Welding/healing objects

PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
Hey, I got an idea down on paper for a novelty map, but it would require being able to heal objects (such as a map brush instead of a CC or a Hive) through welding or healthspray. Does anyone know if this will be possible without some Lua coding (or even with?)

Also, will anything resembling a func_turret be available? I'm guessing not but you never know. =)

Comments

  • TSSTSS Join Date: 2010-05-11 Member: 71716Members
    I'm willing to take a guess here and throw out a big N-O.

    Not because it's a bad idea (i take it you've seen the red faction armageddon trailers? :p) But coding that into level geometry has to be done when the game engine is beeing designed, and we are well past that point. The best you could manage now is some custom LUA coded entity that can play a destroyed animation of a model forward and in reverse, basically "rewinding time".

    But level geometry is as static as it comes in this game. Anything movable/interactable you'll have to think models.
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    Oh no no, sorry I never made myself very clear. I wasn't thinking about having an object be visibly destroyed and pieced back together, but rather have it act like a breakable entity that could be repaired before it's destroyed.
    I guess the best example would be a chamber or marine building, only embedded in the map.

    And yeah, I seen those trailers but this idea wasn't inspired by it. ;)
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    At this time it's hard to say. Of course we're still in alpha, and they're still developing this. So we really don't have that many entities to work with. However, when this does come to it's beta or release stage, we'll be able to mess around with this a lot more!
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    Fair enough, I'll just get to work on the layout for now then. :)
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    A helpful tip would be to leave out everything that's major for now. Create the easy to fill layout, than start building. When the time comes, put everything in :D

    Use dummy placements as reference points! It helps a lot :]
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited June 2010
    Should be pretty easy to implement with lua, much of the map geometry is models so you could easily define a special prop entity which responds to heal/weld just like structures do.
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    Only problem is that I don't know the first thing about coding. :) But hey, if somethings worth doing it's wroth doing right, so if it comes to it I'll spend some time getting into Lua and see if I can scrape something together.

    Cheers for the advice guys.
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