<!--quoteo(post=1773485:date=Jun 5 2010, 09:06 PM:name=PHX)--><div class='quotetop'>QUOTE (PHX @ Jun 5 2010, 09:06 PM) <a href="index.php?act=findpost&pid=1773485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->>Is it possible to set a starting point for the animation?
You mean you want to delay the emitting of particles? Theoretically controlling the emission rate with a curve should do the trick, but it's not really working... :(
>Also, is it possible to get the particles to go towards the source and not away from it?
I don't thoink so. Since the particles are being emitted in one point. In the source as you call it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you, PHX. Regarding the first question: I have an animation that I want to loop, but the first 20 frames breaks the effect because the particles have not reached a "constant state" yet, they are just starting to flow out slowly. So I'd want to cut out those 20 first frames, and have it start at frame 21. Tried changing the "emission behavior" from "over time" to "instant", that did not help though.
:D I don't know, what it is, astronomy is not my speciality, found it in the <a href="http://hubblesite.org/gallery/album/" target="_blank">Hubble gallery</a>. :)
>It would maybe look even better, if a little slower...
It will look better if we will have some kind of timing and particle orientation in the editor :)
That explosion looks real nice ^^ How did you get the shockwave to radiate out of the middle like that, without any particles spreading up or down?
the afterglow could be a bit better though... looking on some inspiration on youtube several stacked ontop of eachother slowly moving out and fading in when moving out might give a better effect (of creeping clouds i mean).
I wonder what functions will get added in the future... not when, just what.
>How did you get the shockwave to radiate out of the middle like that, without any particles spreading up or down?
That's only one particle without velocity, just scaling up quickly. (Ought to be only one, Emission rate is set to 1, somehow after all there are 2 particles as you can see.)
>the afterglow could be a bit better though...
I know, and I watched a few videos on Youtube, but it was only a quick test, since a supernova explosion is completely useless in this game, I haven't worked too much on it. The only reason for it was: "You made a nuke? I have to make something bigger!" :D
<!--quoteo(post=1773876:date=Jun 8 2010, 02:31 AM:name=PHX)--><div class='quotetop'>QUOTE (PHX @ Jun 8 2010, 02:31 AM) <a href="index.php?act=findpost&pid=1773876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only reason for it was: "You made a nuke? I have to make something bigger!" :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Funny enough that was the very first thought i had ^^. ######. Don't make me make a black hole.
The small parts are more important though, like fires and sparks, maybe some cigarette smoke and getting those right. that's what'll make the map come alive. Nukes or supernovae are only good as game finishers or something. Aliens win, base blows up, marines win alien hive gets nuked that kinda stuff.
<!--quoteo(post=1773914:date=Jun 8 2010, 02:47 PM:name=TSS)--><div class='quotetop'>QUOTE (TSS @ Jun 8 2010, 02:47 PM) <a href="index.php?act=findpost&pid=1773914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nukes or supernovae are only good as game finishers or something. Aliens win, base blows up, marines win alien hive gets nuked that kinda stuff.<!--QuoteEnd--></div><!--QuoteEEnd-->
"Marines, you know the drill! We must get into the hive, kill it, and to make sure no last trace of it is left, nuke it and ourself. Obviously we cant nuke it immediately. Remember, we can not let those aliens win, cause if they do, the star will explode for no reason, and we dont want that, do we?"
"On the planet Prometheus Alpha, The USMC research division has been working on a new 'doomsday device', capable of exploding a star. When we have this weapon we can finally attack the source of the Kharaa. Unfortunatly, the Kharaa found out and invaded the planet. They've hit us when we least expected it, and they've taken over the entire city."
"The weapon was finished but not yet operational. It is vital we get the plans to the weapon before we have to destroy it along with the infestation. To make matters worse, we belive the Kharaa are working to bring the weapon online and destroy the star Prometheus. The resulting supernova would destroy alot of our colonies and might even threaten earth. We CANNOT let this happen!"
"You will need to establish a forward base, Eliminate the Kharaa in the data center, download the plans and get the hell out of there before we incinerate the entire city."
Alien hive -> data center, marine spawn -> outside of research building, nobody said the action area is the only area kharaa are in. That's a pretty plausible story, no? ^^
Before you ask, the weapon would be explained by siege tech on steroids :p
I had another proper decent go this time, took ages but i can make this better but I was at it for a few hours already: I havent make the energy projectile yet, that would be a seperate effect file i think, I done an energy weapon explosion also but i think i can make it better so I wont show that yet.
aye, the smoke at the end didnt work right, was supposed to be a slight energy mist and not rise and disapate like somke so yeh, it does look wrong cause the base time setting does not work so i had to fudge it and it came out like that cause the way i did, wish i just deleted it. :/
Yeh I was going for an energy discharge arch when the bolt fires out. I had a nice smothe arch that did not look like a cloude of puprle smoke but it would only fire at the start of the animation cause I cant get the Base Time setting to work, its supposed to fire @ 3.3 seconds then the particles have a tiny life so they dont travel far and blend out fast. However, cause of the prob I have to fire the particles in a hidden state at the start frozen in their position then @ 3.3 play animations but the velocity does not work the same. Still need that face certain direction option. Face movement direction does not work properly in every condition.
Wow these are really good, I kinda wish the muzzle flash and bullet effects were added into alpha haha. Gives me hope seeing all of what you guys have made in such a short time, of the particle effects they will add into NS2 to enhance the environmental effects along with what the community ends up creating.
Okay, here is my MASC Electronic Weapon Hit attempt.. The Video does not render out exactly the same as what I see in the Editor. The effect is a lot more fuller in visuals and you cant really see half the particles I created that blast out from it.. Editor is still a tiny bit buggy and rendering is deffo buggy I think.
Here is a print screen, from the cinematic editor, As you can see there is a lot more detail, I had to do a Print Screen because when I press pause on the timeline lods of the particles disapear like they do in the video render... This is what the video should look like @ 4-5 seconds in:
Comments
You mean you want to delay the emitting of particles? Theoretically controlling the emission rate with a curve should do the trick, but it's not really working... :(
>Also, is it possible to get the particles to go towards the source and not away from it?
I don't thoink so. Since the particles are being emitted in one point. In the source as you call it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you, PHX. Regarding the first question: I have an animation that I want to loop, but the first 20 frames breaks the effect because the particles have not reached a "constant state" yet, they are just starting to flow out slowly. So I'd want to cut out those 20 first frames, and have it start at frame 21. Tried changing the "emission behavior" from "over time" to "instant", that did not help though.
Ok, I've had some spare-time again:
<a href="http://www.youtube.com/watch?v=5DWWC_WvqXY" target="_blank">A pocket sized supernova :)</a>
(Captured from the cinematic editor, along with the emitter cones...)
Looks cool. It would maybe look even better, if a little slower and if the gamma burst jet thingy goes straight past the camera.
:D I don't know, what it is, astronomy is not my speciality, found it in the <a href="http://hubblesite.org/gallery/album/" target="_blank">Hubble gallery</a>. :)
>It would maybe look even better, if a little slower...
It will look better if we will have some kind of timing and particle orientation in the editor :)
the afterglow could be a bit better though... looking on some inspiration on youtube several stacked ontop of eachother slowly moving out and fading in when moving out might give a better effect (of creeping clouds i mean).
I wonder what functions will get added in the future... not when, just what.
That's only one particle without velocity, just scaling up quickly. (Ought to be only one, Emission rate is set to 1, somehow after all there are 2 particles as you can see.)
>the afterglow could be a bit better though...
I know, and I watched a few videos on Youtube, but it was only a quick test, since a supernova explosion is completely useless in this game, I haven't worked too much on it. The only reason for it was: "You made a nuke? I have to make something bigger!" :D
Funny enough that was the very first thought i had ^^. ######. Don't make me make a black hole.
The small parts are more important though, like fires and sparks, maybe some cigarette smoke and getting those right. that's what'll make the map come alive. Nukes or supernovae are only good as game finishers or something. Aliens win, base blows up, marines win alien hive gets nuked that kinda stuff.
"Marines, you know the drill! We must get into the hive, kill it, and to make sure no last trace of it is left, nuke it and ourself. Obviously we cant nuke it immediately. Remember, we can not let those aliens win, cause if they do, the star will explode for no reason, and we dont want that, do we?"
"On the planet Prometheus Alpha, The USMC research division has been working on a new 'doomsday device', capable of exploding a star. When we have this weapon we can finally attack the source of the Kharaa. Unfortunatly, the Kharaa found out and invaded the planet. They've hit us when we least expected it, and they've taken over the entire city."
"The weapon was finished but not yet operational. It is vital we get the plans to the weapon before we have to destroy it along with the infestation. To make matters worse, we belive the Kharaa are working to bring the weapon online and destroy the star Prometheus. The resulting supernova would destroy alot of our colonies and might even threaten earth. We CANNOT let this happen!"
"You will need to establish a forward base, Eliminate the Kharaa in the data center, download the plans and get the hell out of there before we incinerate the entire city."
Alien hive -> data center, marine spawn -> outside of research building, nobody said the action area is the only area kharaa are in. That's a pretty plausible story, no? ^^
Before you ask, the weapon would be explained by siege tech on steroids :p
It's very powerful, I can't wait to see what you guys do with it.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what Einstein said.
Don't trouble to make it! <a href="http://www.youtube.com/watch?v=T6vYWFvQIlA" target="_blank">Here!</a> :)
>Marines, you know the drill! ...
lol :)
>That's what Einstein said.
And LOL again! :)
<a href="http://www.youtube.com/watch?v=HYqMwKOWcx4" target="_blank">http://www.youtube.com/watch?v=HYqMwKOWcx4</a>
I havent make the energy projectile yet, that would be a seperate effect file i think, I done an energy weapon explosion also but i think i can make it better so I wont show that yet.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/gvfu4puaBcg"></param><embed src="http://www.youtube.com/v/gvfu4puaBcg" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
However, cause of the prob I have to fire the particles in a hidden state at the start frozen in their position then @ 3.3 play animations but the velocity does not work the same.
Still need that face certain direction option. Face movement direction does not work properly in every condition.
On a sidenote, with NS2 being a futuristic game, should there still be muzzleflashes ?
The Video does not render out exactly the same as what I see in the Editor. The effect is a lot more fuller in visuals and you cant really see half the particles I created that blast out from it..
Editor is still a tiny bit buggy and rendering is deffo buggy I think.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/w-KEvjOsvP4"></param><embed src="http://www.youtube.com/v/w-KEvjOsvP4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
This is what the video should look like @ 4-5 seconds in:
<div align='center'><img src="http://www.unitedworlds.co.uk/ns2/images/masc_hit.jpg" border="0" class="linked-image" /></div>
It also looks like a Galaxy hehe