Let Serverop Decide If They Want More Than One Cc

SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
edited December 2002 in General Server Discussion
I know this has been harped on time and time again.. but I have to bring it up again. I run an always packed 16 slot server. Now even though my server could handle double that with decent ping times.. I don't open up more slots on the server. Why you ask? Unless you have a God-like commander, after 8 people on the marine team, it gets just ridiculously hard to keep up with all the marine requests while still doing things like researching and upgrading. I would love to see a second CC if the team has 8 or more players ( or a number that can be specified in the server config like mp_secondCC = #). Now this wouldn't be a full CC. It would only do the functions that main CC delegated to it.. and in the event that the main CC is destroyed or unoccupied for say 1 min.. then it would become the primary CC.. now it would have to be able to create new CC's and delegate tasks to them (or existing ones). But for sure only activate the second CC if the number of marines meet the requirement. You would want to disable the second CC and kick the secondary person out of the chair if the numbers dropped below the required.

Now I know a lot of people will say that this would be unfair. So make it an option that can be turned off and on.. and If one CC delegates a function to another CC then the primary CC can no longer use that function until control is given back by the secondary CC or via it being destroyed.

Well thats just my thoughts anyway.. any comments?

Comments

  • GelantiousGelantious Join Date: 2002-11-01 Member: 2576Members, Constellation
    Think he means having two Commanders.
    One for the Marine orders and One for building/reserch.
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    I think it's a cool idea for large servers but it sure would give the marines an edge over the aliens
  • TheiggstaTheiggsta Join Date: 2002-11-05 Member: 6958Members, Constellation
    edited December 2002
    Neat idea, but it would really make things slightly unfair... people reallllly need to play the game a lot to understand all the balances in the game. I dont like seeing some of the opinions which are totally biased from playing one hour of NS... starting to sound like Counter-Selection now =(

    Oh well, you have one commander, he needs to be on task and know his strategy and the backup plans incase it fails. That is what makes a good commander, if he cant handle it then find a perosn who will. Alien gorges have the same tasks, building structures, saving for hives, upgrades, etc. You must realize for every marine so called "disadvantage" has some sort of coutnerpart mimicing the same thing for aliens.
  • RUAewokRUAewok Join Date: 2002-11-02 Member: 4159Members
    yeah it might be helpful on a 32 player server but I think it would be really unfair to the aliens cause thats the commanders job balancing helping the team by listening to there requests and getting upgrades done. A good commander doesn't need an assistant or a side-kick neither does a good tubbeh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    edited December 2002
    I never said.. AI.. I meant two comms.. and like I said.. it could be at the servers ops discretion have it as a cvar.
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