NS2 Progress

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  • jimnablazedjimnablazed Join Date: 2010-01-07 Member: 69946Members
    Anyone else getting a "Error authenticating" message on the progress page?
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1804729:date=Nov 6 2010, 07:28 PM:name=jimnablazed)--><div class='quotetop'>QUOTE (jimnablazed @ Nov 6 2010, 07:28 PM) <a href="index.php?act=findpost&pid=1804729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else getting a "Error authenticating" message on the progress page?<!--QuoteEnd--></div><!--QuoteEEnd-->
    same here
  • BlitzThoseBlitzThose Aberdeen, Scotland Join Date: 2010-04-11 Member: 71342Members, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2010
    Pivotal tracker is "down for maintenance"

    "We have begun the hosting move, and anticipate the entire process to take approximately 6 hours. For most up to date status, please follow @pivotaltracker."
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--quoteo(post=1804721:date=Nov 6 2010, 10:47 AM:name=DY357LX)--><div class='quotetop'>QUOTE (DY357LX @ Nov 6 2010, 10:47 AM) <a href="index.php?act=findpost&pid=1804721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"While stationery/moving & looking directly up, Firing your gun makes you spin."

    Hehe! *Runs off to try this before it gets fixed.*<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey it's angular momentum dude. It's all about the realism. NS2 is actually an alien fighting simulation game.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    "Heavily optimize marine and alien UI (noticeable frame-rate improvement)"

    So is the UI still being done in Flash or has an alternative method been found?

    I wonder how far off a new patch is.
  • jimnablazedjimnablazed Join Date: 2010-01-07 Member: 69946Members
    <!--quoteo(post=1804757:date=Nov 7 2010, 12:19 AM:name=DY357LX)--><div class='quotetop'>QUOTE (DY357LX @ Nov 7 2010, 12:19 AM) <a href="index.php?act=findpost&pid=1804757"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Heavily optimize marine and alien UI (noticeable frame-rate improvement)"

    So is the UI still being done in Flash or has an alternative method been found?

    I wonder how far off a new patch is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I predict Friday :)

    Given the rate they're smashing through those bugs (the game play side anyway...)
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    Are the next few patches going to be all about optimizations? I wouldn't mind if you guys threw in a buggy, unfinished, random game feature that you are thinking about adding along with the lag fixes to test out :P



    Like a early version of the HMG :D
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    <!--quoteo(post=1804840:date=Nov 7 2010, 11:39 PM:name=saltybp53)--><div class='quotetop'>QUOTE (saltybp53 @ Nov 7 2010, 11:39 PM) <a href="index.php?act=findpost&pid=1804840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are the next few patches going to be all about optimizations? I wouldn't mind if you guys threw in a buggy, unfinished, random game feature that you are thinking about adding along with the lag fixes to test out :P



    Like a early version of the HMG :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    In console:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->cheats 1
    minigun<!--c2--></div><!--ec2-->

    Enjoy :D
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    edited November 2010
    Speaking of progress in general I really suggest you guys start up the Cinematic Editor and listen to the audio.

    For example there's the "fade_impale" sound (I'm sensing an unannounced ability), a new song (it's good!) and different "dsp_" prototypes on stuff like low-health, under the influence of an ability by the Shade-structure (most likely, I don't think it's passive at least), gestating as alien and even one for when you are spectating. It's cool I tell you :p

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->1: Open Launch Pad.
    2: Cinematic Editor.
    3: Click the small house-button in the top-left.
    4: Locate the "Maps" and just load any level.
    5: Click the small blue-dude in the upper left and place out an actor.
    6: In the right column there's this button that looks like an document with a blue ribbon over it, click it.
    7: "Add Sound".
    8: Have fun browsing all the soundFX! Some of them are broken though, made my headset buzz like hell so keep the volume down, especially on the ones with aliens being in flames.
    P.S The new song is at the bottom of the list as well as the dsp_ prototypes.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ahrzahrz Join Date: 2009-06-03 Member: 67667Members, WC 2013 - Supporter
    very impressive audio work, both effects and music :o
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    Anyone notice that separating collision detection from physics on the server has been delivered? That's what was causing all the freeze ups after 8+ people joined a server, right?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    It was costly to the server yes. Many different things can cause an issue, hopefully this was one of the main issues.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    Right on, thanks for the confirmation Barlow. I'm pretty excited for this next patch. It seems like it's going to fix a lot of performance issues.
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    Apparently the GUI was a real big one, which is starting to be optimized as well.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Yeh the Flash GUI is deemed the most likely culprit of weard CPU behaviour and unusually high number of drawcalls and primatives.
  • ArakashArakash Join Date: 2010-01-07 Member: 69954Members, Reinforced - Supporter
    yeah, every task till patch 154 has a status!! i wonder when it's going to be released...
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1804947:date=Nov 8 2010, 08:09 PM:name=Arakash)--><div class='quotetop'>QUOTE (Arakash @ Nov 8 2010, 08:09 PM) <a href="index.php?act=findpost&pid=1804947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah, every task till patch 154 has a status!! i wonder when it's going to be released...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm feeling a friday release.
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    build 154 til saturday?

    let's cross ours fingers
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    edited November 2010
    separating collision detection from physics on the server has been accepted! :D. Man i hope they have fixed the freeze on join of game though, i cant play anymore because of this.. What happens is you join game, then it freezes in the ready room, sometimes you can walk around the ready room and it will freeze once youve chosen a team. Console opens and closes etc, i see the blips go up and down the rifle hud, but cant move or chat etc. Havnt seen it on the tracker so im a bit worried.. There seems to be quite a few people with the problem.
  • jimnablazedjimnablazed Join Date: 2010-01-07 Member: 69946Members
    Bloody hell! look at all those accepted bugs!! progress seems quick for patch 154, I stick with the Friday prediction :)
  • ArakashArakash Join Date: 2010-01-07 Member: 69954Members, Reinforced - Supporter
    patch before or at the weekend would be great! I'm also hoping for a friday release... buuut you never know^^.
  • scorpydudescorpydude Join Date: 2005-03-05 Member: 43603Members
    They are smashing it (MACHINES!), i'm sad that we didn't see a 153 patch, but hopefully they realize since they missed that build its important to get the 154 out to us before the weekend.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    @scorpydude ehm, patch 153 was last wednesday
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    Unknown Worlds are keeping their promise, they are working hard to release weekly patches :D GOGOGO MAX WORK FASTER!!!11!!
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    Patch 154 slated to be sent to Valve sometime tomorrow :D
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    I just hope we get it before weekend so we can actully test it and see what bugs we will encounter, so please UWE get this patch out as soon as u can.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    "Remove physics from Armory "arms""

    YES thank you! Would also be nice if the arms only came down when you activated it, not just by walking past it. The sound constantly looping because people are just walking past the armory can get a bit annoying.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1805105:date=Nov 9 2010, 09:00 PM:name=TheGivingTree)--><div class='quotetop'>QUOTE (TheGivingTree @ Nov 9 2010, 09:00 PM) <a href="index.php?act=findpost&pid=1805105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Remove physics from Armory "arms""

    YES thank you! Would also be nice if the arms only came down when you activated it, not just by walking past it. The sound constantly looping because people are just walking past the armory can get a bit annoying.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In 200 years (or whatever) you think they'd have improved upon the grocery store automatic door mechanics, eh?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1805113:date=Nov 10 2010, 02:49 AM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Nov 10 2010, 02:49 AM) <a href="index.php?act=findpost&pid=1805113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In 200 years (or whatever) you think they'd have improved upon the grocery store automatic door mechanics, eh?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lol like for example the armory should be able to interpret if a person is simply walking by as opposed to staring at it and within a certain proximity.

    Naturally because any number of nearby players can use the armory simultaneously, the crazy arms springing out become meaningless distraction, and yes the constant looping noise gets annoying much like other sounds in the game, i.e. the droning machine gun fire and skulk bite sounds.

    In fact the only function the noisy armory serves is to audibly tell the aliens:
    1) their is a armory nearby
    2) their are marines near the armory
    3) the marines and armory is on the other side of these walls
    4) that sound is annoying yes? don't you have someone to kill? End the noise. You know you want to.
    5) THIS WAY to marine start where there may be a defenseless noob using the armory in this approximate location within the room.
    6) THIS WAY to super secret marine base relocate!!!1
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->5) THIS WAY to marine start where there may be a defenseless noob using the armory in this approximate location within the room.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol, reminds me of listening for armory humpers in NS1. You know, the ones that spawn and fill up their entire ammo reserve, then immediately dying to an opportunistic skulk looking for an easy kill?

    It should be changed so it only opens if you're in a straight tangent pointing at the armory maybe?
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