_holoroom / _trainingsimulation idea.

GISPGISP Battle GorgeDenmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
Just came up whit an idea for a new map theme.

Should be like a regular map, but filled whit unfinished or broken areas where grafical errors roams the textures, like when a holoroom in startrek breaks down, or a big "loading progression bar" is hovering in mid air or on a wall texture.
A "grid mode" model of a barel or a resnode whit inverted colours.
Some cartoonish looking models and textures, stuff like that.
Unfinished areas ending in... nothing but skybox :) (unaccessable area so you dont run off the map ofcouse)
Youll get the general idea :)

Was thinking... The TSA training simulation breaking down disabling its safety messures. Or something like that.

-What do you guys think?

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    So the "unfinished" areas would be like the training rooms from System Shock 2? Sounds pretty cool to me.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Sounds good to me! If the textures were available, as well as the entities to create it, I'd love to do this :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <div align='center'><img src="http://images3.wikia.nocookie.net/__cb20070611084332/memoryalpha/en/images/thumb/4/44/Dixon_Hill.jpg/180px-Dixon_Hill.jpg" border="0" class="linked-image" />
    This man has a plan!</div>
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    You need Animated Emmasives, Those would be so cool for having leds whizing up and down like some of the walls in a Cylon Ship.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2010
    Hehe or the ns_hera readyroom floor and landing platform!


    @GISP, you gonnah map this or was it just a suggestion?
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    edited August 2010
    My skills as mapper works backwards, so if i where to create it i need a fully created map and i could start detroying it :D
    It was ment as a suggestion..
    @Insane, yeah or when you try to run offmap in Assasins Creed.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    GISP I already think a single player leveling.
    i.e.
    You are a rine in ns_eclipse.
    level 1: 00:00:01 1 skulk attacks to base
    00:00:03 5 skulks attack to base
    00:00:05 5 skulks and a lerk attack to base
    bla bla.

    You should command and defence base :) That is better then training i think.
    But we need good bots here :)
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Im not talking gameplay here yimma, but visual pwnage. And a great back story to the map, but yeah, a tutorial singleplayer map made like this is allso a great idea :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2010
    It's probably going to be NS1 all over again...

    2003, we need a tutorial map

    2008/2009, we have a tutorial map "none-official"
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