Question about perspective when climbing walls/ceilings as the aliens
ZimbuTheMonkey
Join Date: 2010-07-14 Member: 72359Members
hi guys,
So I was playing NS1 for the first time yesterday and I noticed that when you stick to walls as the aliens the perspective remains the same. For example, if I am on a wall, the "bottom" is still where the floor is even though my feet should be planted on the wall itself. Will it be the same for NS2 or will it adopt a more AvP type approach?
What I'd like is for my POV to shift as I change from floor to wall to ceiling, which would be really cool. Sorry if this has been addressed, I tried to find youtube vids showing how it would be but I haven't been successful.
So I was playing NS1 for the first time yesterday and I noticed that when you stick to walls as the aliens the perspective remains the same. For example, if I am on a wall, the "bottom" is still where the floor is even though my feet should be planted on the wall itself. Will it be the same for NS2 or will it adopt a more AvP type approach?
What I'd like is for my POV to shift as I change from floor to wall to ceiling, which would be really cool. Sorry if this has been addressed, I tried to find youtube vids showing how it would be but I haven't been successful.
Comments
I hope that it stays the same for NS2.
But if it were me, I'd probably opt to keep that on if there was an option just for the sake of authenticity. Though I agree this effect can be VERY disorientating, but I just like it.
That's why you press control to not cling onto walls.
<!--quoteo(post=1779411:date=Jul 16 2010, 03:51 AM:name=Alex2539)--><div class='quotetop'>QUOTE (Alex2539 @ Jul 16 2010, 03:51 AM) <a href="index.php?act=findpost&pid=1779411"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The AVP way always made me nauseous. If NS2 avoids it, you won't hear any complaints from me. It would be cool if it were optional though. That way anyone looking for "authentic wall-crawling action" could get it, and I could keep my lunch.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's a good idea. UWE should consider it.
My opinion:
I think it should be optional. If it was like this it would be more realistic and you would get into the feel of the skulk more than just climbing up walls with no change in the way you view.
And if someone's vision is inverted long enough the brain flips it over once again "for clarity". Trouble is, once you take off the inversion goggles, everything is upside down again. And then the brain takes a while to flip vision once again (~couple weeks).
Aliens just flip vision real quick! :D
The problem that i have with the skulks is the corner as you reach the roof always seemed jerky and vulerable whereas the alien this was smooth yet disorienting.
It might be a hassle to code, and since the majority prefer to go without it, they'll leave it to the players to code.