NS2: Classic and Advanced versions

2»

Comments

  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    While I don't agree with 2 different versions of gameplay (combat was terrible), I do think the dev's are drifting too far away from the way NS originally played. People keep saying "You're not allowed to complain because it's still an Alpha" etc. Obviously if people don't voice their complaints now, they won't make any major changes closer to the final product.

    I'd bet almost all of the pre orders are from former NS1 players , and that's because we all loved NS1, so making radical changes away from the NS1 style of play isn't catering to the people who played NS1 the most.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2010
    Want to play NS in all it's glory, go right ahead... NS2 is going to expand on NS, this doomsday speech is pointless. I liked Ns1.04, other like the later versions. And while NS2 seems to be heading away from NS 2.x+, it looks like it's going back to the root, while adding stuff from the later version, and still expanding into NS2. We shall see if it nice or not...


    <b>And yes, it is alpha... You cannot judge a game until it is at least in beta, gameplay is not to be tested during an engine test!</b> Sure you can TheoryCraft when you can't test it ingame yet, good game designers do not need a game to do this. Beta is the time to test it with real people.
  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    <!--quoteo(post=1796819:date=Aug 29 2010, 08:14 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Aug 29 2010, 08:14 PM) <a href="index.php?act=findpost&pid=1796819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Want to play NS in all it's glory, go right ahead... NS2 is going to expand on NS, this doomsday speech is pointless. I liked Ns1.04, other like the later versions. And while NS2 seems to be heading away from NS 2.x+, it looks like it's going back to the root, while adding stuff from the later version, and still expanding into NS2. We shall see if it nice or not...


    <b>And yes, it is alpha... You cannot judge a game until it is at least in beta, gameplay is not to be tested during an engine test!</b> Sure you can TheoryCraft when you can't test it ingame yet, good game designers do not need a game to do this. Beta is the time to test it with real people.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well the NS1 community isn't exactly thriving anymore, and NS1 was effectively killed in the later patches imo. This game isn't going back to its roots, it's going far away from them. You can judge their initial structure and judge based on what Flayra has said, why not?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1796821:date=Aug 30 2010, 02:47 AM:name=Jerunk)--><div class='quotetop'>QUOTE (Jerunk @ Aug 30 2010, 02:47 AM) <a href="index.php?act=findpost&pid=1796821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This game isn't going back to its roots, it's going far away from them.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Reading statements only partially are we?

    <!--quoteo(post=1796819:date=Aug 30 2010, 02:14 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Aug 30 2010, 02:14 AM) <a href="index.php?act=findpost&pid=1796819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>And</b> while NS2 seems to be heading away from NS 2.x+, <b>it looks like</b> it's going back to the root, <b>while</b> adding stuff from the later version, <b>and</b> still expanding into NS2. We shall see if it nice or not...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Me, need to make more smileys... Here have a banana

    <img src="http://members.home.nl/m.borgman/ns-forum/smileys/dancing-banana.gif" border="0" class="linked-image" />
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1794794:date=Aug 17 2010, 01:37 PM:name=ChaosInc)--><div class='quotetop'>QUOTE (ChaosInc @ Aug 17 2010, 01:37 PM) <a href="index.php?act=findpost&pid=1794794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Odd I would say a Classic mode would be far simpler to make then co_ or siege.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wouldn't it just be easier to port the models,sprites,sounds back to the old engine and re-release ns1 under a new version keeping the physics but just upgrading the visuals?

    For myself in my own "opinion", metamod,amxx,rc bot,witchbot,hive mind....ect.... made the difference between popular and empty servers and helped contribute to ns1's success not just for gameplay but more so for server administration also so lets not overlook that.
    Sure they can make a classic mode but will it really be what people expect as most are addicted to the added server side candy of the plugins and what players will recieve is nothing more than a vinella NS1. No extra levels,class blocker,RTD, amx_menu.....nada...
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    Let me put it this way:

    I'm very skeptical about some of the changes they're making to the game. That said, I trust Flay et al. I would definitely play a 'classic' mod, but how much of my time is spent playing that and how much is spent playing NS2 itself is up in the air.

    Look at Starcraft 2. There are a ton of gameplay changes (reaper/colossus play with cliffs, queens/overlord for creep management, warpgates), but my first impression when I played it was 'This feels like Starcraft.' If UWE can pull that off with NS2, I'll be amazingly happy.
  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    edited August 2010
    <!--quoteo(post=1796829:date=Aug 29 2010, 11:20 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Aug 29 2010, 11:20 PM) <a href="index.php?act=findpost&pid=1796829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Reading statements only partially are we?



    Me, need to make more smileys... Here have a banana

    <img src="http://members.home.nl/m.borgman/ns-forum/smileys/dancing-banana.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    You made no real point then
  • katzenkorbanfasserkatzenkorbanfasser Join Date: 2010-07-27 Member: 73224Members
    If there would be NS2: Classic and Advanced and NS on HL engine I would switch between Advanced and HL engine. People always claim "if NS gets better graphics I want to play it again" - well I doubt that. Why not playing it now? The graphics are old, have less effects but still are great and serve the needs of the gameplay. And if you play it for real you don't have time to look at the walls...its beside Jedi Knight 2 CTF one of the fastest multiplayer games (relicts maybe) out there...
    If there is a NS2: Classic PRE-3.0 Version, well that would be great!


    @ thrill: I can't see one reason why you, as host of la bordel, dare to complain about the situation in the eu server list <img src="http://i115.photobucket.com/albums/n319/D3wurst/zunge.gif" border="0" class="linked-image" />
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    edited September 2010
    <!--quoteo(post=1796996:date=Aug 31 2010, 06:25 AM:name=ReK)--><div class='quotetop'>QUOTE (ReK @ Aug 31 2010, 06:25 AM) <a href="index.php?act=findpost&pid=1796996"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Let me put it this way:

    I'm very skeptical about some of the changes they're making to the game. That said, I trust Flay et al. I would definitely play a 'classic' mod, but how much of my time is spent playing that and how much is spent playing NS2 itself is up in the air.

    Look at Starcraft 2. There are a ton of gameplay changes (reaper/colossus play with cliffs, queens/overlord for creep management, warpgates), but my first impression when I played it was 'This feels like Starcraft.' If UWE can pull that off with NS2, I'll be amazingly happy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    From the information given to us so far I would say NS2 will differ from NS1 far more then SC2 differs from SC1.

    The core of SC is identical in both games. New units and updated graphics add a fresh feel but not much else has changed. NS2 has already revelaed some major gameplay changes that appear to make it a much more evolved game.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Isn't SC2 just a reskinned SC anyway?
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    <!--quoteo(post=1797132:date=Sep 1 2010, 02:20 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 1 2010, 02:20 PM) <a href="index.php?act=findpost&pid=1797132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Isn't SC2 just a reskinned SC anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty much, but as a SC fan I would use the "if it ain't broke, dont fix it" idiom. From playing SC1 for so many years then jumping into SC2 the game feels natural but new at the same time.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Well... for the developers, they want to make a sequel not a reskin... They want to try things they couldn't try before, they wanted things to be a little different.
  • gehngehn Join Date: 2010-07-26 Member: 72914Members
    Lets not start thinking that game rules and whatnot would be the only difference between NS1 and NS2 besides graphics.

    The different ways networking is done/servers are programmed/physics are done! They all come into it as well and all of those items are exactly what the new engine is.

    It wouldn't just be a graphics update and the community would notice it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1794926:date=Aug 18 2010, 11:37 AM:name=crakinshot)--><div class='quotetop'>QUOTE (crakinshot @ Aug 18 2010, 11:37 AM) <a href="index.php?act=findpost&pid=1794926"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look at Modern Warfare 2, lots of game modes everyone is happy. So long as there is a nice simple way to switch between the modes.. i.e. its not a "mod" per-se, but a different game mode. So technically a mod, but the laymen just think its part of the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I haven't played MW2 any real amount, but I would wager that the modes don't change the underlying stuff, just the objectives. Someone going from "advanced" to "classic" would have to figure out why their skulk handles differently, why there's still a hive but he can't command via it, why everyone is suddenly yelling at him to protect the gorge when previously it was just a field medic, etc...

    <!--quoteo(post=1796856:date=Aug 30 2010, 08:49 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Aug 30 2010, 08:49 AM) <a href="index.php?act=findpost&pid=1796856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wouldn't it just be easier to port the models,sprites,sounds back to the old engine and re-release ns1 under a new version keeping the physics but just upgrading the visuals?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The HL1 engine would choke and die if you tried to put that many polygons into it, regardless of user computer power...
  • EyelessEyeless Join Date: 2010-02-01 Member: 70391Members
    Looks like a re-skin to me. Graphics are basically updated NS1. Ugh so disappointing isnt it? Crappy "special" armor(its black woo) graphics that aren't that great, and an alpha that most people can't even play well enough to test. Sad days. I'll look and laugh at the biased opinions that pop up after this but I'm just telling you things you already know anyway so get over it.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    <!--quoteo(post=1797221:date=Sep 2 2010, 06:32 AM:name=Eyeless)--><div class='quotetop'>QUOTE (Eyeless @ Sep 2 2010, 06:32 AM) <a href="index.php?act=findpost&pid=1797221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can't wait for the game, will be exciting!<!--QuoteEnd--></div><!--QuoteEEnd-->

    True that.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    <!--quoteo(post=1797183:date=Sep 1 2010, 07:26 PM:name=gehn)--><div class='quotetop'>QUOTE (gehn @ Sep 1 2010, 07:26 PM) <a href="index.php?act=findpost&pid=1797183"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lets not start thinking that game rules and whatnot would be the only difference between NS1 and NS2 besides graphics.

    The different ways networking is done/servers are programmed/physics are done! They all come into it as well and all of those items are exactly what the new engine is.

    It wouldn't just be a graphics update and the community would notice it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not only a technical update, the devs are clearly making a different game then the original.


    <!--quoteo(post=1797221:date=Sep 2 2010, 01:32 AM:name=Eyeless)--><div class='quotetop'>QUOTE (Eyeless @ Sep 2 2010, 01:32 AM) <a href="index.php?act=findpost&pid=1797221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like a re-skin to me. Graphics are basically updated NS1. Ugh so disappointing isnt it? Crappy "special" armor(its black woo) graphics that aren't that great, and an alpha that most people can't even play well enough to test. Sad days. I'll look and laugh at the biased opinions that pop up after this but I'm just telling you things you already know anyway so get over it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    first:

    if you played ns1 you would know it's more then a re-skin. the minor details they have revealed so far show that the game will play different then the original.

    second:

    its an alpha... its buggy... you are surprised? the point of alpha is to squash major bugs. first major bug to be squashed... lag. the devs are aware of the lag issue because of alpha, they are working on it. when its fixed you can get back to bug hunting in a non-laggy environment. until then go find something else to occupy your worthy time.

    third:

    you represent the ignorance on these forums. if you are so disappointed then find another forum to troll.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    <!--quoteo(post=1797283:date=Sep 2 2010, 04:26 PM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Sep 2 2010, 04:26 PM) <a href="index.php?act=findpost&pid=1797283"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->find another forum to troll.<!--QuoteEnd--></div><!--QuoteEEnd-->

    fixed
  • ChaosIncChaosInc Join Date: 2010-07-28 Member: 73283Members
    edited September 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I haven't played MW2 any real amount, but I would wager that the modes don't change the underlying stuff, just the objectives. Someone going from "advanced" to "classic" would have to figure out why their skulk handles differently, why there's still a hive but he can't command via it, why everyone is suddenly yelling at him to protect the gorge when previously it was just a field medic, etc...<!--QuoteEnd--></div><!--QuoteEEnd-->

    This point always intrigues me. From my own experience most gamers generally are playing some where between 2 and 5 different games at any one time, sometimes each on their own platform. Every year a game or platform comes out with unique elements or control schemes. Basically all of which gamers adapt to and even enjoy.

    Yet, when it comes to having different modes of play in one game someone always throws out the: "The lemmings that play this game are far to simple to comprehend that a server clearly marked as having a different game play style. Will have a different game play style. My god if one were to allow some severs let a lerk to air lift a gorge, and some not to. The minds of our poor community would simple implode and everyone would go back to playing Counter Strike." argument.

    Sorry if that was a bit harsh but so is implying that people can't handle different modes of play.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    <!--quoteo(post=1797188:date=Sep 1 2010, 08:02 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Sep 1 2010, 08:02 PM) <a href="index.php?act=findpost&pid=1797188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't played MW2 any real amount, but I would wager that the modes don't change the underlying stuff, just the objectives. Someone going from "advanced" to "classic" would have to figure out why their skulk handles differently, why there's still a hive but he can't command via it, why everyone is suddenly yelling at him to protect the gorge when previously it was just a field medic, etc...<!--QuoteEnd--></div><!--QuoteEEnd-->

    i agree with this statement. because NS1 and NS2 would be similar in objectives but not in gameplay there would be confusion for new players when joining 2 different types of servers. where as a game like mw2, the objectives change but the game is still the same.

    <!--quoteo(post=1797288:date=Sep 2 2010, 11:37 AM:name=ChaosInc)--><div class='quotetop'>QUOTE (ChaosInc @ Sep 2 2010, 11:37 AM) <a href="index.php?act=findpost&pid=1797288"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This point always intrigues me. From my own experience most gamers generally are playing some where between 2 and 5 different games at any one time, sometimes each on their own platform. Every year a game or platform comes out with unique elements or control schemes. Basically all of which gamers adapt to and even enjoy.

    Yet, when it comes to having different modes of play in one game someone always throws out the: "The lemmings that play this game are far to simple to comprehend that a server clearly marked as having a different game play style. Will have a different game play style. My god if one were to allow some severs let a lerk to air lift a gorge, and some not to. The minds of our poor community would simple implode and everyone would go back to playing Counter Strike." argument.

    Sorry if that was a bit harsh but so is implying that people can't handle different modes of play.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ive only played MW2 on xbox so i dont know how the modding works there but as far as i know, any mods are made by official devs and released through paid updates. its hard to compare the 2 games, but the mods released dont make any major changes to how the game plays, just the objectives.
  • ChaosIncChaosInc Join Date: 2010-07-28 Member: 73283Members
    edited September 2010
    Yes, MW2 game play mods are just objective changes. However gaming history is full of people adapting to much larger changes with far less notification of those changes.

    For instance NS1 had many server side mods some of which had a significant impact on game play (like use gorge to give it your resources) 1/2 then time that these mods were in effect the server admin didn't even bother to mention it, and although I don't have the statics on it I fairly sure this is not what caused the decline in NS1's popularity.

    Dawn of War 2 has a last stand mode which is only similar to normal multiplayer in that both type of multiplayer are in the same universe.

    Hell in Starcraft 2 in can join a custom game to find that your are suddenly playing a FPS.

    Counter Strike: gun game mode, and low gravity modes are fairly popular.

    DotA and every game like it would not even exist if people were as simple to confused as you imply.

    I could go on all day.

    Most simply put: Having a games core mechanics change from server to server or map to map with no indication can be confusing. However their are plenty of examples to show that this is not necessarily a significant detractor to a game. Also there are even more examples to show that having well marked different modes of play (no matter what all changes mode to mode as long as each new mode is its self enjoyable) are a feature to a game.
Sign In or Register to comment.