Marine Start

jdp311jdp311 Join Date: 2002-12-06 Member: 10510Members
<div class="IPBDescription">Defend base?</div> The strat I have seen work the best as commander is to build an inf portal, armory, observatory, then leave some (1 or 2) marines to guard base while the rest go to an open hive, build there, another inf portal, phase gates, etc.

However, this strat does not work so good if we don't have a good team. So can anyone suggest a strat that works well if you have marines that are not . . . good (can't shoot the broad side of a mountain).

Building a TF and a bunch of turrets at base takes to long and to many resources but without it my team sometimes gets chomped. I've seen some people say they build 1 turret (?) at base but I don't see how that would help much.

Anyway, what's the best SAFE build strat?

p.s. this is for playing on a public server where you may have anywhere from 3-7 marines on a team at any point.

Comments

  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    <!--QuoteBegin--Dauntl3ss+Dec 12 2002, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dauntl3ss @ Dec 12 2002, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Comment: plz post this in Strartegy Forum..
    Answer: I love <u>this:</u>
    1 Infantry portal
    1 Armory
    1 Arms Lab
    Wait for mone for Prototype Facility
    1 Prototype Facility
    Recycle Arms Lab
    Research Jetpack
    Give jetpacks all the time
    Attack hive<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    awesome, I'm going to try that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Dauntl3ss+Dec 12 2002, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dauntl3ss @ Dec 12 2002, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Comment: plz post this in Strartegy Forum..
    Answer: I love <u>this:</u>
    1 Infantry portal
    1 Armory
    1 Arms Lab
    Wait for mone for Prototype Facility
    1 Prototype Facility
    Recycle Arms Lab
    Research Jetpack
    Give jetpacks all the time
    Attack hive<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is death because u controll no RTs

    Heres a good method even if marines are total noobs:
    (works well in xx/14 and up servers)

    inf port x 2
    Armory

    (leave 2 marines at spawn to defend)

    Send a WP to your favorite Res Node(if the map has a double node like HOLO u must go there and secure it), I like to get a hive, but its hard for REALLY noobish marines to walk that far and stay alive. Drop the RT and get it built dont bother securing it unless its in a hive or right next to one (pumping station for example)

    Once the RT is built send them to the next Res Node, again build it and only secure if its in or near a hive. If your RTs stay up for 45 seconds or more you earn back more than what they cost to build. Repeat this process untill you controll 3 RTs outside your spawn (5 is better but hard to do with noobs)

    Next comes the Arms Lab (by this time res flow should be good, unless your base defenders got eaten and you lost the CC) Get the armor upgrades first (lev 1 and 2) then the lev 1 weapons upgrade.

    Durring this time you should be trying to set a WP to a hive the balance here is very important, if you are playing against a team of good aliens then you must secure a hive as one of your first Res Nodes, that way you can push for a second hive to stop the Fade Counter attack.

    Once in a hive, drop the RT and secure it with a TF and 4 turr build Obs in Spawn and drop Phase to both places this tactic usually gives you a good start.

    Even if your marines are noobs, since you are not building much at the start you are saving Res, it gives you a good advantage when u make it into a hive with a few men because u have enough spare RES to drop a TF and turr right away, makes it easier to hold the spot

    If you have rambos walking around, try and send em to random Res Nodes. If they manage to build it it should be worth its cost

    the rest is in your capible hands COMM
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    Comment: plz post this in Strartegy Forum..
    Answer: I love <u>this:</u>
    1 Infantry portal
    1 Armory
    1 Arms Lab
    Wait for mone for Prototype Facility
    1 Prototype Facility
    Recycle Arms Lab
    Research Jetpack
    Give jetpacks all the time
    Attack hive
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    If the majority of your marines can't hit jack... you're screwed. Seriously. You could be the best comm in the world, and you would still go down. Without decent marines available to protect an expansion while you build things, you'll spend all your time putting down structures just to have them eaten after the 2-3 marines working in the area are chomped. After about 2 or 3 such fiascos, you're doomed. You'll be at such a resource deficit compared to the aliens that it will be extremely difficult to come back. The best you can do in such cases is keep all the marines at home base except maybe a couple to see if they can get lucky and find a free res node, and just upgrade your tech. You WILL lose, but you'll have some fun shooting some big guns while the aliens rush your base. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    That's actually a very interesting idea Dauntless. I personally hate Marine rushes, but that's got enough style (the flying marine rush!) that I might just give it a shot. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--jdp311+Dec 12 2002, 04:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jdp311 @ Dec 12 2002, 04:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyway, what's the best SAFE build strat?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don´t think there is any "Safe build strat". It all depends on the players on your team and the other team.

    Sometimes it works to build the IP´s, armory, observatory and phase gates to/near hive locations, but you often see your base eaten up like that.

    When i am commander, i usually build a TF and 3 turrets max in base. 2 for the factory and surrounding buildings and 1 for the CC. But even that is not safe because a group of circlestrafing skulks can easily take down 1 of the turrets which opens up a clear way to either the TF or the CC and IP´s.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    edited December 2002
    Surround turret factory with 2 turrets then put a turret on CC you should be fine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    edit- i agree hellbilly
  • jdp311jdp311 Join Date: 2002-12-06 Member: 10510Members
    Well, that scenerio sounds familiar Morose. Maybe, after a loss I'll take those same guys and try the flying marines strat so we can at least have some fun. Thanks.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Dauntl3ss+Dec 12 2002, 01:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dauntl3ss @ Dec 12 2002, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Comment: plz post this in Strartegy Forum..
    Answer: I love <u>this:</u>
    1 Infantry portal
    1 Armory
    1 Arms Lab
    Wait for mone for Prototype Facility
    1 Prototype Facility
    Recycle Arms Lab
    Research Jetpack
    Give jetpacks all the time
    Attack hive<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I like:
    1 Infantry portal
    1 Armory
    1 Arms Lab
    1 Metellurgy
    Upgrade to muskets
    Overthrow British rule
    Write constitution
    226 years later...
    Build prototype lab
    Research Jetpacks
    Ok, finally let's step out of our base
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    hehe, 226 more years and we got ourselves some laser beamers.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
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