Anatomically Correct Damage Vulnerability
CPCheebs
Join Date: 2010-07-15 Member: 72416Members
<div class="IPBDescription">sweet-spots ;)</div>I was just was thinking, and this may already be implemented for alpha, but I think it would be pretty neat if aliens took more damage on parts of their body (like where armor isn't present) much like if a marine was hit with an attack in the head, it would cause more damage. It would balance for both sides and would be relatively easy to do (just add some new hitboxes and play with the damage thresholds)
Just a thought :D what are your opinions? This would be cool right?
Just a thought :D what are your opinions? This would be cool right?
Comments
It could bring a more interesting aspect to tactical attacking, because where the skulk may be able to bite a marines head/neck, a marine can take out a skulk in just one well placed pistol shot.
Or, devs could make these vulnerable hitboxes simply deal MORE damage versus a one-hit kill.
Im just thinking off of the top of my head. :P
The biggest loser would be a capable game-changing ninja Fade of course. Anyhow, we'll see what else UW comes up with over the next decade hopefully :)
Pretty sure most NS players will be against this, considering the only perfectly accurate weapon was the pistol and every other shot could be spread out randomly around vitals. Besides, NS was built around static damage, and so far I don't see why we need to change it to a luck system.
In which case, I support this idea. But the Gorge's are funny enough already, so static damage would prevent me from dying of laughter each game.