological teleportation happen anyways? I get the bacteria dissolution argument but that wouldn't really be teleportation. The bacteria would have to drift to the new location and assemble there. And then the individual cells would still have a ###### of a time when encountering the nanites (nanite/bacterium threshold war) and then the Fade would be screwed.

    I would merely say that the Fade's blink is a directed evolution of a new organ energetic enough to predict or even create micro wormholes, and traveling through those. Which would more than amply support this effect since no one knows how a wormhole opening would look.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Its works the same way Marine teleporters (and Infantry portals) work, case closed.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    I think the effect is neat already.

    However now that you mention biological; perhaps the effect could be that when the fade blinks, it leaves a fuzzy/shimmering ghost that quickly fades at the point of origin - it moved so fast/blinked that it still looked like it was there for a few moments.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    This isn't about realism. It is about matching thematically, and I just don't think the current electric type pulse effect doesn't match properly. You could keep the same puff cloud and just change it to a crimson red so it looks like blood almost and then make the actual electric pulse into a kind of bacterial implosion instead. I feel it would just match up much better with the feel of the Kharaa and the dynamic infestation too.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2010
    Electric eels negate your point of it not being biological <img src="http://members.home.nl/m.borgman/ns-forum/smileys/wink.gif" border="0" class="linked-image" />

    Besides, the Fade might of had this ability before it was absorbed into the Khaara. So it might be something he does and the reason for the Khaara to recruit this species...

    He could do it in NS1 (version 1.04 and earlier), but due to stuck issues back then the Khaara (read: the devs) evolved it into a continuous stream of teleportation, hence the flying. But since the old one was still better in terms of combat effectiveness with the element of surprise and all. The Fade's native ability has now been evolved and perfected by the Khaara to be useful again


    There ya have it, backstory and reason for the blink effect changes along the evolutionary path of the Khaara...
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2010
    <img src="http://images.elfwood.com/fanq/j/i/jillj/nightcrawler.jpg" border="0" class="linked-image" />

    BAMF!

    Okay, it doesn't have to be purple, but you get the idea.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    Sigh. You're missing my point. It has nothing to do with story or realism or mother nature. The overall theme that the artist have chosen for the Karaa revolves around a very bacterial, biological theme as is apparent within every unit, the structures, the abilities, and lastly the dynamic infestation.

    The point I'm making, using straight logic, is that if the artist design the Kharaa to have this thematic connection then the current fade blink affect doesn't match it at all. Because of this, it sticks out and doesn't line up with the Kharaa in general. It's about basic graphic design and decisions. That is why I think something like the night crawler blink affect but with a crimson red affect and some bacterial affects would match up and look much better.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    I disagree and would say that and the idea with the fade effect is exactly what it should be.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    I thought nightcrawler was biological :S. But if the fade is using a similar effect, and people argue that it isnt biological I must be wrong, and xmen is all about robots pretending to be mutated humans.

    I really like the effect the fade does on tele, and I dont see how it can be thought of as more electrical :S. To me it looks like the fade generates two fields with similar properties as the Improbability drive (hitchikers guide to the galaxy), where it makes the particles in origin field to have a much higher chance of being in the destination field (quantum mechanics).
    That or the fade distorts the space-time (would explain why it distorts light to make "black smoke" effect).
    Or if you really think its electrical, it could be so that the fade emitts a kind of electrical pulse confusing the nearby nanites, using their help to quickly desintegrate and move to the desired location where another pulsemakes them help reassembling.

    There is alot of explanations that would make sense for this, seeing as this is a scifi game with an alien such as the khaara.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There is alot of explanations that would make sense for this, seeing as this is a scifi game with an alien such as the khaara.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I give up. People apparently lack reading comprehension skills. It has nothing to do with NS lore or realism or explaining it through sci-fi lore. This game is set in a completely fictional universe so you can use any excuse you want which is fine.

    Again I'll repeat myself. My point is on a extremely basic graphical design level it isn't matching up with the rest of the Kharaa graphical theme. If this is what the team wants for the effect though that is fine. But, I'm saying it just doesn't match graphically causing it to feel out of place when it comes to the Kharaa.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2010
    Well then your post is just an opinion if you're not going into the debate of trying to explain it. And opinions differ, here's mine :P

    I like it! (but still because of the reasons I mentioned as well)
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    edited November 2010
    Oh my gosh, I weep for our youth. I did debate and explain it using extremely apparent points and facts. I'll repeat them though, yet again.

    <b>Thesis:</b> Despite liking it or disliking it, the current fade affect doesn't match the overall graphical theme of the Kharaa. Because of this, the affect should be reworked so that it fits in with the rest of the Kharaa's thematic design.

    <b>Main supporting Points:</b>
    1. The Kharaa are all graphically designed to have a clear thematic link which revolves around an extremely bacterial feel to it. It is the whole concept behind the race too.

    2. This is apparent throughout the whole game when it comes to the Kharaa design.

    3. The current fade affect doesn't line up with that graphical theme because it has a more technological design to it, like a marine warp gate might look.

    4. To insure that the Kharaa have a uniform theme throughout the entire design, the fade affect needs to be reworked to match up.


    I hope breaking it into a clear outline helps you better understand what I'm trying to say. It isn't just opinion. I too like the affect. However, my opinion doesn't nullify the fact that it doesn't fit in with the Kharaa graphical theme.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I actually understood your points perfectly, but I simply disagree with them for the following reasons.

    The smokey/electrical effect fits perfectly IMHO with the Fade. Because it has always stood out from the other Khaara absorbed lifeforms. In NS1 it had a different color and his blink ability is also very different from the others. He stood out among them and was back then also an electrical/smokey warp/wormhole kinda guy.

    Just because of that his abilities should reflect that... Why this excessive need to have all the FX look like they use the Khaara Bacteria particles, when it is so obvious the Fade is something completely weird even among his battlebuddies, some have even suggested he was the original life-form of the Khaara :P
  • CruorCruor Join Date: 2004-11-07 Member: 32677Members
    What Kouji_San said

    And additionally the Kharaa all have blue-purple skin which would indicate that they do not have red blood eg iron as a component in their oxygen carrier cells so crimson red effect is out of the question. So the purple-ish effect fits perfectly.

    The electic sparks could easily be a biological process, all animal life does depend on electrical currents you know. Electric eels achieve their high voltage electic discharges by a an amazing array of nerve cells lined up like batteries like in a flashlight only in the millions. Picking up an electric eel and holding it in the air would be unwise as in the air they can deliver a current of 1 amp and 500 volts. So the Fade could have a similar setup and given his size he could like generate a significantly more powerful discharge, This could be what powers the organ that's responsible for the blinking with an added beneficial side effect of temporarily shutting down any nanites in the close vicinity, which is most likely why the Hive mind choose this species to be accepted into the fold.

    So you say it doesn't appear biological, well that's your rightful opinion. I do however think it looks biological and even got some facts supporting it as far as a sci-fi concept biological abilities goes.
  • eisigereisiger Join Date: 2010-11-22 Member: 75159Members
    While it is nice to try and fit the current effect into logical sense, I see where Blessed is coming from and a more infestive/"biological" scheme would be a welcome change. Unless there is an actual reason behind the current scheme I don't see any reason not to experiment with other options.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Still though, why blend everything together when you can actually make them stand out and more memorable...
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    edited November 2010
    This is a subjective argument and it already looks good. Case closed.

    This is a sci fi game. Arguing about what makes sense doesn't make sense. Case closed again.

    Arguing about things standing out being "bad" or "good" is a subjective argument. So there's no objective answer! No side can be more valid, right, or logical than another so stop making logical arguments. The only thing which matters is appealing to the most people.

    I say ditch the lightning effects. This is my subjective opinion and cannot ever be wrong (just like someone who likes the lightning effects cannot be wrong), I am voicing my opinion with others so we can tell if the fade effect is liked by many or few.

    Edit: This thing needs a poll. Start voting everyone. Yay or nay? And why <i>of course</i>.
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