Development Blog Update - NS2 Alpha tonight

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  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    Dammit.. Have to wait 10-13 hours before I can play... Looking so much forward to joining all the other supporters in this feast, and help make NS2 even better for the final version XD
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Thanks for the feedback everyone! I'm glad to see that most of you are having a good time playing. Not all of you of course, but it IS an alpha. :)

    First things first - we'll fix the server connectivity issues (doh, forgot about filtering out listenservers from that list!) and we'll get the hit detection fixed. With your help, this game will get a lot better, a lot faster, than it would've otherwise.

    Thanks everyone!
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1785753:date=Jul 27 2010, 05:38 PM:name=Speculator)--><div class='quotetop'>QUOTE (Speculator @ Jul 27 2010, 05:38 PM) <a href="index.php?act=findpost&pid=1785753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->O, awesome! Also, have they tried experimenting with Ramp shading? Little to no performance hit and has great results with lighting (company used it to much success, especially because of its scalability on lower end hardware)<!--QuoteEnd--></div><!--QuoteEEnd-->
    You could probably use that technique with either method of rendering.. Although it probably wouldn't work so well with an FPS environment with lots of obvious light sources.

    The difference between a deferred renderer and a forward render are quiet significant a ramp shading is more just a simple effect, what we are discussing is a complete rendering pipeline.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Glad to see the alpha up and "running" so to speak - I'm trying to re-dl atm to see if I can connect to anything, but I may have to wait for the listen server issue to be fixed, lol... but anyway, the LAN portion gave me a great first impression! Keep up the good work :)
  • SpeculatorSpeculator Join Date: 2002-12-24 Member: 11462Members
    <!--quoteo(post=1785789:date=Jul 27 2010, 02:58 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Jul 27 2010, 02:58 AM) <a href="index.php?act=findpost&pid=1785789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You could probably use that technique with either method of rendering.. Although it probably wouldn't work so well with an FPS environment with lots of obvious light sources.

    The difference between a deferred renderer and a forward render are quiet significant a ramp shading is more just a simple effect, what we are discussing is a complete rendering pipeline.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Indeed, I could only imagine the trouble using DX9 with this rendered :S
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited July 2010
    I don't get what a lot of you guys are complaining about. Only unexpected issues I'm seeing are have to do with general lagginess (a lot of which can be accounted for by massive spamconnect attempts and alpha netcode syndrome). This is an alpha, I don't know how much "gameplay" you expected to be getting on the initial alpha release.

    As a general policy for any game approaching any kind of initial release deadline in alpha or beta, if you're looking to be more of a player and less of a bugtester, set your calendar back by a week. Maybe two weeks, depends on the product.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1785797:date=Jul 27 2010, 03:07 AM:name=Speculator)--><div class='quotetop'>QUOTE (Speculator @ Jul 27 2010, 03:07 AM) <a href="index.php?act=findpost&pid=1785797"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed, I could only imagine the trouble using DX9 with this rendered :S<!--QuoteEnd--></div><!--QuoteEEnd-->

    Everyone raging against DX9 is kind of misguided. A lot of really nice, modern-looking games have been rendered on DX9 for a very long time. In fact it's really the only version of DX that's been approaching stable until very recently.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1785744:date=Jul 27 2010, 08:34 AM:name=Scribbles)--><div class='quotetop'>QUOTE (Scribbles @ Jul 27 2010, 08:34 AM) <a href="index.php?act=findpost&pid=1785744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps we could use an NS alpha subforum?

    The main page is getting cluttered with technical issue threads.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Go to getsatisfaction.com/unknownworlds where all the tech problems and what not are posted - the forum isn't such a good way to deal with these problems.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1785800:date=Jul 27 2010, 06:13 PM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ Jul 27 2010, 06:13 PM) <a href="index.php?act=findpost&pid=1785800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everyone raging against DX9 is kind of misguided. A lot of really nice, modern-looking games have been rendered on DX9 for a very long time. In fact it's really the only version of DX that's been approaching stable until very recently.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Deferred rendering in dx 10.1 and above is significantly faster for no penailty since the api was designed to do that kinda of rendering...

    Deferred rendering on DX9 is a compromise.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    <!--quoteo(post=1785788:date=Jul 27 2010, 02:58 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 27 2010, 02:58 AM) <a href="index.php?act=findpost&pid=1785788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the feedback everyone! I'm glad to see that most of you are having a good time playing. Not all of you of course, but it IS an alpha. :)

    First things first - we'll fix the server connectivity issues (doh, forgot about filtering out listenservers from that list!) and we'll get the hit detection fixed. With your help, this game will get a lot better, a lot faster, than it would've otherwise.

    Thanks everyone!<!--QuoteEnd--></div><!--QuoteEEnd-->
    :D!
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited July 2010
    <!--quoteo(post=1785805:date=Jul 27 2010, 03:18 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Jul 27 2010, 03:18 AM) <a href="index.php?act=findpost&pid=1785805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Deferred rendering on DX9 is a compromise.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I never said DX9 was absolutely optimal for a modern PC, but that's really not even close to the point.

    And I'm sure Max followed good design practice and abstracted the renderer so they can add DX10 support in a modular way later on. The simple fact is, though, in order to reach the broadest possible audience you NEED to support DX9. DX9 is the common denominator, so of course it's going to be the first optimized renderer.

    Hell, they mentioned they're interested in Linux and Mac, so they're going to need an OpenGL renderer. A pluggable DX10/11 renderer would be relatively easy to implement (a lot harder to fully bugtest, though).
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    Havent been able to play with other living people yet, but I had fun ordering my drifters around :P

    Congrats guys, it is ###### awesome! Can't wait to see how it evolves slowly into a true retail masterpiece. We the community will act as the selection pressure of new features and visuals while you guys generate new builds which are slight variations of previous builds so that we can adapt the game through generations! :D
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    mmh.. any ideas how to get an own game running? It just won't get over the Initializing sequence.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1785820:date=Jul 27 2010, 03:30 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Jul 27 2010, 03:30 AM) <a href="index.php?act=findpost&pid=1785820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->mmh.. any ideas how to get an own game running? It just won't get over the Initializing sequence.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Press ~` (the console key) and see if there are any error messages. Do you have LAN checked or are you creating a listen server? If you don't have LAN checked you may need to open some ports on your router.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo(post=1785827:date=Jul 27 2010, 12:35 AM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ Jul 27 2010, 12:35 AM) <a href="index.php?act=findpost&pid=1785827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Press ~` (the console key) and see if there are any error messages. Do you have LAN checked or are you creating a listen server? If you don't have LAN checked you may need to open some ports on your router.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Both did not work - which ports exactly? I looked around but it seems everyone has a different problem. I tried it with DNZ and it did not work either.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1785831:date=Jul 27 2010, 03:38 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Jul 27 2010, 03:38 AM) <a href="index.php?act=findpost&pid=1785831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Both did not work - which ports exactly? I looked around but it seems everyone has a different problem. I tried it with DNZ and it did not work either.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Probably not a port issue. When it's stuck on Initializing, open the console. Are there any error messages? What do you see there?
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo(post=1785847:date=Jul 27 2010, 12:44 AM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ Jul 27 2010, 12:44 AM) <a href="index.php?act=findpost&pid=1785847"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Probably not a port issue. When it's stuck on Initializing, open the console. Are there any error messages? What do you see there?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nothing. It's kinda freezed and when i ALT+TAB it the "send error message" window pops up. Looks like i just have to wait for a fix. :) But, thanks bro.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited July 2010
    Edit:
    thx quad, found it.
  • QuadLMGkillQuadLMGkill Join Date: 2010-07-19 Member: 72576Members
    There's a sticky about this, a common problem happening at the moment. :)
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1785850:date=Jul 27 2010, 03:51 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Jul 27 2010, 03:51 AM) <a href="index.php?act=findpost&pid=1785850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nothing. It's kinda freezed and when i ALT+TAB it the "send error message" window pops up. Looks like i just have to wait for a fix. :) But, thanks bro.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If it's frozen and the console won't open it means it's to the stage of loading level assets. At that point you just need to wait, sometimes for awhile. If it still doesn't load, I'd imagine there's some kind of bug specifically with your setup. Wait for a patch or something.
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    sweet thanks, doh my stationary pc is broken. got my laptop but no high graphic.. sad sad. but still love it.
  • DeirakosDeirakos Join Date: 2010-07-20 Member: 72584Members, Reinforced - Shadow
    damn -.- first time i am able to connect to a server i get a black screen pressing the console "coldn't open file 'models/props/refinery/docking_bigpipes_01_str1.model' and this with all models -.-
    some one an idea whats wrong?
  • KashmirKashmir Join Date: 2009-08-31 Member: 68659Members
    I haven't been able to get it to go yet, but I'm sure it'll be great when it does work :)
  • bucsekbucsek Join Date: 2007-03-02 Member: 60185Members
    Wow, pls upload a video from the game :D i want to see the menu, and the game, everything :D
    gogogo :D
  • ns_insiderns_insider Join Date: 2007-09-30 Member: 62484Members, Reinforced - Shadow
    this is just one of the best days in my gamer life ! :D

    :* just love unknown world since NS 1 beta
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1785788:date=Jul 27 2010, 03:58 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 27 2010, 03:58 PM) <a href="index.php?act=findpost&pid=1785788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the feedback everyone! I'm glad to see that most of you are having a good time playing. Not all of you of course, but it IS an alpha. :)

    First things first - we'll fix the server connectivity issues (doh, forgot about filtering out listenservers from that list!) and we'll get the hit detection fixed. With your help, this game will get a lot better, a lot faster, than it would've otherwise.

    Thanks everyone!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ah, good, thanks. ETA on that?
    Now, that's all well and good, but I'm getting a fatal error - I can't even create my own game.
    Now you've probably already received tonnes of these error reports...
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Build 149
    RenderDevice: NVIDIA GeForce 8800 GT  (6.14.11.8208)
    Starting server
    PhysX: cannot allocate CUDA device memory!!
    Couldn't open file 'models/marine/prototype_module/prototype_module.model'
    [...]
    PrecacheModel(models/marine/flamethrower/flamethrower_view.model) file doesn't exist.
    Loading 'maps/ns2_tram.level'
    teamNumber - Value is outside expected range (0.00, 2.00), clamping to 2.00:
    Couldn't open file 'models/props/refinery/docking_bigpipes_01_str1.model'
    Connecting to server 127.0.0.1:27015
    Client connected (127.0.0.1).
    Client connected and authenticated on the server.
    Loading 'maps/ns2_tram.level'
    SetEnableFog(1)
    Direct3DDevice::Texture create/initialize failed [dds].
    IDirect3DDevice9::CreateTexture(1024, 1024, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
    Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=1024, ySize=1024)
    Invalid format for resource 'models/props/generic/lights/generic_light_03_illum.dds'
    [...]<!--c2--></div><!--ec2-->
    Any news on this particular thing? I know it's not just me, based on the getsatisfaction.com bug reports - I'm watching the 6 of them that I found.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Finally!

    Love the spark update and that I can check out my map as skulk!
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    custom maps -custom maps -custom maps -custom maps -custom maps!

    open servers with them!




    u could list listenservers, but only list them when they are full reachable from the outside and it would be fine to identify them by an icon or so.
  • mwpeckmwpeck Join Date: 2006-09-18 Member: 58022Members
    Any info on when the mouse look lag will be fixed? On the best optimized map, my screen seems to lag behind my mouse by a good half second.

    Or is that part of the connectivity/lag issues? I doubt it, as it happens in LAN games too, but it could be...

    That mouse lag though basically makes my game unplayable, therefore very difficult to test/bug find.
  • gobotgobot Join Date: 2009-06-04 Member: 67688Members
    The switch axe was a really great idea :) I like it
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