Particle System
Pipi
Join Date: 2009-12-09 Member: 69550Members
I'm quite confident their particle system is going to be very good when completely finished.
Experimented quickly with it in the cinematic editor this morning, and worked that out in 10 minutes. Quite impressive.
I like the smoothing on the sprites when they collide with faces.
Post stuff about it, I'd like to see custom sprites maybe, complexier effects, etc. Here's mine.. crazy stuff ! lol
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/TCnUfr4yWSs"></param><embed src="http://www.youtube.com/v/TCnUfr4yWSs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Experimented quickly with it in the cinematic editor this morning, and worked that out in 10 minutes. Quite impressive.
I like the smoothing on the sprites when they collide with faces.
Post stuff about it, I'd like to see custom sprites maybe, complexier effects, etc. Here's mine.. crazy stuff ! lol
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/TCnUfr4yWSs"></param><embed src="http://www.youtube.com/v/TCnUfr4yWSs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Comments
Can't wait to see some crazy particle effects when the game is out.
while on the subject of cinematics, anybody know why it refuses to load some levels with "set level" (including DM range 2) while some load perfectly, fast and run smooth (1/4 of my test maps)?
I made a little "video" where you are a sliding gorge.
I wonder though, why cant you set models visible in the timeline controll? It crash for me if I try to.
It's very powerful, I can't wait to see what you guys do with it.
That sounds like a bug. You can change the visibility in the "Properties" window though.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/AnQDAe3l_CM"></param><embed src="http://www.youtube.com/v/AnQDAe3l_CM" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
* I made it crash by trying to delete one of the emitters whilst it was playing.
I expect the quality of what you guys make to drastically improve very soon.
I'll be damned if i don't make a nuke in every particle editor i get my grubby little hands on!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/EEOfHfxcysY"></param><embed src="http://www.youtube.com/v/EEOfHfxcysY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
That movie's taken from a distance, i've added a moving camera to this one so it looks better but you can't see what i did with the emitters :p
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/2o2WgE72bYU"></param><embed src="http://www.youtube.com/v/2o2WgE72bYU" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
and made a quick video out of the steamvent i showed off in the screenshot thread. Just because it's the first thing i made ^^
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/7h4u23U7-JM"></param><embed src="http://www.youtube.com/v/7h4u23U7-JM" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
If so awesome, they're very handy.
If so awesome, they're very handy.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, there are soft particles in the engine.
the only thing i feel is missing is a inward and outward force. It's possible to set (and even animate but i haven't got that to work yet) the cone angles, but it'll always emit outward from a center point along the cone. if i had the option of collapsing the particles back to a single point, i could make realistical volumetric sphereish shapes, and that top fireball cloud would've looked soooo much better. If i'd add any x or y force at the top point right now you'd see a circle moving in that direction.
But considering the market for ingame nukes, it's no biggie ^^
Particles have opacity... I thought the engine didn't have this "feature" yet? Can you simply allow textures to have an Opacity value as well?
Groovy.
I also like the way the particles distort, it seems somehow more natural than the way they do so in source.
I'm guessing all of that will be enabled in the alpha build, whenever that's comming. I hope not too long though, i wonder how the games performance on particles is and how crazy i can get with em.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Cvi3Gu98JJY"></param><embed src="http://www.youtube.com/v/Cvi3Gu98JJY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
yknow creating a custom effect texture might be better for this but if you increase the time between flashes and scale it up (alot) you've got a pretty accurate lightning storm thar. I think it's a bit elaborate and lenghty for a simple spark effect. But the bottom looks very much like what i'd expect to see below the clouds in a thunderstorm :p
I want to make the particles face upward so they look like they're on the ground.
Didn't know maps skipped the loading of them ATM.
i found that out after putting in the tech and resource entity's in a test map, them not showing and wondering how everybody else got them to show :p (view models, cheaters :p)
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/khFg9jkY_pw"></param><embed src="http://www.youtube.com/v/khFg9jkY_pw" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Currently only the "Cinematic" entity works for me, a "Particles" entity crashes the game as soon as it's triggered (so if it's "start on=true", the game crashes when the map is loaded). Ya can't trigger cinematics entities like particles entities so on that test map, the explosion starts when the game starts and either loops or plays once at the beginning.
Just made this one a quick n dirty for the update, needz sleepz ^^
Here's my first attempt, with the particle editor. A steaming vent.
<a href="http://www.youtube.com/watch?v=pdoXSQ5iR_c" target="_blank">http://www.youtube.com/watch?v=pdoXSQ5iR_c</a>
(How can I embed the youtube video here?)
<a href="http://www.youtube.com/watch?v=cuUhAj9OElo&feature=related" target="_blank">http://www.youtube.com/watch?v=cuUhAj9OElo...feature=related</a>
<a href="http://www.youtube.com/watch?v=dVv8A2Lkw8A" target="_blank">http://www.youtube.com/watch?v=dVv8A2Lkw8A</a>
I want to make the particles face upward so they look like they're on the ground.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's going to be added soon :)
Nifty portal effect PHX
Maybe you could answer if animated particle sprites are possible in the present or is planned on being added in the particle system engine eg. one particle morphing from a fire sprite to smoke sprite in a animated timeline during the particles lifetime.
my thread for the question: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=109756" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=109756</a>