Proposed Rifle Upgrade

Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
<div class="IPBDescription">Anything but a silencer</div>The alpha features a "coming soon" rifle upgrade labeled silencer. Flayra in addition mentioned it briefly in his Podcast 17 interview. More specifically, he said he wished to have a small upgrade for the rifle. While I believe that a silencer upgrade is something just thrown in as a "possibility" I have to say the prospect is kind of silly. Almost any other upgrade would fit a whole lot better with not only the feel of the NS universe, but play a lot better too.

Off the top of my head I would suggest some sort of ammo extension, say 50%. With the 'collapsing' of the HMG and the LMG, giving the rifle 25 more rounds would essentially increase it's late game viability. And personally, it sounds a whole lot better than a silencer, in space, against aliens who can essentially see through walls.

Seriously, anything but a silencer.
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Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I thought it would be an underslung grenade launcher.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited August 2010
    Yeah silencer seems a bit unhelpful, given that you can usually still hear them anyway, and aliens would communicate and skirmishes they have.

    Clip extension seems reasonable, although 25 rounds extra would surely be a late game upgrade given that it sort of doubles firepower.

    For a small early upgrade I would say give it an improved damage type, have it start only effective against a small number of enemies and the upgrade can give it a damage type which works on more baddies, or does a bit more damage to structures. Or perhaps give it incendiary ammo, which gives it similar properties to a flamethrower in terms of both strengths and weaknesses against different enemies, but obviously with rifle damage and firing properties.

    You could also perhaps consider things like a secondary fire tazer shot which saps alien's energy, stopping fades from moving about as freely and gorges from running away as much, that sort of thing, it's hard to think of a utility function to give to the main rifle of the marines that isn't already covered with another weapon and isn't a major addition.

    Hell if all else fails you could add a bayonet to it, improving the range and power of the melee swing.
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--quoteo(post=1791717:date=Aug 4 2010, 01:44 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 4 2010, 01:44 PM) <a href="index.php?act=findpost&pid=1791717"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought it would be an underslung grenade launcher.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's already in the game.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    useful or not, a black armored marine with a silenced assault rifle is sexy
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited August 2010
    Or how about this: Underslung shotgun, one shot only before (manual) reload, good for a last ditch 'ohgodohgosohGODITSCOMINGFORMYFACEAAAAA' situation. Fires with secondary fire.

    Or similarly, a one shot flame burst, does everything the flamethrower does, but only for a short second or so.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    We need silencer, red dot sight, holographic sight, shotgun, acog, extended mags, and thermal.... but all joking aside, extended mags actually sound like a good idea in terms of late-game gameplay. Not sure as much about the silencer though I feel like people wouldn't use it that much unless it was available for really early game against skulks scouting.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    How about a tranquilizer addon to buy at the armory that drains the alien's energy pool.
  • CrapHandCrapHand Join Date: 2006-11-02 Member: 58273Members
    <!--quoteo(post=1791733:date=Aug 4 2010, 03:19 PM:name=Lazer)--><div class='quotetop'>QUOTE (Lazer @ Aug 4 2010, 03:19 PM) <a href="index.php?act=findpost&pid=1791733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We need silencer, red dot sight, holographic sight, shotgun, acog, extended mags, and thermal.... but all joking aside, extended mags actually sound like a good idea in terms of late-game gameplay. Not sure as much about the silencer though I feel like people wouldn't use it that much unless it was available for really early game against skulks scouting.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Hmm Thermal visor... Dark places...


    HMMMM......
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    a thermal screen addon would be awesome, similar to how the heartbeat sensor looks in modern warfare in the sense that it would be a little screen that would show thermal readings in front of you. an awesome counter for cloaking.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yeah, but who's to say the Khaara even emit heat signatures. Lerk has silenced sniper spike doesn't he? <img src="http://members.home.nl/m.borgman/ns-forum/smileys/biggrin.gif" border="0" class="linked-image" />
  • FortuneFortune Join Date: 2009-04-27 Member: 67290Members, Constellation
    I would honestly prefer a laser sight to a silencer. A small visual change and increased accuracy?

    Kinda like:
    <img src="http://www.unknownworlds.com/images/ns/concept/ns3-main-menu.jpg" border="0" class="linked-image" />
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited August 2010
    Single use flame charge, anyone?

    Just enough to scare off a skulk or maybe remove a bit of infestation.

    Tough I gotta admit that the ability to drain khaara energy pools would be mighty helpful in the right situations.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited August 2010
    I believe the most useful upgrade would be a scope for the LMG. This would coincide with the Lerks new sniper ability. It seems both reasonable and balanced to me.

    Cheers,
    Cody
  • TSSTSS Join Date: 2010-05-11 Member: 71716Members
    Akimbo. Decrease accuracy, increase the number of bullits. Perfect AA against lerks ^^.

    Make the upgrade a holster of some sorts. If we have a heavy-exoskeleton they should be able to come up with a simple few straps that let ya hold 2 LMG's.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    Why not add the taser gun they wanted as an extension to the LMG? Obviously not the melee part of the taser but the electric shots that it would shoot out.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I also don't like the idea of a silencer. The moment a marine shoots something, aliens are supposed to be instinctively aware of exactly where it happened. Silencing the sound just makes it harder for the alien players to notice combat in their vicinity even though "in character" they should have no trouble detecting the damage to a teammate.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    <!--quoteo(post=1791769:date=Aug 4 2010, 04:57 PM:name=DarkATi)--><div class='quotetop'>QUOTE (DarkATi @ Aug 4 2010, 04:57 PM) <a href="index.php?act=findpost&pid=1791769"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I believe the most useful upgrade would be a scope for the LMG. This would coincide with the Lerks new sniper ability. It seems both reasonable and balanced to me.

    Cheers,
    Cody<!--QuoteEnd--></div><!--QuoteEEnd-->
    Marine Sniping seems out of place in ns2. A skulk could easily sneak up on you when your scoped in.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Bayonet, yes bayonet I mean we have used them in war for a very long time and I always wondered why not have that for when your out of bullets, especially late game. Think of it as an upgrade to the secondary attack for the lmg. Late game if you got a bayonet it replaces your normal secondary fire for the lmg. Imagine how cool it would be to see someone charge an onos with that as a last ditched effort!
  • LlamaFarmerLlamaFarmer Join Date: 2010-02-01 Member: 70388Members
    A Underslung Laser Dolphin Launcher maybe?

    Nah. I like the extended clip size. Or Maybe a 1shot Tazer ability. Give it a 20s recharge time or some such.
  • Jack_DanielsJack_Daniels Join Date: 2010-07-19 Member: 72567Members
    Extended clip ftw!
  • rhezrhez Join Date: 2005-05-14 Member: 51576Members, Constellation
    Fortune's idea is good
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    upgraded LMG needs to hovar without flapping
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited August 2010
    <!--quoteo(post=1791846:date=Aug 5 2010, 07:36 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Aug 5 2010, 07:36 AM) <a href="index.php?act=findpost&pid=1791846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also don't like the idea of a silencer. The moment a marine shoots something, aliens are supposed to be instinctively aware of exactly where it happened. Silencing the sound just makes it harder for the alien players to notice combat in their vicinity even though "in character" they should have no trouble detecting the damage to a teammate.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Isn't that the <b>point</b>?

    I actually don't like it for the <b>opposite</b> reason as you - I think it'd be fairly useless, or the benefit would be negligible.

    Honestly, I'd like a function that would highlight something you're shooting at so it would allow your teammates to focus fire - but I'd expect that by default, rather than as an upgrade, although it could work as an upgrade. *
    *Edit: Fortune's laser sight idea (if it were as in the image, so a beam of light) could potentially cover this. But it'd be even better if you added it so that it actually did 'register' on Marines' HUDs so they'd see that something was being targetted (highlight it or something).

    Extended clip size, or higher damage (high velocity upgrade?) do sound like good lategame upgrades to me.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    What about a selection of options? Seems to me there is a bunch of cool thoughts out there for LMG add-ons for different play styles.

    Why implement only one? You could either make them mutually exclusive research? Or better yet, chosen by each marine before each spawn, after it has been researched?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    How about a tracer shot. Alt fire round that if stuck on an enemy, the nanites would send a signal to the marine team's hud displaying the alien's location.

    Basically the marine equivalent of parasite. (Maybe it goes away or the signal strength weakens after a minute from the bacteria fighting the nanites.)
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    <!--quoteo(post=1791723:date=Aug 4 2010, 02:50 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 4 2010, 02:50 PM) <a href="index.php?act=findpost&pid=1791723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or how about this: Underslung shotgun, one shot only before (manual) reload, good for a last ditch 'ohgodohgosohGODITSCOMINGFORMYFACEAAAAA' situation. Fires with secondary fire<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like this instead of the gl attachment. Having an alt fire explode on impact grenade in small hallways is very overpowered. A single shot shotgun round is more reasonable and skill based. The gl model could be modified for this without too much hassle too.

    I also like the idea of extended ammo as a late game rifle upgrade.
  • Donner & BlitzenDonner & Blitzen Join Date: 2010-03-08 Member: 70879Members
    <!--quoteo(post=1791934:date=Aug 5 2010, 02:42 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Aug 5 2010, 02:42 AM) <a href="index.php?act=findpost&pid=1791934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about a tracer shot. Alt fire round that if stuck on an enemy, the nanites would send a signal to the marine team's hud displaying the alien's location.

    Basically the marine equivalent of parasite. (Maybe it goes away or the signal strength weakens after a minute from the bacteria fighting the nanites.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good idea, though redundant if motion tracking is still in the game (though I doubt it based on the simpler map layouts).
  • GrapeVineGrapeVine Join Date: 2006-12-01 Member: 58803Members
    Alt fire should be cyanide pill so the marine doesn't have to feel his bodyparts getting ripped apart
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    All in one eg..
    <a href="http://farm5.static.flickr.com/4035/4515442157_cb5ba4eaee_o.jpg" target="_blank">http://farm5.static.flickr.com/4035/451544...b5ba4eaee_o.jpg</a>
    the new Future Soldier weapon by Tom Clancy's
  • SturmwindSturmwind Join Date: 2010-07-20 Member: 72589Members
    <!--quoteo(post=1791934:date=Aug 5 2010, 08:42 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Aug 5 2010, 08:42 AM) <a href="index.php?act=findpost&pid=1791934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about a tracer shot. Alt fire round that if stuck on an enemy, the nanites would send a signal to the marine team's hud displaying the alien's location.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Interesting!

    Could come in handy and does not sound overpowered. Should definitely have some range/time limitation , though. 
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