Fun with Mines

lordof69lordof69 Join Date: 2006-12-02 Member: 58839Members
edited July 2010 in NS2 General Discussion
<div class="IPBDescription">Will marines still be able to use mines as stepping stones?</div>I thinking my favorite matches were ones in which we would have bases built on walls by our crazy ass clan Commander. We got so good so good at that sh1t, some of the funniest make shift base setups. God I miss NS.
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Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Remind me to add something to the top of all my walls that makes people fall off if they stand on them.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    I guess the big questions is : do marines still have mines?


    if they do - i really hope they can use them to stand on - makes the game 99% more fun :)
  • lordof69lordof69 Join Date: 2006-12-02 Member: 58839Members
    <!--quoteo(post=1781583:date=Jul 22 2010, 02:12 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jul 22 2010, 02:12 AM) <a href="index.php?act=findpost&pid=1781583"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess the big questions is : do marines still have mines?


    if they do - i really hope they can use them to stand on - makes the game 99% more fun :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dude rofl at your pic.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    I remember actual match strategies involving mine boosting into places like comp core vent on ns_eclipse. Usually timed after chambers were dropped. 2 mines to get in, and 2 mines to protect you while you shoot down the chambers. It's the little tricks that really made ns fun.
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    Mines are annoying.

    They should at least deal friendly fire ;<
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    <!--quoteo(post=1781615:date=Jul 21 2010, 10:16 PM:name=Cheezy104)--><div class='quotetop'>QUOTE (Cheezy104 @ Jul 21 2010, 10:16 PM) <a href="index.php?act=findpost&pid=1781615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mines are annoying.

    They should at least deal friendly fire ;<<!--QuoteEnd--></div><!--QuoteEEnd-->Wow I'm surprised to hear that someone actually doesn't like mines. We used to do other crazy **** with them too. If you aimed correctly at the base of a resnode (there was a sweetspot angle while crouching) you could hide a mine in the model. Skulks that wanted to chew on it wouldn't even notice until they hit it. Also, on maps like ns_caged where the marine start resnode was so far from the comm chair, it was difficult for a comm to jump out and deal with a skulk hiding behind it. We used to place a single mine on the wall behind the node and them prime it with i think one knife swipe and one pistol shot. This allowed the comm to jump out of the chair and shoot the mine from across the room with one bullet setting the mine off and killing the skulk.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1781615:date=Jul 22 2010, 05:16 AM:name=Cheezy104)--><div class='quotetop'>QUOTE (Cheezy104 @ Jul 22 2010, 05:16 AM) <a href="index.php?act=findpost&pid=1781615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mines are annoying.

    They should at least deal friendly fire ;<<!--QuoteEnd--></div><!--QuoteEEnd-->

    Making them more annoying?
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1781621:date=Jul 21 2010, 11:26 PM:name=Lucid)--><div class='quotetop'>QUOTE (Lucid @ Jul 21 2010, 11:26 PM) <a href="index.php?act=findpost&pid=1781621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow I'm surprised to hear that someone actually doesn't like mines. We used to do other crazy **** with them too. If you aimed correctly at the base of a resnode (there was a sweetspot angle while crouching) you could hide a mine in the model. Skulks that wanted to chew on it wouldn't even notice until they hit it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha, that reminds me of when I used to play the original n64 Goldeneye with my friends. Hiding proximity mines right where you knew an ammo crate was going to respawn was always awesome.
  • SajSaj Join Date: 2003-01-30 Member: 12936Members, Constellation, Reinforced - Shadow
    the mines in 2.1 were awesome, we spent alot of time working out good places for fade traps and vent protection then 3.0 ruined it all.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    found those really annoying, almost exploits :\
  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
    Mines were too cost effective in comparison to turrets. NS2 turrets appear to have been weighted to a more 'disposable' static defense role that mines played in NS1 (instead of the expensive area denial role), so I don't see them having a place anymore.

    Mine ladders were fun sure, but I think fun is on the back burner in place of finishing the game.
  • ClinkClink Join Date: 2009-06-07 Member: 67728Members
    I loved "cow pattying" mines. Stack all of em on top of each other, crouch to obscure em a bit, and antagonize the onos into attacking you.
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    There is no and never will be a problem in the world which couldn't be solved by a great amount of explosives :=)
  • ExplosifBeExplosifBe Join Date: 2006-11-03 Member: 58284Forum Admins, Playtest Lead, Constellation, NS2 Playtester, Reinforced - Onos, WC 2013 - Shadow, Pistachionauts, Retired Community Developer
    Mines don't exist anymore, but I guess they can be modded.

    See <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Marines#Changes" target="_blank">the wiki</a>
  • Cheezy104Cheezy104 Join Date: 2009-06-11 Member: 67792Members
    <!--quoteo(post=1781621:date=Jul 22 2010, 04:26 AM:name=Lucid)--><div class='quotetop'>QUOTE (Lucid @ Jul 22 2010, 04:26 AM) <a href="index.php?act=findpost&pid=1781621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow I'm surprised to hear that someone actually doesn't like mines. We used to do other crazy **** with them too. If you aimed correctly at the base of a resnode (there was a sweetspot angle while crouching) you could hide a mine in the model. Skulks that wanted to chew on it wouldn't even notice until they hit it. Also, on maps like ns_caged where the marine start resnode was so far from the comm chair, it was difficult for a comm to jump out and deal with a skulk hiding behind it. We used to place a single mine on the wall behind the node and them prime it with i think one knife swipe and one pistol shot. This allowed the comm to jump out of the chair and shoot the mine from across the room with one bullet setting the mine off and killing the skulk.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's why they're annoying. They instantly kill non-carapace skulks who just happen to not see them. It's completely bull######. At least if the mines did friendly fire, the Marine will get damaged too if I touch a mine near him.

    Even if I am a Marine, I want to kill skulks with my badass guns, not some lame mine.
  • SajSaj Join Date: 2003-01-30 Member: 12936Members, Constellation, Reinforced - Shadow
    mines are prolly the most strategic weapon that the marines have.
  • LocaneLocane Join Date: 2003-11-14 Member: 22882Members, Constellation
    <!--quoteo(post=1782449:date=Jul 24 2010, 11:57 AM:name=ExplosifBe)--><div class='quotetop'>QUOTE (ExplosifBe @ Jul 24 2010, 11:57 AM) <a href="index.php?act=findpost&pid=1782449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mines don't exist anymore, but I guess they can be modded.

    See <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Marines#Changes" target="_blank">the wiki</a><!--QuoteEnd--></div><!--QuoteEEnd-->


    NNNNNOOOOOOOOOOOOOOOOOO!!!!!!!!!
    <img src="http://nicolasb.com.ar/archivos/2010/05/VaderscreamsNOOOOOOOOO.jpg" border="0" class="linked-image" />
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    mines were for noobs anyway :-)
  • VenatorVenator Join Date: 2004-01-09 Member: 25178Members
    <!--quoteo(post=1782449:date=Jul 24 2010, 05:57 PM:name=ExplosifBe)--><div class='quotetop'>QUOTE (ExplosifBe @ Jul 24 2010, 05:57 PM) <a href="index.php?act=findpost&pid=1782449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mines don't exist anymore, but I guess they can be modded.

    See <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Marines#Changes" target="_blank">the wiki</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Mobile_Automated_Constructor" target="_blank">This Wiki page</a> says otherwise :D

    "The Mobile Automated Constructor(MAC) is the Marine Commander controllable NPC. It can be used to weld and build structures. It can also plant mines. "

    So there is still hope!
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    wtf no mines anymore?
    NS2 going to be very casual.
    Mines protect the base a lot.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    OMG NO MINES !!! WTF !

    This game completely goes to CS 4.5 or something like that.

    Mines are the most startegic things in NS.

    I'm sure that there will be support to NS1 system later, by modding or something like that.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1782522:date=Jul 24 2010, 04:01 PM:name=yimmasabi)--><div class='quotetop'>QUOTE (yimmasabi @ Jul 24 2010, 04:01 PM) <a href="index.php?act=findpost&pid=1782522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->OMG NO MINES !!! WTF !

    <u>This game completely goes to CS 4.5 or something like that.</u>

    Mines are the most startegic things in NS.

    I'm sure that there will be support to NS1 system later, by modding or something like that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes... with no mines we are surely ###### if our weapons are nerfed.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    <!--quoteo(post=1782451:date=Jul 24 2010, 10:01 AM:name=Cheezy104)--><div class='quotetop'>QUOTE (Cheezy104 @ Jul 24 2010, 10:01 AM) <a href="index.php?act=findpost&pid=1782451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's why they're annoying. They instantly kill non-carapace skulks who just happen to not see them. It's completely bull######. At least if the mines did friendly fire, the Marine will get damaged too if I touch a mine near him.

    Even if I am a Marine, I want to kill skulks with my badass guns, not some lame mine.<!--QuoteEnd--></div><!--QuoteEEnd-->Even the most hidden mines are still partially visible. The better the skulk, the more likely he is to check for mines before barreling straight into a phase gate.
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    <!--quoteo(post=1782451:date=Jul 25 2010, 02:01 AM:name=Cheezy104)--><div class='quotetop'>QUOTE (Cheezy104 @ Jul 25 2010, 02:01 AM) <a href="index.php?act=findpost&pid=1782451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's why they're annoying. They instantly kill non-carapace skulks who just happen to not see them. It's completely bull######. At least if the mines did friendly fire, the Marine will get damaged too if I touch a mine near him.

    Even if I am a Marine, I want to kill skulks with my badass guns, not some lame mine.<!--QuoteEnd--></div><!--QuoteEEnd-->
    are you complaining about not being able to see mines and dying from them or just the fact that they dont do friendl fire?

    mines arent meant to be seen, because the enemy just avoids them if they are visible
  • SturmwindSturmwind Join Date: 2010-07-20 Member: 72589Members
    Hmm, how canonical is the Wiki anyway?

    There seem to be a lot of contradicting entries in the wiki. Also it appears, at least to me, that there is not that much detailed information at all.  

    Here is what i found on <!--coloro:#ffff00--><span style="color:#ffff00"><!--/coloro-->nades.<!--colorc--></span><!--/colorc-->.....  ok, thats not mines, but weren't they supposed to be out of NS2 too?

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The Commander has a very different role from his marines. The commander has a complete over view of the entire map and can performs many tasks his marines cannot. The Commander can build structures (which his marines need to later assemble) and research upgrades or add-ons (such as weapon upgrades or <!--coloro:#ffff00--><span style="color:#ffff00"><!--/coloro--><u>hand-held grenades)</u><!--colorc--></span><!--/colorc-->. 

    source: <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Marine_Commander" target="_blank">http://www.unknownworlds.com/ns2/wiki/inde...arine_Commander</a><!--QuoteEnd--></div><!--QuoteEEnd-->
  • SergeantBakerSergeantBaker Join Date: 2010-07-24 Member: 72740Members
    <!--quoteo(post=1782501:date=Jul 24 2010, 02:10 PM:name=GeneralBowser)--><div class='quotetop'>QUOTE (GeneralBowser @ Jul 24 2010, 02:10 PM) <a href="index.php?act=findpost&pid=1782501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->mines were for noobs anyway :-)<!--QuoteEnd--></div><!--QuoteEEnd-->


    mines were for noobs!? mine were actually a udge ally for marine in early game.. without them the games would be so much faster for marine to die..
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Some good memories with mines...

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/M-vQiXhA3N8"></param><embed src="http://www.youtube.com/v/M-vQiXhA3N8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    The only thing that was ever fun with mines was back in the old days, you could put a stack of 30 mines in a straight line. OR in competitive matches when you stacked 4 ontop of eachother and if a fade came by it, g'bye fade.
  • KerostasisKerostasis Join Date: 2005-01-07 Member: 33056Members
    2.01 Fade traps were kinda fun, but also OP. Making mines not stack inside each other was really a good choice.

    As for Friendly Fire -- they DO deal friendly fire. You are aware there's a server setting to turn friendly fire on / off right? When its set to "on", mines will damage any nearby marines or structures, and even when its "off" explosives can still hurt the person firing them (just not his teammates).

    But all friendly fire in NS1 dealt only 1/3 normal damage, so it was hard to actually kill marines with mines. To make things worse, the way AOE damage worked in the NS1 engine, an explosive that did 1/3 normal damage also only had 1/3 normal range. So your target would have to be just about on top of the mine to care about the friendly fire damage. You'd do better damage with just an extra skulk bite.
  • UnfocusedWolfUnfocusedWolf Join Date: 2010-07-19 Member: 72568Members
    Mines were kind of underpowered in NS1 so it would be nice to see them back in NS2 and maybe a little more useful. Like maybe they could have little legs and move in fixed patterns, that would be really cool.
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