Question about perspective when climbing walls/ceilings as the aliens

ZimbuTheMonkeyZimbuTheMonkey Join Date: 2010-07-14 Member: 72359Members
hi guys,

So I was playing NS1 for the first time yesterday and I noticed that when you stick to walls as the aliens the perspective remains the same. For example, if I am on a wall, the "bottom" is still where the floor is even though my feet should be planted on the wall itself. Will it be the same for NS2 or will it adopt a more AvP type approach?

What I'd like is for my POV to shift as I change from floor to wall to ceiling, which would be really cool. Sorry if this has been addressed, I tried to find youtube vids showing how it would be but I haven't been successful.

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    At this time It is mostly certain that it will be the same as ns1.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    It was tried the AVP way back in the days of NS, and it just doesn't work. It's nauseating, confusing, and really a mess in general.
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    imagine spinning inside a vent as you run
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    The reason for this is that turning your point of view was nauseating, especially in vents, so it was never implemented despite the fact that the proof of concept was shown to the public.

    I hope that it stays the same for NS2.
  • ZimbuTheMonkeyZimbuTheMonkey Join Date: 2010-07-14 Member: 72359Members
    I see, well gameplay should always win over style or aesthetics.

    But if it were me, I'd probably opt to keep that on if there was an option just for the sake of authenticity. Though I agree this effect can be VERY disorientating, but I just like it.
  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    I'm mixed about it, I kinda liked it in AVP2, but it really is awful in the new AVP. I wouldn't mind an option, but definitely prefer the way it was in NS1 as a default.
  • Alex2539Alex2539 Join Date: 2010-07-15 Member: 72401Members
    The AVP way always made me nauseous. If NS2 avoids it, you won't hear any complaints from me. It would be cool if it were optional though. That way anyone looking for "authentic wall-crawling action" could get it, and I could keep my lunch.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i don't see why they can't make it a client side option :) i bet some LUA coder would make this feature in a day.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1779403:date=Jul 16 2010, 03:30 AM:name=Rulgrok)--><div class='quotetop'>QUOTE (Rulgrok @ Jul 16 2010, 03:30 AM) <a href="index.php?act=findpost&pid=1779403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->imagine spinning inside a vent as you run<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's why you press control to not cling onto walls.

    <!--quoteo(post=1779411:date=Jul 16 2010, 03:51 AM:name=Alex2539)--><div class='quotetop'>QUOTE (Alex2539 @ Jul 16 2010, 03:51 AM) <a href="index.php?act=findpost&pid=1779411"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The AVP way always made me nauseous. If NS2 avoids it, you won't hear any complaints from me. It would be cool if it were optional though. That way anyone looking for "authentic wall-crawling action" could get it, and I could keep my lunch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a good idea. UWE should consider it.

    My opinion:
    I think it should be optional. If it was like this it would be more realistic and you would get into the feel of the skulk more than just climbing up walls with no change in the way you view.
  • ArrowheadArrowhead Join Date: 2005-03-04 Member: 43198Members
    edited July 2010
    The human eye actually sees the world upside down and it is our brains that inverts the image right side up so that things make sense in our minds. So it's possible that a skulks brain (being an alien brain) is capable of keeping its vision right side up relative to the pull of gravity at all times, giving it a superior sense of orientation. ;)
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    edited July 2010
    <!--quoteo(post=1779444:date=Jul 16 2010, 02:49 AM:name=Arrowhead)--><div class='quotetop'>QUOTE (Arrowhead @ Jul 16 2010, 02:49 AM) <a href="index.php?act=findpost&pid=1779444"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The human eye actually sees the world upside down and it is our brains that inverts the image right side up so that things make sense in our minds. So it's possible that a skulks brain (being an alien brain) is capable of keeping its vision right side up relative to the pull of gravity at all times, giving it a superior sense of orientation. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    And if someone's vision is inverted long enough the brain flips it over once again "for clarity". Trouble is, once you take off the inversion goggles, everything is upside down again. And then the brain takes a while to flip vision once again (~couple weeks).

    Aliens just flip vision real quick! :D
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    After completing the alien campaign on AVP1&2 i found that by the end i was used to it. :)
    The problem that i have with the skulks is the corner as you reach the roof always seemed jerky and vulerable whereas the alien this was smooth yet disorienting.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    There was a video where they had implemented camera rotation for the skulk as you went on walls. This was a looongg time ago, before we knew they were using their own engine. I don't know if it's still in.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1779415:date=Jul 16 2010, 04:59 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jul 16 2010, 04:59 AM) <a href="index.php?act=findpost&pid=1779415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't see why they can't make it a client side option :) i bet some LUA coder would make this feature in a day.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It might be a hassle to code, and since the majority prefer to go without it, they'll leave it to the players to code.
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