What was the best game you had in NS?

NoOtherDestinyNoOtherDestiny Join Date: 2003-07-31 Member: 18627Members
Just been thinking about NS1 since I ain't played it in a long while, and also been thinking about epic matches in various other games I play. One match that stood out was one that honestly went for 4 hours, on what I think was a 32 player server on that map where one hive location is hanging up above 3 bridges, another is above a small bit of water and a ramp. Basically is was really epic, we'd lose a hive then push back. Hell often we were down to 1 hive and even once lost ours, but had 2 others building up at the same time. It was one of the most fun times I had with online gaming. I just hope such epic matches will happen in NS2.

Anyone else got some stories of epic matches? They don't have to be long matches but ones where it was truly a struggle for either side to win.
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Comments

  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    that map sounds like ns_eclipse, not surprised either, that map has been around for a long time, its one of the best ns maps, for both fun and balanced competitive play. i remember playing around with cheats on eclipse, we had so many seige turrets in that hive with the water cause of a map bug which allowed you to drop structures on the slanted sides of the room. we used the spawn hive cheat and had the hive dying with one shot from all the turrets. and if you spawned it so the turrets had to turn to re-aim, it was even funnier
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I've had more than my fair share of epic ns games, ranging from 8 hour back and forth in 1.ox to clutch fade blocks on super pro fades in 7 minute quickes
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    5 hour game back on FR31NS. 1.04 on ns_bast. There must have been at least 20 takes/retakes of hives that round. We ultimately pulled it out as Aliens.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Probably one of the most memorable rounds was playing a 30+ minute 6 vs 6 nail biter with JPs vs 2 hives on Tanith, me commanding. We were facing some pretty decent players and I never thought we could pull off a victory, not to speak of doing it with JPs back when they weren't anything close to a cookie cutter.

    The round was back and forth node war all over the Cargo-Acid-Chem nodes while we had Waste, I think. Lots of yelling, good teamwork, JP + SG raids on nodes followed by beacons to get the JPs safe.

    In the end we managed to get a couple of lifeform kills and the aliens decided to skulkrush the base as a last resort move. I had no idea the aliens were in the brink of giving up, they still had the 2nd hive and I hadn't noticed the absense of lifeforms yet, so I was still in belief that it was a more or less 50-50 game. I remember seeing the first skulk incoming to base, hopping out and gunning it down. I managed to LMG the 2nd one also and finally pistol whipped the 3rd while it was leaping at me.

    The feeling of success of pulling that triple kill right after hopping out (I've never been much of a marine), followed by the realization that the aliens are F4'ing after all the struggling of that round was just sweet as it gets. It felt like the best round we had ever played.

    Afterwards thinking the round was probably filled with mistakes, flawed play by both teams and so on, but the moment you're playing such round and manage to hold it together for the first time, the feeling is awesome.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Most of the most epic games I ever played were in 1.04.
    That was one hardcore time for epic "anything can happen" sorta' games.
    Especially ns_bast, for whatever reason.
    And ns_nancy.

    Maybe I just miss the original maps.
  • xposed-xposed- Join Date: 2007-09-23 Member: 62412Members, Constellation
    <!--quoteo(post=1771528:date=May 18 2010, 12:41 PM:name=NoOtherDestiny)--><div class='quotetop'>QUOTE (NoOtherDestiny @ May 18 2010, 12:41 PM) <a href="index.php?act=findpost&pid=1771528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but had 2 others building up at the same time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    wat
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    A seven to nine hours game waving back and forth with several come backs, relocations and enough battles for chokepoints to make a movie from.

    And it would have been better than Avatar.
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    I suck as most alien classes and tend to stick as a xeno skulk, but I remember one where I had focus, SoF and silence, and just seemed to have (for that game only) the art of taking marines out with surgical precision - it's one of the few rounds i've had where I had a positive kill/death ratio for most of the game :-}

    PS: I suck as marine too, and don't even think about leaving me behind as Comm !
  • NoOtherDestinyNoOtherDestiny Join Date: 2003-07-31 Member: 18627Members
    Back when NS first came out I used to be commander 90% of the time due to having a crappy graphics card (TNT2) which gave me like constant 4.9-5 fps. I managed in one game to stack a whole room full of turrets on tanith. It could kill an Onos in seconds. There wasn't much the aliens could due to the abilities they had a 1.00
  • HashashinHashashin Join Date: 2010-04-15 Member: 71416Members
    <!--quoteo(post=1771546:date=May 18 2010, 10:03 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ May 18 2010, 10:03 AM) <a href="index.php?act=findpost&pid=1771546"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A seven to nine hours game waving back and forth with several come backs, relocations and enough battles for chokepoints to make a movie from.

    And it would have been better than Avatar.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've seen porn with better story than Avatar(d).

    Some of the best moments in NS were when your team was near-defeated and the enemy was hunting down the remnants. Hiding in a vent or under the floors, waiting for an ugly snout to pass into view, last man standing!
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    I don't believe people genuinely enjoyed the x hour long games in 1.04 because they were 'epic'- they were drawn out stalemates with impenetrable cluster**** bases (and unbalanced). I think people enjoyed it back then as it was a different experience to C-S or TFC. I know I did!

    Definitely got fond memories of the old versions, though. From warping about in 1.00 and thinking "great game" despite it being unplayable, to forcing every last ounce of power from my <b>TWO</b> Voodoo2 cards in SLI. Could generate whopping double-figure frame-rates when coupled with a low poly model pack. Before I chequerboarded them.

    As for the games theirselves it has to be the more recent versions. Things become more focused and streamlined.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited May 2010
    ns_cerbsiege we had like a 3 or so hour game. I don't remember exactly how long, but it was really really long. Marines had managed to relocate to the bunker. Because the siege room is reached through marine start, and that the rts in the map are protected in those weld-closeable containers, that we were able to arm the entire team with heavies and hmgs, despite loosing everything else in the map, and repeatedly try to take the siege room via a bacon that puts us conveniently into marine start. Naturally in between doing this we had to defend our base from being overrun and welding everything.

    Eventually we won. It was a hell of a game :P

    Coming in close second i think almost every time i played digsiege_fnl, supersiege005, and any stargate variation that it was right up there an all around great game experience.
  • Water_BoyWater_Boy Join Date: 2003-08-19 Member: 19951Members, Constellation
    most definately ns_mineshaft

    amazing game, most memorable one i ever played, i was there at the start, when i got in from school at the time, then headed off down for dinner a while later, came back and same game was going on, simply amazing! swapped from aliens to rines after dinner, but amazing game, many base relocs, and hive takings, HA HMG x 9 vs onos x3 and fades = carnage fun :)
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1771545:date=May 18 2010, 09:32 AM:name=xposed-)--><div class='quotetop'>QUOTE (xposed- @ May 18 2010, 09:32 AM) <a href="index.php?act=findpost&pid=1771545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wat<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you could build 2 hives at the same time during 1.0x ; not that it happened often with the single gorge model, but was there. Which makes sense if eclipse still had water in it (there was water in CC right?)

    For some reason I can't recall Maintenance hive, apart from the ladder access.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    What's sad is a lot of the posters in here say that their favorite match was one that took several hours to complete. Unfortunately, the NS2 team has said that they want to dramatically reduce the length of the average game, making these types of experiences very rare. I think the untimed, unpredictable gameplay of NS is what made it so great.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1771607:date=May 18 2010, 06:23 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ May 18 2010, 06:23 PM) <a href="index.php?act=findpost&pid=1771607"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's sad is a lot of the posters in here say that their favorite match was one that took several hours to complete. Unfortunately, the NS2 team has said that they want to dramatically reduce the length of the average game, making these types of experiences very rare. I think the untimed, unpredictable gameplay of NS is what made it so great.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Was every match of NS1 hours long? No. If a match went for hours was it likely to be this truly epic battle? No.

    I have no doubt some NS2 matches will go on for quite some time, however, unlike NS1 it will because the match is truly epic and the teams are nearly perfectly balanced (skill wise). In NS1 most of the long games were because one team turtled, surviving off R4K, while the other tried to break the turtle. Not really epic and not really fun.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited May 2010
    Commanding a 5+ hour game pre 1.04 with all Marine Tech Research and attacking the Kharaa's last Hive(NoName =D) only to eventually bust it with Sieges, Heavy Trains, Jettys campin' vents, and kamikaze mine rushes against their 5+ Oni with Lerk gas up the ass; and also including the Gorge Heal Train in the mix.

    *FUN FACT*

    I never did leave the COM Chair to take a break.

    Scores were in the 100s+/200s+(and I hit 300+ as Kommander).

    32 Players Final Desitination.

    E
    P
    I
    C

    You had to be there.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Pre 1.04 with five onos one one hive and difficulty to finish the game? :O

    Only way I see that happening is abusively abusive turtling, especially if pre 1.04 sieges couldn't break that. From what I remember of 1.0x, single-hive was horribly unfun for aliens, three hive was quite unfun for marines. Maybe my nostalgia is damaged!
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited May 2010
    It happens when 1/2 the players are new people joining and leaving while rushing in with no teammate support on Marines. Most if not all the Aliens knew what they were doing, so the 8+ skulk rushes constantly kept tearing through the Marine team.

    Also the Sieges were not the ones that shot directly at the Players(not that far back).

    Maybe it might have been 1.04(yeah maybe this, memory fuzzy), if not right before the patch hit.

    You got to remember, a few Skulks would go take a random node down(if they made it past the vents) and just drop a RES node on the spot to bring the income ticks back up temporarily real quick. Every Marine wants to be at "the battle" and not go save the "1 RES node".

    It does make a difference in the stalemate defense in the long run.

    Also, they had 3 Hives before and they had max of every chamber in the Hive. (Remember... DCs stacked like a b'. Also don't forgot the 8-10 Gorge Heal Train negating all damage basically as well.)

    I can't help it if the Marines don't know how to aim a Grenade Launcher. Another thing, some of the new joiners would <u><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->WALK<!--colorc--></span><!--/colorc--></b></u> to the Hive instead of using the <b><u><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Phasegate<!--colorc--></span><!--/colorc--></u></b> right next to them when they spawn. (I swear...)
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    There was one game in this version of NS (yes hard to believe that an epic game can happen now). It was in ns_lost. We (the marines) relocated to that little corridor behind one of the hives (the one with the weldable door)...the thing is, we never welded this door open, so we basically had a long corridor with no vents to get to our CC. Now we also had no res nodes, but managed to hold out in this little corridor for 2.5 hours on nothing but alien death res!

    Now this may sound like turtling BS, but we weren't just sitting on our hands... We pushed out and captured the nearest res node at least 5 times... pretty good for a no res marine team against 3 hive onos/fades rushes. It was truly an amazing show of marine team work, we had designated welders to keep the heavies alive, runners to grab fallen weaponry, two naders to stagger the reloads...it was awesome.
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    Long NS games should NOT be commonplace :P Loved them, but couldn't do it all the time :P They were genuinely fun with friends since it involved a lot of swearing and retarded relocations. We held out once for like 30 minutes in a vent in Bast. I'm not sure how though :P I think we managed to get some tech stashed somewhere and got some upgrades.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1771625:date=May 19 2010, 02:52 AM:name=Jimyd)--><div class='quotetop'>QUOTE (Jimyd @ May 19 2010, 02:52 AM) <a href="index.php?act=findpost&pid=1771625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It happens when 1/2 the players are new people joining and leaving while rushing in with no teammate support on Marines. Most if not all the Aliens knew what they were doing, so the 8+ skulk rushes constantly kept tearing through the Marine team.

    Also the Sieges were not the ones that shot directly at the Players(not that far back).

    Maybe it might have been 1.04(yeah maybe this, memory fuzzy), if not right before the patch hit.

    You got to remember, a few Skulks would go take a random node down(if they made it past the vents) and just drop a RES node on the spot to bring the income ticks back up temporarily real quick. Every Marine wants to be at "the battle" and not go save the "1 RES node".

    It does make a difference in the stalemate defense in the long run.

    Also, they had 3 Hives before and they had max of every chamber in the Hive. (Remember... DCs stacked like a b'. Also don't forgot the 8-10 Gorge Heal Train negating all damage basically as well.)

    I can't help it if the Marines don't know how to aim a Grenade Launcher. Another thing, some of the new joiners would <u><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->WALK<!--colorc--></span><!--/colorc--></b></u> to the Hive instead of using the <b><u><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Phasegate<!--colorc--></span><!--/colorc--></u></b> right next to them when they spawn. (I swear...)<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yeah, that's what I thought, different definitions of epic. That sounds like marine failure right there.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    <!--quoteo(post=1771544:date=May 18 2010, 09:27 AM:name=DeltaSnipe)--><div class='quotetop'>QUOTE (DeltaSnipe @ May 18 2010, 09:27 AM) <a href="index.php?act=findpost&pid=1771544"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Most of the most epic games I ever played were in 1.04.
    That was one hardcore time for epic "anything can happen" sorta' games.
    Especially ns_bast, for whatever reason.
    And ns_nancy.

    Maybe I just miss the original maps.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yes same to me and on ns_bast i don't know why ... every time we play it now reminds me of those old epic times
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1771627:date=May 18 2010, 11:26 PM:name=Karrde)--><div class='quotetop'>QUOTE (Karrde @ May 18 2010, 11:26 PM) <a href="index.php?act=findpost&pid=1771627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Long NS games should NOT be commonplace :P Loved them, but couldn't do it all the time :P They were genuinely fun with friends since it involved a lot of swearing and retarded relocations. We held out once for like 30 minutes in a vent in Bast. I'm not sure how though :P I think we managed to get some tech stashed somewhere and got some upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL i forgot about relocating! That is one of the big highlights of playing NS!! :P

    And i'm sure the alien team would say "winning should NOT be commonplace" xD
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    I remember so many back on FR31NS in the 1.x days, Stoneburg commanding. I recall a game on eclipse that lasted for hours, we eventually got pinned in MS, and the amount of mines on or around the door looked like a laser light show.

    We had a recent game on Origin that was amazingly fun. Granted, (we) aliens weren't really pushing too hard in the early game, some of us thought it a win, others just goofing around. However 30 minutes later, two hive, and HA/JP tech in the field, we were resolved. They had double, Furnace, laser, and MS. We had remainder. It was a VERY long stalemate, until the marines pushed out just a little too far and we took Furnace, followed by double.

    I really miss the fun of the original 1.x. Didn't someone update it to be Steam friendly? I'd love to get a game up on that!
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    A game in 1.03 on ns_bast playing against nature I think. We rushed to the three key locations we could use to cut the map in two and planted mines and guarded, and then just backfilled rts and teched to HA and won. It was cheap, it took a long time but man was it satisfying!
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Gorge rushes whit someone playing the Benny Hill theme is allways WIN :)

    The best one was when the rines where pushing for our last hive, and we kinda knew the game was over so we all went gorge in a vent and base rushed em, and somehow managed to take down the comchair, hive was at 5% when he beaconed. From that point we could retake the map and finish of the marines :)
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    LAN parties are much more memorable , involving an entire gaming community. Highly skilled players taking leader roles in 8vs8 encounters , neverending brutal clashes and strategic manoeuvers. Some game on Origin had the comm yelling any of the 3 hive locations half of the time as aliens held a constant resistance harassing outposts and rebuilding hives. Another on Tanith where some onos engaged in mind games with sieged marines to lure them out.

    The best was on Nothing , marines giving their best to turn the tide by striking the third Cargo hive from a pg in Ventilation. As the hive got up , this one corridor became the scene of the most intense carnage I've ever seen. 3 hives pumping out skulks immediately moving to intercept marines phasing in from 3 IPs with a fair deal of shotguns. For each killed skulk , another would reach the marines and blow them up as they kept coming and picking up dropped guns. No fades or onos , only the raw rage of both teams channelled into this thin corridor. At some point , the entire scoreboard was *red* save for the comm and gorge. PG was eventually taken down and marines eaten.
  • Mut-hoeMut-hoe Join Date: 2009-07-21 Member: 68204Members
    There was one game I was comming where it lasted around 3 hours with back and forths. Near the end, we were on our last leg and I just yelled "###### it" to everyone, dropped shirt guns and we rushed a hive, baconed and repeated twice over for the win. Quite a climactic and annoying ending to the match but oh so sweet.
  • Mut-hoeMut-hoe Join Date: 2009-07-21 Member: 68204Members
    There was one game I was comming where it lasted around 3 hours with back and forths. Near the end, we were on our last leg and I just yelled "###### it" to everyone, dropped shirt guns and we rushed a hive, baconed and repeated twice over for the win. Quite a climactic and annoying ending to the match but oh so sweet.
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