Am I the only one seeing completely empty servers across the board?

ObibunObibun Join Date: 2002-04-23 Member: 492Members
<div class="IPBDescription">Or is this a bug?</div>From what I heard, 16,000 special editions were sold.

Any given time I load up NS2, I see 30-40 servers, 95% of which are completely empty and a small handful will have anywhere from 2-6 people

Out of 16,000 potential players, we've got <40 at any given time? Usually closer to 20? What's going on here, exactly?

or is there some massive bug where I'm just seeing this incorrectly?

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    It's basically unplayable at the moment due to connection issues, expect a massive influx when the next patch goes live followed by a drop again, it'll probably do that until it resembles a more or less complete game missing a bit of content.
  • ObibunObibun Join Date: 2002-04-23 Member: 492Members
    edited August 2010
    <!--quoteo(post=1792986:date=Aug 8 2010, 10:44 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 8 2010, 10:44 PM) <a href="index.php?act=findpost&pid=1792986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's basically unplayable at the moment due to connection issues, expect a massive influx when the next patch goes live followed by a drop again, it'll probably do that until it resembles a more or less complete game missing a bit of content.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah I couldn't deal with it during release either, but I had assumed some of the major connection issue bugs had been ironed out already.. guess not.

    What a disappointment. :\
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    The connection bug is resolved now... but theres's the lag issue which hopefully should be fixed soon. Then, there will be another bug and another. Remember this is just an alpha. Things will get better over time though.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    They've only released one patch since the alpha started...I think its rather silly to think it would be silky smooth after just one fix patch.
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    The next patch is due early next week.. I see they have started on the lag issue too so it should be much more playable in a few days
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    Almost all servers are empty because the poor perfomance and lag issues, playing at 10 fps with a decent PC is not fun.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    The dedicated server was sucking 1 GB of ram on my box so i suppose coupled with client side memory leaks is why is was so much more laggy and proccessing time doubled causing connection issues. I will relauch my dedicated after the patch to see if there is any improvment yet but with my NS1 servers running I can't sacrifice a gig of ram to one server.
  • ObibunObibun Join Date: 2002-04-23 Member: 492Members
    <!--quoteo(post=1792999:date=Aug 8 2010, 11:29 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 8 2010, 11:29 PM) <a href="index.php?act=findpost&pid=1792999"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They've only released one patch since the alpha started...I think its rather silly to think it would be silky smooth after just one fix patch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol "silky smooth"

    I think when you release an alpha intended to test a game and less than 0.25% (zero point two five percent) of your players are actually playing/testing the game, that's an epic fail. Regardless of "alpha" status.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1793020:date=Aug 9 2010, 02:54 AM:name=Obibun)--><div class='quotetop'>QUOTE (Obibun @ Aug 9 2010, 02:54 AM) <a href="index.php?act=findpost&pid=1793020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lol "silky smooth"

    I think when you release an alpha intended to test a game and less than 0.25% (zero point two five percent) of your players are actually playing/testing the game, that's an epic fail. Regardless of "alpha" status.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The point of an alpha is to identify bugs and fix them.

    If nobody plays you find the bugs that prevent it and fix them, then patch, then people play again and report new bugs.

    Rinse repeat.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--quoteo(post=1793020:date=Aug 8 2010, 06:54 PM:name=Obibun)--><div class='quotetop'>QUOTE (Obibun @ Aug 8 2010, 06:54 PM) <a href="index.php?act=findpost&pid=1793020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think when you release an alpha intended to test a game and less than 0.25% (zero point two five percent) of your players are actually playing/testing the game, that's an epic fail. Regardless of "alpha" status.<!--QuoteEnd--></div><!--QuoteEEnd-->

    playing != testing. the devs know what things need to be done and have a schedule of things to accomplish regardless of any input whatsoever from testers. any insights they get from testing is already a plus.
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