NS2 LUA manual

DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
<div class="IPBDescription">is one planned, when might we see it?</div>I know this should probably go in the modding section, but I'm sure the team read this section more :P.

Is there plan for a basic overview of the 'classes' and set up of the NS2 lua from the devs, or are we going rely on community diving and contributing for the wiki's that are around?

If there is a dev planned one, any idea of an ETA? Cheers.

Comments

  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    edited July 2010
    I too, would like this.

    Maybe something will appear on their wiki?
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    I don't think we're going to get one before Release v1.0 at the least. Right now UWE is more concerned with creating / fixing the current code, and they don't really have time to spend writing up an API document / Wiki. I can't say I blame them for this at all. It's hard enough to find enough time to do what they're doing.

    I do hope we do have some kind of reference API fairly soon. Are there members of the community that can update the Wiki? We (the community) could probably put together a lot of this ourselves.
  • DixieWolfDixieWolf Join Date: 2010-02-10 Member: 70508Members
    They've started some basic info about their lua setup. If you access to the alpha, run Launchpad, and double click the icon called "Script"
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    From one of the interviews, UWE said they were barely documenting their own code because of haste. So maybe at or after version 1.0 like McGlaspie said.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1790188:date=Jul 31 2010, 07:39 PM:name=yourbonesakin)--><div class='quotetop'>QUOTE (yourbonesakin @ Jul 31 2010, 07:39 PM) <a href="index.php?act=findpost&pid=1790188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From one of the interviews, <u>UWE said they were barely documenting their own code</u> because of haste. So maybe at or after version 1.0 like McGlaspie said.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well that is a recipe for disaster. :)
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Community Project Time!

    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page</a>

    Get editing ;-)
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    This would be a better place to link to <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Lua" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Lua</a> also I'm still in the process of adding alpha api changes, alot of function pages just contain the functions parameters atm
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited July 2010
    @fsfod: Good man! Ty.

    I'll pitch in on this as I have the time.


    Question: Would it be worthwhile for us to start on specific files/functions/classes first? For example, start by first documenting Vector.lua, Utility.lua, and GameRules.lua? It seems to me that certain files and classes are going to be more commonly used by modders than others. Just a thought.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Would be helpful to see a tech development/alien evolution table which shows what unlocks at different levels.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Lua/Libraries/Math" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde.../Libraries/Math</a>

    Wow that makes the e2 wiki look feature packed: <a href="http://wiki.garrysmod.com/?title=Wire_Expression2" target="_blank">http://wiki.garrysmod.com/?title=Wire_Expression2</a>
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    @FocusedWolf: BaconLobsterCheesecake?
  • msleepermsleeper Join Date: 2009-10-13 Member: 69034Members
    Charlie said on the Podcast 17 interview that there is little to no documentation, and I don't think they're going to make that priority any time soon.
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    edited August 2010
    as mutch i like to a LUA document, i feel that they should place the total focus on the game it self (alfa atm). After that i can wait a litte more for LUA.

    Doh you can allways search up on LUA and work from that way and on. But a more aim at ns2 LUA would be nice.

    intressed in modding to, but maybe not LUA coding, but ill like to give it a try.
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