Resource Towers
duvel
Join Date: 2004-02-09 Member: 26318Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">it's defence</div>comm drops em, electrify them and then guarded by a phasegate...
it's a good strategy but on the alien side it can be verry depressive.
i don't know the final results in NS2 but i was hoping on the alien side
that it's possible to also give the RT a defence.
and if not possible in NS2 can it still be done in NS1?
it's a good strategy but on the alien side it can be verry depressive.
i don't know the final results in NS2 but i was hoping on the alien side
that it's possible to also give the RT a defence.
and if not possible in NS2 can it still be done in NS1?
Comments
No Mention of Electrifying either, I get the feeling its not in.
It would be nice if we could still do it for our respective RTs, tho. Some sort of similar mechanic for Zerg, sorry, Kharaa team.
I'm sure I saw it somewhere.
if they have plans in the future for electrifyed rt's then i hope the alien
team have the option aswell, like a hydra on top of it, rasta look :p
I'm sure I saw it somewhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
No, the only upgrade right now is "enhanced production"
no phase gates?
nooooo, i want ninja-hive-takedown back! :*
hmm, that would definitely be more on par with the alien abilities. You can jump between tech points, but not to an enemy held section. I assume you can only build IPs near CCs.
Flayra wrote somewhere that you can teleport to your squad mates if youre KIA and respawn.
Phase-gate abuse may cause philosophical quandries over whether the you who left is the same you who arrived, evil twin syndrome, intramolecular fusion of extremities with walls, 'the fly' syndrome and loss of lunch.
Consult your doctor and or philosopher before using phase-gate.