Stop it.

InkInk Join Date: 2009-08-15 Member: 68499Members
That timer is being an ###### and is insulting.

Comments

  • WarLoverWarLover Join Date: 2009-11-05 Member: 69276Members
    They should make the timer go up for a while just to mess with people lol.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    <!--quoteo(post=1782657:date=Jul 25 2010, 12:40 AM:name=WarLover)--><div class='quotetop'>QUOTE (WarLover @ Jul 25 2010, 12:40 AM) <a href="index.php?act=findpost&pid=1782657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They should make the timer go up for a while just to mess with people lol.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Hhaha set it to like 8 more days.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Did we really need this thread?

    Before the lock, it's a nice time to point out we need a new set of revised forum rules which are clear and purposeful to avoid such junk as this.
  • InkInk Join Date: 2009-08-15 Member: 68499Members
    Of course we needed it, after all these years all that sets NS2 from playing is that cute timer.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    they should slowly make the seconds tick by a little bit slower... see how many of us devolve into madness :D
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited July 2010
    function CountDown()

    timerSecond = realSecond / (timeLeft / startTime)

    timer(timerSecond*1000, CountDown()) //It is milliseconds

    end
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    <!--quoteo(post=1782618:date=Jul 24 2010, 11:03 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jul 24 2010, 11:03 PM) <a href="index.php?act=findpost&pid=1782618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The countdown on the main page is when we're closing special edition pre-orders, not necessarily when the alpha will be released. We don't really have any control over when the download becomes available on Steam, but hopefully the two will happen around the same time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    so the worst part is it could be than that time D:
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    edited July 2010
    <!--quoteo(post=1782671:date=Jul 25 2010, 02:41 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jul 25 2010, 02:41 AM) <a href="index.php?act=findpost&pid=1782671"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->function CountDown()

    timerSecond = realSecond / (timeLeft / startTime)

    timer(timerSecond*1000, CountDown()) //It is milliseconds

    end<!--QuoteEnd--></div><!--QuoteEEnd-->

    oh noes, harmonic divergence! If they did it in a continuous manner with a square root function or something we would still get alpha after finite time :D

    funfact: if they used sqrt() we wouldnt get the alpha until August 9th :(
  • murphyt4murphyt4 Join Date: 2003-12-12 Member: 24297Members, Constellation
    They really should make it count down in milliseconds
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited July 2010
    I'm Ron Burgandy? Locked. One more day to go people.
This discussion has been closed.