The Alien Countdown Is Such A Flaw
MMZStickman
Join Date: 2002-11-03 Member: 5642Members
<div class="IPBDescription">and now i see why</div> Our game was long and hard. Surprisingly not even one of our teammates quit, eventhought the enemy had us down to one hive. we were trying desperately to get back satellite communitcations or Fusion reactor. But the enemy was smart and had phase gates and turrets to help secure those hives.
But, on the marines final push for our last remaining hive. they focus all the attention there. and with the help of 3 lerks we manage to take down the D in sat com. our entire alien force manages to escape our hive that is being sieged sieged and heads to sat com to start building a new hive but as we get there we lose our final hive.
Were all positioned to defend this new hives construction but we dont have enough resources yet. our gorge was at about 40 resources and we had ample resource structures it was only a matter of time until we were ready to build.
But along comes the aliens countdown (thats meant to kill one guy hiding in a vent) and kills an 8 man full health, fully functioning alien squad that is actualy in the middle of a game.
is there a way you can make this COUNTDOWN work for just one guy? i mean damn, it totally sucked being ready to mount a comeback but because for a split second we have no hives the marines dont need to do anything but wait for ALL of us to die. we had a gorge 3 lerks and 4 skulks all ready to defend. nobody hiding in vents to prolong the game no cloaked jerks in the rafters. just a bunch of good playing the game the way it was supposed to be played.
-Stick
But, on the marines final push for our last remaining hive. they focus all the attention there. and with the help of 3 lerks we manage to take down the D in sat com. our entire alien force manages to escape our hive that is being sieged sieged and heads to sat com to start building a new hive but as we get there we lose our final hive.
Were all positioned to defend this new hives construction but we dont have enough resources yet. our gorge was at about 40 resources and we had ample resource structures it was only a matter of time until we were ready to build.
But along comes the aliens countdown (thats meant to kill one guy hiding in a vent) and kills an 8 man full health, fully functioning alien squad that is actualy in the middle of a game.
is there a way you can make this COUNTDOWN work for just one guy? i mean damn, it totally sucked being ready to mount a comeback but because for a split second we have no hives the marines dont need to do anything but wait for ALL of us to die. we had a gorge 3 lerks and 4 skulks all ready to defend. nobody hiding in vents to prolong the game no cloaked jerks in the rafters. just a bunch of good playing the game the way it was supposed to be played.
-Stick
Comments
The countdown is a bad compromise to improve round turnover. Now that adminmod works (read: vote kicking), it's wholly unnecessary.
(incert flame here)
This still gives them a chance to get a new hive up, and ensures that at the very least marines' MT will tell them where to flush aliens out from.
This still gives them a chance to get a new hive up, and ensures that at the very least marines' MT will tell them where to flush aliens out from.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm not going to take a side here, but lame Marine's can still hide in vents.
~The Munch
in match play though this should be disabled...clans should not be expected to hide in vents and crap, and should be given every oppurtunity to win any way they can.
Another suggestion I have is maybe the timer does not effect Aliens in the proximity of a vacant hive.
That game could have been a phenomenal come back for aliens, but alas the FLAW reared its ugly head. I call it a flaw because it does not effect lame vent hiding marines aswell.
To make my point clear: I am very much for the removal of this "feature", or at least give the aliens about 5 minutes before they die. That´s more than enough for your average gorge to build a hive.
Uhm, did someone forget that a Def. Chamber is an upgrade and requires an open hive (or the hive it is assigned to) to be built in the first place? No hives = OCs, RCs and hives <b>only</b>.
just before the patch was released i hade a game where the aliens lost their only hive as a first thing to happen but we had 2 gorges that escaped teh massacre, they hid themself in each of the other hives an built them simultanious (we won teh game after that) yea the marines where quite dumb BUT combacks are very possible
Before this came out me and another skulk escaped into vents and turned into gorges and went to the last hive spot. As there was no count down we had loads of time. The team did not mind waiting 5 minutes for us to get the nesscary resources to build up, they where happy we could come back and have at them for a bit longer.
Then another time i played i was just znapped to death by the damn countdown when i could have easily got to another hive and started saving.
Which is why i disagree with it. Marines as said can hide in vents, they have no count down, if they have no cc they have no countdown.
But on the other hand you realize by the time you have finished even starting to build your hive the marines would not only be pecking you down (and you have no healspray, def chambers, or hive to heal at or an area to respawn at. They had advanced technology which is apparent. Satcom is easy to siege from the hidden room. And that even if you held them off they'd have so much resoruces at this point that the heavie swould come in and toast you. It finished the game early, but the one in a billion chance you had at making a comeback is pathetic.
could make more sense for aliens tho coz aliens are not other life forms and those life forms could depend on one hive etc etc... i mean if u av a general in like a big war lets say if he goes down everyone else should go down or surrender like right?
I do, however, think that the countdown timer should be disabled for the opening minutes of the game. A marine rush that causes the aliens to lose their spawn hive 5 to 10 minutes into the game is really unfair when the countdown timer hinders any chance of a comeback, and that early in the game, where the marines have none of the other hives defended, there is a huge chance of a comeback.
Wait... The dead marines were lame too. Why ppl dont go to RR?
Uhm, they would siege anyway. Pointless.
For an alien team with all there members alive when there hive goes down, this would be much better than the countdown now. And it would also take care of that last annoying skulk in the vents.
If anything, a marine side that doesn't use scanner sweep at end game deserves to walk around for hours on end. Besides, I've experienced vent-camping marines more often than I'd've liked. It's relevant for both teams...
Anyone suggesting the alien's build def chambers to survive has totally missed the point- guess what? Chambers don't follow you around! They'd literaly need to camp to live, to benefit from the regen "blips" and combat the hive-loss degeneration. Wow, that means the problem has started all over again but is more annoying then ever! Gah. Talk about a tension killer.
Apart from removing it, I can't really think of any equivalent. A "stillness" timer could be combated by running back and forth in any single vent (llama's and general idiots don't care how daft they have to act), and everything else is flawed in some other way (ravan's "one alien at a time" idea, for example, would be far more bearable, but still annoying.) For the love of god, remove it! GAH!!
...there, I think I've drained my head of ranting stupidity now. It's safe to return to NS...
Admins who don't want it can set it for 999 and never have it kick in, admins who like the way it is now can leave it at 0. Personally, I'd set it at 3 minutes.