Features?

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Just wanna know what the engine can do.</div>Bloom?
HDR?
Stop people from Wallhacking (tell the client only players he can see)?
Preventing Gamma Cheating (especialy important for skulks in pitchblack corners as Powerstripping destroyed the flair of ns1 IMO)

Serverbrowser with
- Favorites
- Blacklist (dont wanna see at all)
- extensive filters (like n Players - x, meaning a server has n slots where x are free)

and so on.

I couldnt find a complete list anywhere.

Comments

  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    edited July 2010
    Out of curiosity, how do you prevent people from tweaking gamma directly in the 3D settings of their video card control panel?
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1779072:date=Jul 15 2010, 06:55 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jul 15 2010, 06:55 AM) <a href="index.php?act=findpost&pid=1779072"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Preventing Gamma Cheating<!--QuoteEnd--></div><!--QuoteEEnd-->

    Adjusting the gamma to suit ones preference isn't cheating.

    As for the engine, it can do whatever max decides it can do. For the moment bloom and HDR aren't there as there are bigger things polish.
  • Pii_SmithPii_Smith Join Date: 2010-07-14 Member: 72356Members
    edited July 2010
    <!--quoteo(post=1779073:date=Jul 15 2010, 01:03 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Jul 15 2010, 01:03 PM) <a href="index.php?act=findpost&pid=1779073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Out of curiosity, how do you prevent people from tweaking gamma directly in the 3D settings of their video card control panel?<!--QuoteEnd--></div><!--QuoteEEnd-->
    This reminds of all the useless cvar rules in RTCW, where people wanted to limit gamma and on the other hand you could easily do it in the graphics card control panel.
    Anyway back to topic. Feature List?
  • SnougarSnougar Join Date: 2007-12-31 Member: 63301Members
    edited July 2010
    I think the gains of maxing gamma via in-game or third party app's isn't worth butchering the games intended atmosphere.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Maybe you don't, but trust me the guy who rages if he doesn't finish the round 60-3 <i>does</i>!
  • CruorCruor Join Date: 2004-11-07 Member: 32677Members
    <!--quoteo(post=1779074:date=Jul 15 2010, 06:06 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jul 15 2010, 06:06 AM) <a href="index.php?act=findpost&pid=1779074"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Adjusting the gamma to suit ones preference isn't cheating.

    As for the engine, it can do whatever max decides it can do. For the moment bloom and HDR aren't there as there are bigger things polish.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If shadows are part of the gameplay tactics for one team it instantly becomes cheating. But like the man said there is nothing preventing people from adjusting these settings on their hardware directly. So a limit to or no gamma adjusting in game would probably not make much of a difference to those who necessarily think they have to nerf their opponents to win.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I think the glowing eyes of the aliens kinda soften the impact of high gamma perferences, but hard to tell for now how this will evolve with those dark maps around.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    im actually interestted in what kind of graphical effects the engine can do like as someone mentioned hdr, ssao etc.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1779079:date=Jul 15 2010, 01:15 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Jul 15 2010, 01:15 PM) <a href="index.php?act=findpost&pid=1779079"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the gains of maxing gamma via in-game or third party app's isn't worth butchering the games intended atmosphere.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Adjusting the gamma to suit ones preference isn't cheating.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll address both quotes with a story from personal experience.
    In NS1 there where people using powerstrip to gain the upper hand when traversing dark terrain.
    I deem that as Cheat and that people openly admited it shows me that it was common practice to kill the atmosphere.
  • SnougarSnougar Join Date: 2007-12-31 Member: 63301Members
    <!--quoteo(post=1779104:date=Jul 15 2010, 10:16 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jul 15 2010, 10:16 PM) <a href="index.php?act=findpost&pid=1779104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In NS1 there where people using powerstrip to gain the upper hand when traversing dark terrain.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've used GAPA in NS before. It didn't help me a great deal. Tho NS1 is nowhere near as atmospheric as NS2.

    TBH, if its too hard or frustrating for a player to deal with the given game mechanics, they shouldn't be playing the game :P
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2010
    <!--quoteo(post=1779117:date=Jul 15 2010, 03:05 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Jul 15 2010, 03:05 PM) <a href="index.php?act=findpost&pid=1779117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->TBH, if its too hard or frustrating for a player to deal with the given game mechanics, they shouldn't be playing the game :P<!--QuoteEnd--></div><!--QuoteEEnd-->


    Woa, its awesome how that statement applies to some game mechanics, but not others. Look around the forums just now, and see how many things you can apply that statement to. Not to mention any.

    Lighting coming from light sources only could possibly be the only way to stop people setting a higher gamma setting for advantage, I say possibly because I'm not entirely sure.

    I am an advocate of customisation though (no not custom assets) and would like to be able to set my FOV to a proper 16:10 hor FOV rather than being limited to the headache enducing (On a 16:10 monitor) 90 hor FOV. I sincerely doubt that would happen though, since the ideal hor FOV for a 16:10 is 100+ and I'll place money that the majority of people, perhaps ignorantly, or perhaps looking for a reason as to why they were killed, would end up calling it a cheat. As has happened so many times in the past.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I stick to the shadows on both teams. I just do it more when I'm playing as Alien. However if I'm a Marine and I'm trying to get to a hive or something, or just want to avoid contact with Aliens, I try to find any little piece of cover I can use to stay hidden.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    You're supposed to do that (in NS1, not much use in NS2 with all the bling bling...), but as an alien you should be able to sneak along the ceiling in a pitch black area and kill someone running around there without flashlight.
    Good luck with that when he powerstripped his gamma to "i wear my sunglasses at night".


    BTW: I guess, with all the dynamic lighting, that other players are able to see the cone and target of your flashlight.
  • DracantDracant Join Date: 2010-05-10 Member: 71706Members
    Maybe this can be curbed somewhat by making shadows feint enough so that if you max your gamma the casted shadows would be washed out thus removing a separate distinct advantage?

    I'm all for hiding in the dark, I like the idea, but as previous posters have said, you can't control people messing with their gamma outside of game. And you are nothing but a sitting duck if you think you can depend on darkness for cover. :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm, dunno. Dynamic lighting and network don't usually play nice :P


    The way they did the flashlight in Action Half-Life was pretty cool. Sprite based, but looks awesome...
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    the only way they could prevent people from "gamma cheating" is if the game code recognized that the player was in a shadowed area and reduced its visibility. i dont remember which game it was but shadows played a huge part in it and if one was in a dark corner it made no difference what your gamma was set to, the player was invisible. this approach would probably require more work from the mappers but if lighting is an essential part of the game then i think it should be implemented to reduce gamma cheating/exploiting.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--quoteo(post=1779072:date=Jul 15 2010, 05:55 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jul 15 2010, 05:55 AM) <a href="index.php?act=findpost&pid=1779072"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bloom?
    HDR?<!--QuoteEnd--></div><!--QuoteEEnd-->
    wow god, please no fuzzy white sheep in this game. that is all.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited July 2010
    <!--quoteo(post=1779197:date=Jul 15 2010, 11:12 AM:name=Renegade.)--><div class='quotetop'>QUOTE (Renegade. @ Jul 15 2010, 11:12 AM) <a href="index.php?act=findpost&pid=1779197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wow god, please no fuzzy white sheep in this game. that is all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    SHAZAM!

    <img src="http://www.vgcats.com/comics/images/070119.jpg" border="0" class="linked-image" />

    Who could not want this? Shame on you...
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    haha that was exactly the strip I was thinking of when I posted.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    edited July 2010
    The Engines features include:

    -Real Dynamic Lighting
    -Brush-less map geometry. Level geometry is instead made up of surfaces "sketched" onto a grid (like Google Sketch Up, only better)
    -No level compilation and "you get what you see"-style building.
    -Various "features" that most engines have including: Sound, Particle Engine, Physics Engine, etc.
    -Speaking of Physics, I don't have NS2 on this computer, but I believe they're using PhysX for their Physics Engine
    -Integrated modification architecture
    -Flash integration for UI

    Other features like shaders, etc. haven't been implemented yet (AFAWK) as well as other un-announced features.

    And as this thread was hijacked and turned into a heated debate about Gamma Settings, why don't we just take out shadows entirely. That way, Gamma won't affect anything at all and we can still build up atmosphere in other ways. Or... we can place a hard cap on Gamma, consequences be damned.
  • SnougarSnougar Join Date: 2007-12-31 Member: 63301Members
    <!--quoteo(post=1779119:date=Jul 15 2010, 11:12 PM:name=DarkFrost)--><div class='quotetop'>QUOTE (DarkFrost @ Jul 15 2010, 11:12 PM) <a href="index.php?act=findpost&pid=1779119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lighting coming from light sources only could possibly be the only way to stop people setting a higher gamma setting for advantage, I say possibly because I'm not entirely sure.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fiddling with Spark, I'm pretty sure it uses light sources. Only issue is even a small light source, it will faintly light up a dark area. Our eyes cant tell, but once you increase the gamma it does become a lot more obvious.

    Also I know what I said you disagree with. But when you mention changing your FOV, I don't see that as being in the same category. Even tho I do agree it's an issue! (I've got a 16:10 and a few games do annoy me with small FOV). Many games let you choose between a 75 to 120* degree range or automatically adjust depending on screen ratio. So I don't see that being a huge deal with modern games. I'd imagine that NS2 would have that option, seeing 16:10 ratio is probably the most used ratio.

    The whole gamma debate is a huge grey area. Anyone can do it, it isn't cheating in the traditional sense, and there is no way to stop it. If you can modify it via settings or console, that's cool. But when someone has to download an application for it, that's when I do consider it butchering the games atmosphere and giving themselves an unfair.but available to everyone, advantage.

    That and how do you.. go about "blaming" a death on gamma? Unless you are going around saying you are doing it, anyone you kill doesn't really know. Even in dark spots, aliens or marines both have their flashlights. :S (Also I'm not trying to sound "funny", I've played NS1 from 1.02 to late 3.0x and I've not really seen it being used as a blame, unless its been said in-game that someone is doing it).
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2010
    <!--quoteo(post=1779267:date=Jul 15 2010, 09:15 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Jul 15 2010, 09:15 PM) <a href="index.php?act=findpost&pid=1779267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That and how do you.. go about "blaming" a death on gamma? Unless you are going around saying you are doing it, anyone you kill doesn't really know. Even in dark spots, aliens or marines both have their flashlights. :S (Also I'm not trying to sound "funny", I've played NS1 from 1.02 to late 3.0x and I've not really seen it being used as a blame, unless its been said in-game that someone is doing it).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nono you mistake what I mean, it was a comment made in jest really, and was about having a wider FOV (which I hope is a feature) not about gamma, and was in reference to the many, many forum threads i've seen for many games that I've played - or even in game, where I, or whoever asked the question "how can I increase my FOV to *insert value*" gets shot down as a cheat.

    Its like changing your cfg in notepad. Believe it or not, but there are people out there that think changing settings in ANY other way but in the options menu is cheating.

    Use high gamma or don't, use the FOV you like, but don't call cheat because someone doesn't play the game the way you want them to play it. And in a round about way MaLaKa it is blaming deaths on gamma, why else would someone call it a cheat? ;)

    That was my point, explained in a less cryptic manner.

    I forgot to add, I meant that possibly an engine with no ambient light to enhance with gamma would not be affected the same way with higher gamma, again I don't know. And there is little point in asking for some way to block people increasing their gamma, especially when monitors that with a couple of button presses in their menu become brighten everything anyway.
  • SnougarSnougar Join Date: 2007-12-31 Member: 63301Members
    edited July 2010
    <!--quoteo(post=1779282:date=Jul 16 2010, 06:11 AM:name=DarkFrost)--><div class='quotetop'>QUOTE (DarkFrost @ Jul 16 2010, 06:11 AM) <a href="index.php?act=findpost&pid=1779282"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nono you mistake what I mean, it was a comment made in jest really<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, haha. My bad :P

    I think its a bit extreme to say that editing a config is cheating. I mean, that's the whole point of the developer console. But I do get where you are coming from.

    Also I've never really called anyone out in-game for it (purely because you don't know and I know, it's not really cheating; just a bit lame) and I'm definitely not expecting UWE to feel they have to combat it. Admittedly, I really don't mind. It more-so irks me that UWE can spend years making this brilliant game with an amazing atmosphere where players are meant to be unsure, alert, twitchy and definitely unsure of the darkness ahead. But then you get NSplayer with his gamma cranked and that is all pretty much flushed down the toilet.

    I'll change subject cause I'm/we are all derailing it a bit!

    <b>Is there any chance that Max, Flayra or anyone "up there", can give a list of the basic techs that are (or going to) be implemented? </b> I'm kinda curious myself :D

    Also are they going to make it multithreaded in the future?
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    The way to "fix" gamma abuse is to have places that have no light and hence no matter what you set your gamma to they will always be dark. You'd have to turn your flash ligh on.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    This should help:
    <a href="http://www.unknownworlds.com/ns2/spark/" target="_blank">http://www.unknownworlds.com/ns2/spark/</a>
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1779253:date=Jul 15 2010, 09:03 PM:name=Dalin Seivewright)--><div class='quotetop'>QUOTE (Dalin Seivewright @ Jul 15 2010, 09:03 PM) <a href="index.php?act=findpost&pid=1779253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And as this thread was hijacked and turned into a heated debate about Gamma Settings, why don't we just take out shadows entirely. That way, Gamma won't affect anything at all and we can still build up atmosphere in other ways. Or... we can place a hard cap on Gamma, consequences be damned.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Never. I prefer having a disadvantage than having a bland looking game. Besides, it's not like gamma settings make you godlike, I am more than able to contribute to the fight even without retina burning settings.

    It's true that gamma abuse is a problem, only it's so so hard to draw the line, as it depends on the game settings, graphic card, gamma tool, <b>personal preference</b>, screen, etc. There really is no alternative to allowing people to play as they wish, and hope for good judgment from server admins (again, line drawing problem)
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1779327:date=Jul 15 2010, 04:10 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Jul 15 2010, 04:10 PM) <a href="index.php?act=findpost&pid=1779327"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also are they going to make it multithreaded in the future?<!--QuoteEnd--></div><!--QuoteEEnd-->
    There is multi-threading in the alpha. We pulled the rendering into a separate thread and are using threading building blocks to parallelize animation and some other inner loops. We may do a little more before the 26th, depending on time.
  • WarLoverWarLover Join Date: 2009-11-05 Member: 69276Members
    <!--quoteo(post=1779360:date=Jul 15 2010, 08:37 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jul 15 2010, 08:37 PM) <a href="index.php?act=findpost&pid=1779360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is multi-threading in the alpha. We pulled the rendering into a separate thread and are using threading building blocks to parallelize animation and some other inner loops. We may do a little more before the 26th, depending on time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You guys are amazing. Great work.
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