Ambient sounds
GISP
Battle GorgeDenmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
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in Mapping
Just an idea that poped up in my head...
I know nothing more scaryer then out of place sounds in movies and games...
Emagine your 10k lightyears away from earth responding to a disstress call from a mining facility abandoned 30 years ago.
When you arive, you find it left mostly untouched but some strange none human footprints, and as you begine your search for the source of the distress call, you start hearing childrens laughter or birds singing, doors creaking, anything that realy isnt surpose to be on a spacestation could add alot to such envioment and make the differnce between a good map and a great map. But the classics work.
If the sound could play lets say every 5-15 mins at random intervals in a few select places on the map,i think it will have maximum effect... Youll never know when your going to hear it, and you might play the level several times before you hear it the first time...
I know nothing more scaryer then out of place sounds in movies and games...
Emagine your 10k lightyears away from earth responding to a disstress call from a mining facility abandoned 30 years ago.
When you arive, you find it left mostly untouched but some strange none human footprints, and as you begine your search for the source of the distress call, you start hearing childrens laughter or birds singing, doors creaking, anything that realy isnt surpose to be on a spacestation could add alot to such envioment and make the differnce between a good map and a great map. But the classics work.
If the sound could play lets say every 5-15 mins at random intervals in a few select places on the map,i think it will have maximum effect... Youll never know when your going to hear it, and you might play the level several times before you hear it the first time...
Comments
Also used trigger areas to set off steam jets (randomly not every single time) as a player walked past with a loud steam burst sound in co_reactor
There where a hole range of ambient sounds in NS1 if you noticed them, creaking, metal stresses and so on.
You can see a steam jet trigger in the NS2 trailer. NS2 already has a large range of creepy effects indexed, we just dont have them to hand just yet.
I remember <i>(I admit I don't play as much as I used to, I buy too many games - BTW, I'm heading to buy Red Dead Revolver during lunch break.)</i> some NS1 maps had such triggered sounds.
I remember easily an Alien 'chuckle' or 'taunt' being played when played when players reached a certain area. Same thing for a Marine 'Reload' sound as an Alien got 'this close' to the Marine spawn on a certain map.
I don't see how birds or kids could improve the setup in a game that is NOT meant to be a survival horror.
Metal squeaking, thumps, machinery sounds, alarms... will add to the atmosphere
Trith be told i rather scare my fellow players then kill em :D
And if i can create a scary atmosphere by sound alone, imagine having a lerk flying right into yourface around a corner...
Or even better, make you believe thers enemies all around you.. Keeping your adrenaline pumping.