Hallucinations
Papayas
Join Date: 2010-07-01 Member: 72219Members
<div class="IPBDescription">Hallucinations for a tower. Targeted ability.</div>An idea for a tower's targeted ability (Kharaa) is that the targeted marines hallucinate and see skulks running around (That aren't there and cannot been seen by another player.
So the marine wastes ammo shooting imaginary skulks (Or the babblers as they are small and horrible) due to the tower.
It is only an idea.
Feedback?
So the marine wastes ammo shooting imaginary skulks (Or the babblers as they are small and horrible) due to the tower.
It is only an idea.
Feedback?
Comments
It would be more interesting if blood started running down the screen and then flashed and it looked like a skulk was jumping right at you.
It would be more interesting if blood started running down the screen and then flashed and it looked like a skulk was jumping right at you.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes but with enough tweaking it could be quite good.
With enough experience you could be abled to tell what is real and what is fake. Unless they can make it so similar to the players I think Sounds would be a better idea but adding something to make them jump is always a bonus. Everyone loves a bit of jumpiness in games (Half life, headcrabs in vents)
Also, in NS people use sounds a lot when they are on the marine side.
Whether that serves any kind of beneficial gameplay is debabtable of course.
Whether that serves any kind of beneficial gameplay is debabtable of course.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's actually how I always pictured a proper replacement for the cloak upgrade that doesn't have a hard counter and has a similar purpose as celerity and carapace.
The only cloak available would be within sc-range.
Not to mention the one/two shot building busting rifle nades
Sounds are what causes jumping. Go watch any horror movie. It's almost always complete silence and then a sudden noise.
<a href="http://www.youtube.com/watch?v=UYPaQfLg08c&feature=related" target="_blank">http://www.youtube.com/watch?v=UYPaQfLg08c...feature=related</a>
A++++ recommend.
Downside would be that it would be only viable for skulk as lerk is rather (atm) reduced to spike spam, fade blink abilitity wouldnt need such distraction and onos has enough meat to handle few shots. Chances are most of the illusion are going to get stuck/walk to the walls at least in the begining, but I suppose it wouldnt be an issue if it just fades away on direct hit.