NS2_UknownEncounter
Annihilatorza
Join Date: 2007-01-07 Member: 59490Members
Hey All
Been Working on this layout for my ns2 map, I am quite happy with the top section but the bottom, needs some Spurcing up.
I am aware that it is a bit squished esp on the aliens side.
Key Blue Tech Nodes
Green is Resource Nodes
The Dark Red Sections are Sections that are higher rest of the map or stairs cases or ramps.
[attachment=35935:ns2.JPG]
*Updated Pic*
There will be more than just those 2 stairs cases for now but that is all I know will be in so far.
Any Suggestions for Changes will be welcome.
Thanks
Been Working on this layout for my ns2 map, I am quite happy with the top section but the bottom, needs some Spurcing up.
I am aware that it is a bit squished esp on the aliens side.
Key Blue Tech Nodes
Green is Resource Nodes
The Dark Red Sections are Sections that are higher rest of the map or stairs cases or ramps.
[attachment=35935:ns2.JPG]
*Updated Pic*
There will be more than just those 2 stairs cases for now but that is all I know will be in so far.
Any Suggestions for Changes will be welcome.
Thanks
Comments
Marines would win that most of the time :S
I'd recommend making a very general layout in spark and overlaying your detail on that.
Also I refuse to make a perfectly symmetrically map those are utterly boring.
I will make the layout when I get home tonight these 12 hour days are killer.
Its a kinda my own layout but based off a dual res Center.
I have edited the layout.
I am considering doing a techpoint buy the dual res as well.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=109433" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=109433</a>
You don't need a symmetrical map layout for rather even travel times, but it helps, of course.
I am aware of the sprint have taken it into consideration, why I have changed the layout a bit.
Also those lengths are just lengths I could get into paint, will be different in game.
I will show the map soon, just getting home very late at night.
The Name is also a temp name.
When will a playable map (near alpha) be made available.
One that could pose as canonical, a sort of model of scale, distances and an average number of resource
nodes and tech points.
While the mapping guidelines and these forums give a good idea, nothing beats a walkable (and accessible in the editor) example.
Well be rough until I am totally happy with sizes and the like, and your ideas of course :D