Gorge As The Ultimate Sniper

yanusyanus Join Date: 2002-11-25 Member: 9910Members
<div class="IPBDescription">not sure yet...</div> Is the info on healing spray in the weapon selection bar correct???

400 meters range and it goes through walls!!!
Is this a typpo or does it mean a gorge can kill a bugged marine from anywhere on the map??

Comments

  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    400 feet, not meters. It's actually a very short range, but useful. You also have to aim very well, if you want the maximum range. (You can heal a fade from far away, but it's harder unless you can keep your mouse on him at all times, otherwise, it's better to stay close)
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    You will notice a lot of errors and information that needs errating in the cl_autohelps. Turrets, for instance claim to work without the factory, despite the fact that's been changed.
    My money's on it's a typo or range is not in meters.
  • yanusyanus Join Date: 2002-11-25 Member: 9910Members
    i was talking about offensive capabilites, thx for clearing the distance mater.



    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> i'm usualy a marine so...


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> -------------------------------------------------------------------------------- <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->

    would be really bad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • yanusyanus Join Date: 2002-11-25 Member: 9910Members
    still... does it go through walls?
    or is that a typpo as well?
  • Thief_3_WannabeThief_3_Wannabe Join Date: 2002-11-03 Member: 6256Members
    I tried "healing to death" 2 marines who were stuck under a elevator, not to mention that last two alive before the aliens won. I was on top healing away and 2 mins must of gone by and nothing, so no, from my expereince it doesnt go through walls....er.... course elevators....Im not a mapper but they should contiain different properties than "walls".....

    Anyway, in the end we just spawned babblers into the floor to kill them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    isnt waypoint distance measured in metres? if so, then i would think the 400 range would mean metres as well...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    A) Healing spray used to go through walls; I'm pretty sure it doesn't any more.

    B) 400 <i>units</i>. Units are an arbitrary mapping measurement; a default player model is 72 units high and 32 wide, I believe*. And I'm still not entirely sure that range is accurate. It's pretty close to melee range, whatever it actually is.

    <i>* (note: units do not translate easily to real-world measurements; HL's POV is not consistant with real life, so "correct" measurements from a units-inches conversion look really odd)</i>
  • The_REAL_HowlingThe_REAL_Howling Join Date: 2002-11-26 Member: 10004Members
    i like nothing better than health spraying a marine to his death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    i hade behind my o chambers as he empties his clip i run out and try to heal him <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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