2+ = Gg?
elim
Join Date: 2002-11-17 Member: 9006Members, Constellation
<div class="IPBDescription">I think not...</div> In other news 2 hives = gg? neg. 3 hives = vgg? neg. I was on a marine team, with 0 upgrades, to HMG and jet pack, we were on nancy. Aliens had all three hives, we built siege INSIDE the vent at NN hive (No Name, "NN") 1 hive down, I destroyed sub space once, they rebuilt, ^Nin0 killed it about 3-5 more times, we were working on Port Engine for so long. I was in the vent directly across from port engine, I said to my teammates, "guys im going for it", jetpack hmg and all I sat directly in front of it. Seconds later beep, beep, beep, beep. Marines win. 3 hives = gg? 2 hives = gg? dont think so my friends. Thanks go to Nin0 Choda_Warrior and many more, I think it was VE vs all VE being my guild, you guys own. ( Choda bind commander binds and youll pwn at comm! )
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Comments
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I'm not a newbie, i'm a good skulk and a better fade, and i could not hit these guys with jetpacks. We actually lost the game with the 3rd hive coming. Was unreal, wish i had the demo
<span style='color:purple'><b>Do not dodge the filters...</span></b>
Depends on what kinds of friends you have.
People at my school think that flinging racist slurs at each other is fine, does that make it ok?
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/slaps forehead
How does that work? The 'mother interface' is plain on the other side of the map next to subspace...
Seems a bit counter-intuitive.
Depends on what kinds of friends you have.
People at my school think that flinging racist slurs at each other is fine, does that make it ok?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think he meant the television show Friends. At least, that would make more grammatical sense.
Actually, I think on TV they can say everything but f*** (I'm pretty sure they've said all the rest on Friends, actually.) . As long as it's not done too much, I guess.
But then there's South Park. Meh.
I kinda don't agree with such censoring.
Sure, some younger kids come visit this forum. But do you think that by ***'ing it out they don't know exactly what you were trying to say?
You can hear obsenities all the time. Even on widely watched TV shows, like Friends, as was mentioned.
From my experience, 2 hives definately does not equate to "gg". 3 hives, however... Actually, just having and securing 2 hives in a somewhat timely manner will most times end up in a win for aliens. (Note the "timely". If you take too long, the marines WILL have upgrades and can smash your collective face in.)
Congratulations on your beating the odds, tho.
three things normally cause a hive to be doomed when being attacked by fades.
1. most commanders forget is to get sieges up at hives to make sure the aliens have to retreat some distance to heal.
2. most marines will not charge fades and will try to hide, thus leading them to die slowly to acid blasts whilst having no real effect on the fades. A charging marine may not always kill the fade and often dies quickly but sometime you get it and give your team a respite. Especially useful if several work together on this strategy and make sure they use the simple tactic of charging the fade once it's fired all it's energy in acid blasts leaving it vulnerable.
3. most commander's will wrongly hand out hmg's by the bucket load when they are being attacked by fades & lerks even though it's a simple fact that umbra protects those inside from 90% ( i think ) of the bullets fired. give out grenade launchers commanders, they hae full effect in umbra and will do some real damage - you don't have to go mad with them but a few will stop the aliens from just using umbra in your doorway and standing them impervious to what your marines fire at them.
I think also most commander's hand out weapons & armour piecemeal when they are losing which leads to the recipient charging off and dying, thus causing the resources to be wasted. When the marines are holding their own/winning, the commander can afford to be more sensible in handing out equipment without having his head chewed off for not doing it fast enough.
far too often you see "FFS COMM, you have 50 res pts, give me my **obscenity** HA and HMG you ^&%(%&!"
I was alien, but I told him he better get the notion out of his head that fades = game over. Regardless, we even got 3 hives, and the game was practically ours. Then we found 2 guys with HA and HMG's building a TF and phase in the hallway next to subspace.
Ok, simple, we down them as fades or onos. Well as luck would have it, EVERY ono we had got stuck in chambers right next to the hive. Sieges take it out, blow up onos in chambers. We have 1 ono left and he's lost as can be at the opposite end of the map. Probably didn't know the map, but it is very hard to go from Mother (unnamed) to Subspace without running into a lot of resistance in mess hall or near marine spawn.
Regardless, this was the first time I've had 3 hives and lost, and I must say the marines put up a very very good fight.
I think it was because they sat in base whining for mines and refused to defend the hives.
For those marines frusterated at aliens still having the second hive, I've pretty much mapped out a near equilibrium point between marines winning verse aliens winning. If you have the resources to get second level armor/weapons and heavy armor + hmgs out, you have a good chance of staying alive, esp if your marines use welders strategically. If you're stuck with hmgs, you're dead, unless you have full level upgrades, in which case, the marines can hold off fades slightly longer than with lmgs. However, the end result is still the same. With heavy armor and full upgrades, even ha + lmg marines stand a good chance against fades, provided welders are judiciously used. If you as a commander don't have the upgrades or the weaponry/armor to make the difference, there's an alternative. The alternative is something called distraction building.
Granted, this is a very expensive strat, but it aims to please. Most alien players, when they see marines building, frequently return to that site upon death to harass it until they take it down / it's not worth the trouble of taking down. If you setup enough distractions in enough places, you can effectively buy yourself enough time for that ha upgrade /seige cannons /etc. Most alien players are smart and will go for the remaining hive /important choke points. However, if you fake an attack towards their last 2 hives, the aliens will probably focus most of their fire on that forward base.
Example: Aliens have eclipse and comp core. No progress is being made towards comp core, and Triad generator has just been freed. Build up a lot of stuff there--turrets, even a couple of seige--but keep that forward base minimally manned --i.e. ideally the only guy for whom you can afford ha for. The distraction is something no fade can afford to put down, even if its just 1 seige gun working on 50 towers near eclipse, you'll provoke an alien response.
In the meanwhile, your marines at south loop should push forward, building a forward tf, and then upgrading to seige (or, building a tf really close to the wall at south loop, then squeezing a seige or two in for that satisfying "BOOM". once defenses are down, mop things up).
The grea thing about a feint attack is that depending on how well-recieved it is, you can simply leave it be (and for once not sweat at the sound of "your base is under attack"), or really build up the attack if the aliens choose to respond to the other threat.
Granted, the marines can probably never mount as near a number of multiple threats as aliens can with their decentralized nature (i.e. skulks attacking every single node you have), but even a concerted split attack can throw unwary aliens into spots away from your main attack.
Proceed to go in for the kill afterwards.
If you grab and fortify two hives the aliens are doing something wrong.
Basically it should be HA/HMG vs Fade/Gorge/Lurk
At this point good marine players and good alien players are on reasonably equal footing.
4 HA/HMG can take down pretty much the intire alien team if they're not organized, IF they're organized though you need your intire team in HA/HMG, this however rarely happens cos the number of coms who build a forrest of turrets at some point, (or every point)
Marines tactic is to use a GL to provide covering fire and then move up with HMGs, them follow with GL and provide covering fire, I imagine sensor sweeps will make a big dif here aswell (must bind a key to this).
Alien tactic is to hit the marines with a fade, web them up and then mangle them, preferably while in umbra.
Cannot stress how important a battle gorge is though...
BlueGhost
if you give a 2 or 3 man squad JPs and HMG/GL, as long as one knows the vents (like I do), you can take down 2 hives realy simply and the third is then np
the general way of doing this is to vent rush one of the 2 hives and then have a second force backing you up.
If this works you then have to quickly send the skulkmarines back into the vents to take out the other hive as the rest of the team fortifies (lets you catch them off gard ;D)
The other maps it is much harder to do this on b/c of the lack of vents DIRECTLY into alien spawns (some have it and they should be uses)