community problems
se8855
Join Date: 2010-06-17 Member: 72082Members
Hey guys
I'm kinda posting anomalously here,
I hate to say it, it has been a recent mention that the community that I have faithfully been apart of might go under sometime in the near future
the only reason why we've kept going for so long is because our dedicated donator's (whom Iam apart of) which mainly the servers only have TF2 packed, but our L4D2 servers and our <i>only</i> ns1 server remains empty
we USED to be one of the top communities (hosted in the US) that hosted among the best ns1 servers (not even a year ago)
so I ask:
when <i>will</i> NS2 come out? If we are not able to host ns2 soon, we'll be looking at becoming debunked and closing shop :/
I'm kinda posting anomalously here,
I hate to say it, it has been a recent mention that the community that I have faithfully been apart of might go under sometime in the near future
the only reason why we've kept going for so long is because our dedicated donator's (whom Iam apart of) which mainly the servers only have TF2 packed, but our L4D2 servers and our <i>only</i> ns1 server remains empty
we USED to be one of the top communities (hosted in the US) that hosted among the best ns1 servers (not even a year ago)
so I ask:
when <i>will</i> NS2 come out? If we are not able to host ns2 soon, we'll be looking at becoming debunked and closing shop :/
Comments
it will be out on a Wednesday.
Team Fortress 2 took, what, 562 years? That's got a nice community.
I'd think there would be a little bit more support then this, to either; troll, grief or just plainly don't see what's happening; I'm a little sad.
but still,
I'm not trolling or anything like that, look ask the admin whom I'm sure have my ip already logged, I have an active account which isn't banned or anything, just that under <i>that</i> name I'm known as one of that community.
I'm just not trying to *throws hands up* HERE I AM!!!
no, our base funding to run our servers is ran by our donators, we only got TF2 running now, like "TychoCelchuuu" said there is a very large community base for that, but how many of those is going to look at one particular community?
we're not for profit or anything, we're have been and always been running a very high quality server basis and the people whom used to be on it have been almost always been of high quality players, <i>and this is a public server on ns1!</i>!
...and the same goes for our TF2 servers, but until we see something that we can host on ns2, we're almost doomed because, I mean, what is there left that can actually be hosted that will work?
neotyoko failed royally and all... (i'm just saying)
1. It targetted a niche market. Not many people today like slow FPS games. They want fast-ish, modern themed games (at least as far as the round-based, multiplayer-only games go) and
2. Their marketting was an epic fail (read: non-existant). I actually stumbled upon the mod a long time, before it was released, by accident and a long time later I was thinking of mods I've been waiting for and with luck, remember it.
I don't think it failed royally because it took to long to come out. With that said, I partially agree with you about NS2 and the length of time that we've had to wait. I don't think this is entirely their fault however. I think the community itself, at least, most of the community has been... dumb... about it... which may or may not be its fault. The first problem was the Pre-Orders. NS2 needed some extra moneez (I think came out and just admitted that fact, right?). We as a community took this to mean that the game would definitely, absolutely, amazingly be out when they said it would be out. This was despite the absolute lack of any knowledge of content, before the engine was even ready to be shown to us. Whether or not the dev team was legit when they said they wholly planned to release in Fall 2009, the fact is we should have immediately questioned this statement. "Fall 2009? But you have no content." I think most of us took that release date and blew it way out of proportion when it didn't come out when they said it would come out. It was all just unrealistic and naive of us.
The other issue is that this part of the story is fairly normal. No game has captured the attention of its audience for very long. The publisher releases some content, a large community is founded, everyone jumps aboard the game train. They expect the game to come out immediately and every month that passes without the game, the numbers dwindle - the community members are off for their next big fix. Then, the game, once the item that everyone is talking about, is reduced for many gamers as an after thought - the game that you check back on every once inawhile. Also I'm going to say about 70% (Made up statistic? Does it get the point across? You bet!) have release dates that they don't make - especially internal release goals that just don't happen. The developers can either remove large chunks of gameplay features to ship the game to fans, or they can earn the disapointment of the fans they're trying to impress by not releasing and instead fixing bugs 1337 through to 9001 instead.
The Black Mesa Source community is a pretty good example of this rule. They've always gone by "It is done when it is done." Has that affected the community? You bet. There are a handful of people who keep that forum alive. People visit it "every once in awhile", but you know what? When it does get released, its going to be the most popular single player mod ever and everyone is going to forget how long it took to come out.
With that said, I'd like to take the time to pull the "they're a smaller game company than most" card once more, although not entirely in their favor. They are a small development company... independents... and I think that is the problem. They have two games under their belt and right now I think they're trying to compete with those larger development companies. They're trying to make uber awesome game #252 without the resources that EA or whatever game studio has at their disposal. I'm not say that they should sacrifice quality over quantity, or even sacrifice anything at all, but as much progress as they've already made, they aren't going to make this game as fast as we and they believe they will. Its going to take time, and they've been incredibly good with us so far IMO, with release the Engine Test and related tools, whether 70% of the community even cares about them or not.
Anyways, I think thats all I have to day about that. And if your community is going to die because NS2 isn't out yet... was it much of a community to begin with? Why can't you survive on TF2? CS? L4D? Just saying. If you want to win in the community game, differentiate yourself from the rest.
Team Fortress 2 took, what, 562 years? That's got a nice community.<!--QuoteEnd--></div><!--QuoteEEnd-->
TC, he's not saying ns2's lack of a release will kill OUR community, he's saying that it will kill his, and is hoping for an answer/support.
OMG Civ4.
You know you're special when a mod for the game is downloaded 500,000 times.
That and Neo Tokyo is a total camp fest. Even in "competitive play" its about "rush a certain area/the ghost" and camp the rest of the map. Boring
So do lots of other people. That's why he has a sever for it.
But if it's dead, then replace it.
That being said I do hope ns2 will be similar so I have a use for the skills I picked up, but different enough so new players don't start off with a disadvantage.
i think the running joke is it calls itself a fan site
I'm kinda posting anomalously here,<!--QuoteEnd--></div><!--QuoteEEnd-->
If you've posted here under another account your IP is logged and can be matched. If not, just be honest and tell us who you are and who your community is. You'll gain more support for NS2 doing so.