<!--quoteo(post=1782657:date=Jul 25 2010, 12:40 AM:name=WarLover)--><div class='quotetop'>QUOTE (WarLover @ Jul 25 2010, 12:40 AM) <a href="index.php?act=findpost&pid=1782657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They should make the timer go up for a while just to mess with people lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1782618:date=Jul 24 2010, 11:03 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jul 24 2010, 11:03 PM) <a href="index.php?act=findpost&pid=1782618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The countdown on the main page is when we're closing special edition pre-orders, not necessarily when the alpha will be released. We don't really have any control over when the download becomes available on Steam, but hopefully the two will happen around the same time.<!--QuoteEnd--></div><!--QuoteEEnd-->
so the worst part is it could be than that time D:
timer(timerSecond*1000, CountDown()) //It is milliseconds
end<!--QuoteEnd--></div><!--QuoteEEnd-->
oh noes, harmonic divergence! If they did it in a continuous manner with a square root function or something we would still get alpha after finite time :D
funfact: if they used sqrt() we wouldnt get the alpha until August 9th :(
Comments
Hhaha set it to like 8 more days.
Before the lock, it's a nice time to point out we need a new set of revised forum rules which are clear and purposeful to avoid such junk as this.
timerSecond = realSecond / (timeLeft / startTime)
timer(timerSecond*1000, CountDown()) //It is milliseconds
end
so the worst part is it could be than that time D:
timerSecond = realSecond / (timeLeft / startTime)
timer(timerSecond*1000, CountDown()) //It is milliseconds
end<!--QuoteEnd--></div><!--QuoteEEnd-->
oh noes, harmonic divergence! If they did it in a continuous manner with a square root function or something we would still get alpha after finite time :D
funfact: if they used sqrt() we wouldnt get the alpha until August 9th :(