Where Is The Alien's Siege Turret?
Frahg
Join Date: 2002-12-03 Member: 10432Members, Constellation
<div class="IPBDescription">A question about game balance.</div> When the kharaa assault a base, they have to charge in to destroy what they can or use a system of hit and run tactics. Often this comes at a great loss of life for the aliens and takes quite a bit of time to complete. Still, it works.
Humans, however, can't really use this tactic. Defense towers and hive regeneration really makes a war of attrition for the humans impossible. So, in response, we gave them siege turrets. What were we thinking? Siege turrets take the work out of assaulting a base. All too often I've been inside a heavily fortified alien base when one siege tower (that was built only kind of close to the turrets) started firing upon my base. Suddenly the whole base was decimated--maybe on the order of 30-45 seconds. Hundreds of resources lost to one gun, and not even a gun that can be seen and shot back at!
Siege towers are way too powerful. They're a silent weapon that can creep up to a base and pummel it with impunity. Once the aliens find out about it, they only have a few seconds to get to it and destroy it (and those mothers are tough), and they have to avoid the shockwave (because a siege turret will instant-kill a skulk), and they usually have to fight their way through marines before they can even consider attacking it (cause, if it's the weapon that will win you the game won't you defend it?). If you manage to do all that, it probably doesn't matter anyway--cause most of your base defenses are gone by now and you've lost it as it is.
Siege towers are like nuclear weapons, the whole attack is over just seconds after you found out it began.
All that said, that's not really the problem with them. The problem is that only one side gets them! How can a weapon that invalidates enemy defensive structures be a one sided affair? Aliens need a way to decimate enemy bases quickly, and to counteract the effectiveness of the human's siege turret.
Where is their siege tower?
--Frahg
Humans, however, can't really use this tactic. Defense towers and hive regeneration really makes a war of attrition for the humans impossible. So, in response, we gave them siege turrets. What were we thinking? Siege turrets take the work out of assaulting a base. All too often I've been inside a heavily fortified alien base when one siege tower (that was built only kind of close to the turrets) started firing upon my base. Suddenly the whole base was decimated--maybe on the order of 30-45 seconds. Hundreds of resources lost to one gun, and not even a gun that can be seen and shot back at!
Siege towers are way too powerful. They're a silent weapon that can creep up to a base and pummel it with impunity. Once the aliens find out about it, they only have a few seconds to get to it and destroy it (and those mothers are tough), and they have to avoid the shockwave (because a siege turret will instant-kill a skulk), and they usually have to fight their way through marines before they can even consider attacking it (cause, if it's the weapon that will win you the game won't you defend it?). If you manage to do all that, it probably doesn't matter anyway--cause most of your base defenses are gone by now and you've lost it as it is.
Siege towers are like nuclear weapons, the whole attack is over just seconds after you found out it began.
All that said, that's not really the problem with them. The problem is that only one side gets them! How can a weapon that invalidates enemy defensive structures be a one sided affair? Aliens need a way to decimate enemy bases quickly, and to counteract the effectiveness of the human's siege turret.
Where is their siege tower?
--Frahg
This discussion has been closed.
Comments