Welding/healing objects
Hey, I got an idea down on paper for a novelty map, but it would require being able to heal objects (such as a map brush instead of a CC or a Hive) through welding or healthspray. Does anyone know if this will be possible without some Lua coding (or even with?)
Also, will anything resembling a func_turret be available? I'm guessing not but you never know. =)
Also, will anything resembling a func_turret be available? I'm guessing not but you never know. =)
Comments
Not because it's a bad idea (i take it you've seen the red faction armageddon trailers? :p) But coding that into level geometry has to be done when the game engine is beeing designed, and we are well past that point. The best you could manage now is some custom LUA coded entity that can play a destroyed animation of a model forward and in reverse, basically "rewinding time".
But level geometry is as static as it comes in this game. Anything movable/interactable you'll have to think models.
I guess the best example would be a chamber or marine building, only embedded in the map.
And yeah, I seen those trailers but this idea wasn't inspired by it. ;)
Use dummy placements as reference points! It helps a lot :]
Cheers for the advice guys.