What was the best game you had in NS?
NoOtherDestiny
Join Date: 2003-07-31 Member: 18627Members
Just been thinking about NS1 since I ain't played it in a long while, and also been thinking about epic matches in various other games I play. One match that stood out was one that honestly went for 4 hours, on what I think was a 32 player server on that map where one hive location is hanging up above 3 bridges, another is above a small bit of water and a ramp. Basically is was really epic, we'd lose a hive then push back. Hell often we were down to 1 hive and even once lost ours, but had 2 others building up at the same time. It was one of the most fun times I had with online gaming. I just hope such epic matches will happen in NS2.
Anyone else got some stories of epic matches? They don't have to be long matches but ones where it was truly a struggle for either side to win.
Anyone else got some stories of epic matches? They don't have to be long matches but ones where it was truly a struggle for either side to win.
Comments
The round was back and forth node war all over the Cargo-Acid-Chem nodes while we had Waste, I think. Lots of yelling, good teamwork, JP + SG raids on nodes followed by beacons to get the JPs safe.
In the end we managed to get a couple of lifeform kills and the aliens decided to skulkrush the base as a last resort move. I had no idea the aliens were in the brink of giving up, they still had the 2nd hive and I hadn't noticed the absense of lifeforms yet, so I was still in belief that it was a more or less 50-50 game. I remember seeing the first skulk incoming to base, hopping out and gunning it down. I managed to LMG the 2nd one also and finally pistol whipped the 3rd while it was leaping at me.
The feeling of success of pulling that triple kill right after hopping out (I've never been much of a marine), followed by the realization that the aliens are F4'ing after all the struggling of that round was just sweet as it gets. It felt like the best round we had ever played.
Afterwards thinking the round was probably filled with mistakes, flawed play by both teams and so on, but the moment you're playing such round and manage to hold it together for the first time, the feeling is awesome.
That was one hardcore time for epic "anything can happen" sorta' games.
Especially ns_bast, for whatever reason.
And ns_nancy.
Maybe I just miss the original maps.
wat
And it would have been better than Avatar.
PS: I suck as marine too, and don't even think about leaving me behind as Comm !
And it would have been better than Avatar.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've seen porn with better story than Avatar(d).
Some of the best moments in NS were when your team was near-defeated and the enemy was hunting down the remnants. Hiding in a vent or under the floors, waiting for an ugly snout to pass into view, last man standing!
Definitely got fond memories of the old versions, though. From warping about in 1.00 and thinking "great game" despite it being unplayable, to forcing every last ounce of power from my <b>TWO</b> Voodoo2 cards in SLI. Could generate whopping double-figure frame-rates when coupled with a low poly model pack. Before I chequerboarded them.
As for the games theirselves it has to be the more recent versions. Things become more focused and streamlined.
Eventually we won. It was a hell of a game :P
Coming in close second i think almost every time i played digsiege_fnl, supersiege005, and any stargate variation that it was right up there an all around great game experience.
amazing game, most memorable one i ever played, i was there at the start, when i got in from school at the time, then headed off down for dinner a while later, came back and same game was going on, simply amazing! swapped from aliens to rines after dinner, but amazing game, many base relocs, and hive takings, HA HMG x 9 vs onos x3 and fades = carnage fun :)
I think you could build 2 hives at the same time during 1.0x ; not that it happened often with the single gorge model, but was there. Which makes sense if eclipse still had water in it (there was water in CC right?)
For some reason I can't recall Maintenance hive, apart from the ladder access.
Was every match of NS1 hours long? No. If a match went for hours was it likely to be this truly epic battle? No.
I have no doubt some NS2 matches will go on for quite some time, however, unlike NS1 it will because the match is truly epic and the teams are nearly perfectly balanced (skill wise). In NS1 most of the long games were because one team turtled, surviving off R4K, while the other tried to break the turtle. Not really epic and not really fun.
*FUN FACT*
I never did leave the COM Chair to take a break.
Scores were in the 100s+/200s+(and I hit 300+ as Kommander).
32 Players Final Desitination.
E
P
I
C
You had to be there.
Only way I see that happening is abusively abusive turtling, especially if pre 1.04 sieges couldn't break that. From what I remember of 1.0x, single-hive was horribly unfun for aliens, three hive was quite unfun for marines. Maybe my nostalgia is damaged!
Also the Sieges were not the ones that shot directly at the Players(not that far back).
Maybe it might have been 1.04(yeah maybe this, memory fuzzy), if not right before the patch hit.
You got to remember, a few Skulks would go take a random node down(if they made it past the vents) and just drop a RES node on the spot to bring the income ticks back up temporarily real quick. Every Marine wants to be at "the battle" and not go save the "1 RES node".
It does make a difference in the stalemate defense in the long run.
Also, they had 3 Hives before and they had max of every chamber in the Hive. (Remember... DCs stacked like a b'. Also don't forgot the 8-10 Gorge Heal Train negating all damage basically as well.)
I can't help it if the Marines don't know how to aim a Grenade Launcher. Another thing, some of the new joiners would <u><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->WALK<!--colorc--></span><!--/colorc--></b></u> to the Hive instead of using the <b><u><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Phasegate<!--colorc--></span><!--/colorc--></u></b> right next to them when they spawn. (I swear...)
Now this may sound like turtling BS, but we weren't just sitting on our hands... We pushed out and captured the nearest res node at least 5 times... pretty good for a no res marine team against 3 hive onos/fades rushes. It was truly an amazing show of marine team work, we had designated welders to keep the heavies alive, runners to grab fallen weaponry, two naders to stagger the reloads...it was awesome.
Also the Sieges were not the ones that shot directly at the Players(not that far back).
Maybe it might have been 1.04(yeah maybe this, memory fuzzy), if not right before the patch hit.
You got to remember, a few Skulks would go take a random node down(if they made it past the vents) and just drop a RES node on the spot to bring the income ticks back up temporarily real quick. Every Marine wants to be at "the battle" and not go save the "1 RES node".
It does make a difference in the stalemate defense in the long run.
Also, they had 3 Hives before and they had max of every chamber in the Hive. (Remember... DCs stacked like a b'. Also don't forgot the 8-10 Gorge Heal Train negating all damage basically as well.)
I can't help it if the Marines don't know how to aim a Grenade Launcher. Another thing, some of the new joiners would <u><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->WALK<!--colorc--></span><!--/colorc--></b></u> to the Hive instead of using the <b><u><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Phasegate<!--colorc--></span><!--/colorc--></u></b> right next to them when they spawn. (I swear...)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, that's what I thought, different definitions of epic. That sounds like marine failure right there.
That was one hardcore time for epic "anything can happen" sorta' games.
Especially ns_bast, for whatever reason.
And ns_nancy.
Maybe I just miss the original maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes same to me and on ns_bast i don't know why ... every time we play it now reminds me of those old epic times
LOL i forgot about relocating! That is one of the big highlights of playing NS!! :P
And i'm sure the alien team would say "winning should NOT be commonplace" xD
We had a recent game on Origin that was amazingly fun. Granted, (we) aliens weren't really pushing too hard in the early game, some of us thought it a win, others just goofing around. However 30 minutes later, two hive, and HA/JP tech in the field, we were resolved. They had double, Furnace, laser, and MS. We had remainder. It was a VERY long stalemate, until the marines pushed out just a little too far and we took Furnace, followed by double.
I really miss the fun of the original 1.x. Didn't someone update it to be Steam friendly? I'd love to get a game up on that!
The best one was when the rines where pushing for our last hive, and we kinda knew the game was over so we all went gorge in a vent and base rushed em, and somehow managed to take down the comchair, hive was at 5% when he beaconed. From that point we could retake the map and finish of the marines :)
The best was on Nothing , marines giving their best to turn the tide by striking the third Cargo hive from a pg in Ventilation. As the hive got up , this one corridor became the scene of the most intense carnage I've ever seen. 3 hives pumping out skulks immediately moving to intercept marines phasing in from 3 IPs with a fair deal of shotguns. For each killed skulk , another would reach the marines and blow them up as they kept coming and picking up dropped guns. No fades or onos , only the raw rage of both teams channelled into this thin corridor. At some point , the entire scoreboard was *red* save for the comm and gorge. PG was eventually taken down and marines eaten.