Suggestion: NS2TV
dutchmeat
Join Date: 2010-05-18 Member: 71794Members
Heyho,
I know it's a bit early for tournements, but when there are some tournements or clanwars, I would like to see some kind of spectator server so other people can spectate, without being on the actual server.
WolfTV (Return to castle Wolfenstein TV) is a quite good example,
This is the basic scheme of the system;
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> [Clan server] <-> [NS2TV server]
| |
\/ \/
[clan players] [spectating clients]<!--c2--></div><!--ec2-->
The NS2TV server acts as a client, and will be the only one who gets connected to the clan server/ or whatever server a tournement is playing.
The spectating clients connect tot the NS2TV server and an admin can take over the spectating client of the NS2TVServer to change the view.
So the NS2TV server acts like a proxy between the NS2TVClient instance(actually the same exe) and the spectating players.
I'm not sure how powerful the scripting engine is yet, cause I haven't checked it out yet. But if it's too limited, someone of the NS2 team has to make the modifications in the game.
Anyways, feedback time!
I know it's a bit early for tournements, but when there are some tournements or clanwars, I would like to see some kind of spectator server so other people can spectate, without being on the actual server.
WolfTV (Return to castle Wolfenstein TV) is a quite good example,
This is the basic scheme of the system;
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> [Clan server] <-> [NS2TV server]
| |
\/ \/
[clan players] [spectating clients]<!--c2--></div><!--ec2-->
The NS2TV server acts as a client, and will be the only one who gets connected to the clan server/ or whatever server a tournement is playing.
The spectating clients connect tot the NS2TV server and an admin can take over the spectating client of the NS2TVServer to change the view.
So the NS2TV server acts like a proxy between the NS2TVClient instance(actually the same exe) and the spectating players.
I'm not sure how powerful the scripting engine is yet, cause I haven't checked it out yet. But if it's too limited, someone of the NS2 team has to make the modifications in the game.
Anyways, feedback time!
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