Natural Selection 2 News Update - Friday Update - Build 147

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Comments

  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    edited May 2010
    Anyone else think the jetpack animation for the male marine is awesome?

    <img src="http://onesynergy.org/developer/Trav/jetpack.jpg" border="0" class="linked-image" />

    Must be an inside joke... I lol'd. =D

    I figured I'd post these just because of how funny they look, (not that these are the real or final animations, I'm sure these were just made experimenting with the animations or something.)

    <img src="http://onesynergy.org/developer/Trav/unf.jpg" border="0" class="linked-image" />


    <img src="http://onesynergy.org/developer/Trav/death.jpg" border="0" class="linked-image" />


    <img src="http://onesynergy.org/developer/Trav/idle2.jpg" border="0" class="linked-image" />


    This is is supposed to be a Tech Point after a hive was built over it I suppose. The animation is pretty cool, my guess is that once the hive is built over the tech point, the tentacles come down and rip over the metal exposing the point.

    <img src="http://onesynergy.org/developer/Trav/hive_tech.jpg" border="0" class="linked-image" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    He's trying to transform into a jet!
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    <!--quoteo(post=1772117:date=May 24 2010, 02:49 PM:name=Xerond)--><div class='quotetop'>QUOTE (Xerond @ May 24 2010, 02:49 PM) <a href="index.php?act=findpost&pid=1772117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else think the jetpack animation for the male marine is awesome?

    <img src="http://onesynergy.org/developer/Trav/jetpack.jpg" border="0" class="linked-image" />

    Must be an inside joke... I lol'd. =D<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol, It appears that the character rigging is incomplete.
    The 'skeleton' is not completely set up so, some of the elements (vertices, planes and lines) from the character model seem to distort. This is typical WIP.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I thought it was weard but I figured that most of the animations are the way they are on their own because Animation Blending makes them look normal again.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Heh. That jetpack animation doesn't display properly in the viewer because it's an "overlay" animation, which is meant to be played on top of another animation.

    Eventually we'll probably add the ability to play multiple animations in the viewer so this looks correct but the game is a priority right now.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--quoteo(post=1772124:date=May 24 2010, 01:06 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ May 24 2010, 01:06 PM) <a href="index.php?act=findpost&pid=1772124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...the game is a priority right now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's what we like to hear more of!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Looks like that marine is trying to make a new dance method.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited May 2010
    <!--quoteo(post=1772117:date=May 24 2010, 02:49 PM:name=Xerond)--><div class='quotetop'>QUOTE (Xerond @ May 24 2010, 02:49 PM) <a href="index.php?act=findpost&pid=1772117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://onesynergy.org/developer/Trav/idle2.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    So there is going to be Onos riding!

    Bah, forgot no automerge.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    He's actually attempting to Superman

    <img src="http://rws-blog.rhapsody.com/photos/uncategorized/2008/01/15/77920277.jpg" border="0" class="linked-image" />
  • intellixintellix Join Date: 2008-03-24 Member: 63950Members
    Hey, the ragdoll physics look great but what was the reasoning to choosing Ragdoll physics over NaturalMotion? So many games use Ragdoll physics and I think its a shame there aren't more NaturalMotion physic games like GTA4. Everything looks so natural, real, dynamic, fun etc...

    For people who haven't seen NaturalMotion euphoria before, heres a wicked video: <a href="http://www.naturalmotion.com/euphoria.htm" target="_blank">http://www.naturalmotion.com/euphoria.htm</a>

    This is also something I would like to see implemented into Fighting games like tekken, street fighter etc.
  • WarLoverWarLover Join Date: 2009-11-05 Member: 69276Members
    Cost may be one key reason.
    Also would those effects also work on a 4 legged beast like an onos?
  • intellixintellix Join Date: 2008-03-24 Member: 63950Members
    <!--quoteo(post=1772674:date=May 28 2010, 10:59 PM:name=WarLover)--><div class='quotetop'>QUOTE (WarLover @ May 28 2010, 10:59 PM) <a href="index.php?act=findpost&pid=1772674"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cost may be one key reason.
    Also would those effects also work on a 4 legged beast like an onos?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm not quite sure how much it costs and having it worked for a 4 legged beast might be an issue... not sure how it all works. I can imagine its possible. It seems one of the things NaturalMotion boasts is the AI ability to try and regain balance... so for a 4 legged beast I wonder how that plays out. If they want to roll this out everywhere though you'd think they had already accounted for this sort of thing :D Imagine a game where you hunt elephants, deer etc, you can't have half ragdoll and half NaturalMotion! :D

    I'd like to hear from the developers about this as I've always wondered why everyone isn't jumping on the bandwagon for NM :P
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    NM looks like ragdolsl to me, except with built in controll for balance and such (built in ai), more flexibility, and way more limbs.

    What is great about ragdolls would be that they DO fall according to physics and not use their muscles, as that simulates dead bodies better.
  • MathBRMathBR Join Date: 2007-12-21 Member: 63226Members
    This marine its trying to evolve like transformers lOl

    nice check guys
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    <img src="http://www.andrige.com/ns2/JETRINE.jpg" border="0" class="linked-image" />

    Sorry, the sequence was just too perfect.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    LOOOL just needs the music...

    doot deet doot deet doot deet deedooot
    .
    .
    .

    dum dum dum, dedede dudu de dummmm!
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    Lol. Wow, the internet these days. Haha, thats great.
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