Firerate

MacpersilMacpersil Join Date: 2007-11-15 Member: 62918Members
at max_fps 20 it is really 10 bullets/sec
<a href="http://img237.imageshack.us/img237/7928/lmgrofal1.gif" target="_blank">http://img237.imageshack.us/img237/7928/lmgrofal1.gif</a>

Comments

  • ArcadianArcadian Join Date: 2008-11-30 Member: 65617Members
    <!--quoteo(post=1798802:date=Sep 16 2010, 02:59 PM:name=a_civilian)--><div class='quotetop'>QUOTE (a_civilian @ Sep 16 2010, 02:59 PM) <a href="index.php?act=findpost&pid=1798802"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, 20 fps fires the LMG very quickly. Look more closely - there's a solitary point above 20 fps.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    That's a nice graph which proves nothing. It's not I don't believe you but I've not seen anyone prove it with footage yet.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    <!--quoteo(post=1798824:date=Sep 17 2010, 12:44 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Sep 17 2010, 12:44 AM) <a href="index.php?act=findpost&pid=1798824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's a nice graph which proves nothing. It's not I don't believe you but I've not seen anyone prove it with footage yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    your internet browser abilities prove nothing either.
    why not fire up ns1 and try the different framerates for yourself!

    58 fps is like being on catalyst compared to 60. just as the graph shows. where do you think he got it from? imagination?
    all the veterans talk about 200 being the best fps, try flying jp there, your lateral speed is like doubled.

    here's another nice graph that proves nothing:
    <a href="http://img382.imageshack.us/f/timemultipliervsfps21io.jpg/" target="_blank">http://img382.imageshack.us/f/timemultipliervsfps21io.jpg/</a>

    they prove nothing but how badly valve thought out their GoldSrc engine
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    It does actually work.
    I was playing on 60fps since a few days ago and could barely kill skulks early game. (w0)
    I just thought I was terrible at aiming.. Then I switched to 58fps after reading some of the material on the subject and all of a sudden I was popping skulks ten times easier. I doubt my aim improved in the few days I've been using 58fps so it must account for something.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited September 2010
    Why did you jack <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=105038&view=findpost&p=1798733" target="_blank">a_civ's pic</a> to make ur own thread?
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    <!--quoteo(post=1798846:date=Sep 16 2010, 08:31 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Sep 16 2010, 08:31 PM) <a href="index.php?act=findpost&pid=1798846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why did you jack <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=105038&view=findpost&p=1798733" target="_blank">a_civ's pic</a> to make ur own thread?<!--QuoteEnd--></div><!--QuoteEEnd-->

    yea, OP should atleast give some credit/link to the original post...

    anyways, graph looks legit.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Why is this related to NS2 though... goldSRC was indeed dependent on fps and netspeed. But why would Spark have such an ancient engine issue...
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I don't think it does. I believe devs were trying to verify the NS1 fire rate so they could use the same rate in NS2.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    <!--quoteo(post=1798844:date=Sep 17 2010, 01:28 AM:name=jamin)--><div class='quotetop'>QUOTE (jamin @ Sep 17 2010, 01:28 AM) <a href="index.php?act=findpost&pid=1798844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does actually work.
    I was playing on 60fps since a few days ago and could barely kill skulks early game. (w0)
    I just thought I was terrible at aiming.. Then I switched to 58fps after reading some of the material on the subject and all of a sudden I was popping skulks ten times easier. I doubt my aim improved in the few days I've been using 58fps so it must account for something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    different server could make all the difference. 2fps really going to make that drastic of a difference?
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    <!--quoteo(post=1798900:date=Sep 17 2010, 07:06 PM:name=Ezekiel)--><div class='quotetop'>QUOTE (Ezekiel @ Sep 17 2010, 07:06 PM) <a href="index.php?act=findpost&pid=1798900"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->different server could make all the difference. 2fps really going to make that drastic of a difference?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Always play in the same server.
  • KisleKisle Join Date: 2006-12-25 Member: 59229Members
    damn never heard of it.. but its realy true Oo.
    58 fps firerate is way faster than 60 fps. I tested it.

    Does this ( bug ?! ) still effect the source engine?
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    If that graph is true, that is ridiculous.
  • KisleKisle Join Date: 2006-12-25 Member: 59229Members
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--quoteo(post=1798900:date=Sep 17 2010, 02:06 PM:name=Ezekiel)--><div class='quotetop'>QUOTE (Ezekiel @ Sep 17 2010, 02:06 PM) <a href="index.php?act=findpost&pid=1798900"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->different server could make all the difference. 2fps really going to make that drastic of a difference?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's the difference between attacking every third frame and attacking every fourth.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    @a_civilian do you have any data (graphs) going to 200 fps and a bit beyond

    otherwise, mad props to you for scientifically and methodically going about this stuff!
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I have <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=105038&view=findpost&p=1798866" target="_blank">predictions</a> based on measurements at 200 fps, but I haven't actually measured any quantities in the range 171-199 fps or above 200 fps.
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
    200FPS JPHMG is crazy, given that its a "lucky" intersection point of high acceleration and highest DPS for LMG or HMG. A player who can utilize this is very very deadly. It takes a very silled fade to kill the best JPHMG's. This has been common knowledge in competitive NS for almost a year and a quite a few individuals have known this long before. 400 or 500 is even better for Jetpack. Haven't tested that much though because I cannot maintain that much FPS in combat.

    On an additional note, this may be fixed in a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=109728" target="_blank">in the patch</a> that still might happen although not that likely. There's some discussion about how it works and whats wrong with it.

    And mp, why are you stealing civ's thread. :<
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