fix and optimization of hit-reg

yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
edited August 2010 in NS2 General Discussion
Please more focus on this hit-reg , that is really important thing imao.

"fix & optimize, develop some, fix & optimize again, develop and fix & optimize again and again"

May be you should test with 2 different computers far away, one of them is high end tech and the other one is the min required pc. One of them may be in Asia somewhere and may be with low internet connection.

and engine is also same fix & optimize loop. Editor etc.

you know what is the meaning of one char gain, in both memory and calculations.

We can wait more for better results.

Regards

Comments

  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited August 2010
    Not sure why you felt the need to make a new post on this.

    We can assure you UWE is putting plenty of focus on these issues. Just take a look at the Progress page or the Twitter feed, it's all their talking about.

    Also, all the optimization in the world wont reduce lag on the other side of the planet (USA to Asia). Electricity can only travel so fast.
  • jamesbchjamesbch Join Date: 2004-04-20 Member: 28035Members, Constellation
    I agree with him. UW should have tested their engine in a very constrained environment like normal and very low bandwidth (or Internet in general because it's a general issue which is obvious). I think it takes part of the _basic_ testing process. It's not too late to test it completely with many different computers & Internet providers before releasing the patch. Good luck to Max.

    If you want us to <b>help</b> you, you can send us some details on your network technology so we can try to help you design it.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1793803:date=Aug 12 2010, 07:45 PM:name=jamesbch)--><div class='quotetop'>QUOTE (jamesbch @ Aug 12 2010, 07:45 PM) <a href="index.php?act=findpost&pid=1793803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with him. UW should have tested their engine in a very constrained environment like normal and very low bandwidth (or Internet in general because it's a general issue which is obvious). I think it takes part of the _basic_ testing process. It's not too late to test it completely with many different computers & Internet providers before releasing the patch. Good luck to Max.

    If you want us to <b>help</b> you, you can send us some details on your network technology so we can try to help you design it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think Max and the UWE coders in general want/need the community assisting with the back-end technology of NS2's netcode. We just need to worry about putting stress on it by playing and let them take care of the coding part.
    The amount of inexperienced input from the community would be atrocious if they got too deep into the tech.
  • rofldinhorofldinho Join Date: 2009-07-25 Member: 68259Members
    edited August 2010
    There's another thread on here about UWE not rushing the netcode, and I agree with it completely.

    I hope UWE take their time with the netcode. I don't mind waiting for this if it turns out to be great in terms of hit registration/consistency/etc. Last thing we need is for Max/UWE to feel pressured into releasing a sub-standard netcode because a couple of pre-order customers want to be able to play online in some fashion immediately.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1793802:date=Aug 13 2010, 12:44 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 13 2010, 12:44 AM) <a href="index.php?act=findpost&pid=1793802"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Electricity can only travel so fast.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Intercontinental intertubes are light. Fibre optic.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1793823:date=Aug 12 2010, 08:53 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Aug 12 2010, 08:53 PM) <a href="index.php?act=findpost&pid=1793823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Intercontinental intertubes are light. Fibre optic.<!--QuoteEnd--></div><!--QuoteEEnd-->
    True, but when it comes down ur phone line or cable line, its just elec.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    <!--quoteo(post=1793824:date=Aug 13 2010, 02:54 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 13 2010, 02:54 AM) <a href="index.php?act=findpost&pid=1793824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->True, but when it comes down ur phone line or cable line, its just elec.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Time for Fios ;)
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1793826:date=Aug 12 2010, 08:59 PM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Aug 12 2010, 08:59 PM) <a href="index.php?act=findpost&pid=1793826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Time for Fios ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Even then, the routers, switches, and hubs that manage all that traffic are limited to the speed of electricity. ;)
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    <a href="http://en.wikipedia.org/wiki/Speed_of_Light" target="_blank">Speed of Light</a>


    <a href="http://en.wikipedia.org/wiki/Speed_of_electricity" target="_blank">Speed of Electricity</a>

    Depending on the insulator, they are pretty similar.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    Oh guys, it is not about speed of light or electricity.
    It is completley about total internet traffic of nations or lands, then wire technology. Which means exceeding capacities, lags, spikes, hit-reg compostions etc.

    There are some guys hits me with 3-5 bullets of lmg but I cant kill them while I ate them more than 6 or more times as a skulk in the begining of the game. I can see that I'm eating him but not effects on his HP+armor.

    Testing it in a LAN, city or in the same country is obviously wrong. I just want to point they should test with more countries especially in crowded bandwith time.

    That is why I like being gorge, cuz you dont need aim skill. reg is not problem when you are building.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Even using fiber optics I think it still takes a second or so for a signal to travel around the earth.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited August 2010
    Lag is inevitable in all online games, hit-reg is completely a product of how the software compensates for it. And obviously there is a bug in NS2, which is going to be fixed. Just chill out and let them do their jobs guys.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    <!--quoteo(post=1793827:date=Aug 13 2010, 03:06 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 13 2010, 03:06 AM) <a href="index.php?act=findpost&pid=1793827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even then, the routers, switches, and hubs that manage all that traffic are limited to the speed of electricity. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is the future. We have nanite fiber optic routers :P
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    See <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105038&view=findpost&p=1793808" target="_blank">this post</a> for some hitreg fixing goodness from Max. No need to remind them every five minutes, they are digging into it.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    <!--quoteo(post=1793851:date=Aug 13 2010, 04:52 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 13 2010, 04:52 AM) <a href="index.php?act=findpost&pid=1793851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even using fiber optics I think it still takes a second or so for a signal to travel around the earth.<!--QuoteEnd--></div><!--QuoteEEnd-->
    a ping for me to the east coast of aus (and back) takes abuot a half second.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    The distance from California to Australia at the surface is around 7500 miles (12000 km). So, a fiber cable running straight there would result in 0.08 second (80 milliseconds) round trip. Add about 10ms for hops and other overhead, the best ping you could ever expect to get would be 90-100 ms. (From the east coast, add another 20 ms).

    Of course, there are no straight cables, and other people are using the service as well. So, additional delays are inevitable.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Okay if you're going to get really picky,

    The speed of light is 299 792 458 m / s

    The diameter of earth is 12 756.2KM or 12 756 000 metres.

    Mathematically I believe that works out that light takes 0.0425 seconds to travel through/round/cover the distance of the Earth in a vacuum. Give it a bit of air, a lot of material mediums and then computer software is where you get your so called lag from.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    Expected to read a thread about the hit reg, instead it was all 9th grade science.
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