Customizing Fgd File...
CrAcKbRoCk
Join Date: 2002-11-22 Member: 9619Members
<div class="IPBDescription">WC doesn't like me! Waaaa!</div> Ok, I was wondering if anyone else has had this problem: The fgd that added switchable texture lights and what not, is missing almost HALF of normal HL ents...eg: func_button! func_conveyor, func_pendilum, etc...many more. So, I tried combining the two 'working' fgd files(ns.fgd and ns_zhlt_switchedtexlights.fgd). Neither of them changed. ns.fgd still had all the entities, but no text ZHTL features. So, I checked around in ns_zhtl_.. fgd files, and guess what...all of the entities are they(not commentted or anything..), but for <i>SOME</i> reason..WC will not use/display/enable them. Please tell me wth is going on here...
Heh, I hope that made sense! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Heh, I hope that made sense! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
No one else has been stu-<i>brave</i> enough to try it!
plus the forums have been up about 20 minutes.